292 lines
9.9 KiB
Text
292 lines
9.9 KiB
Text
//
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// file: ber3b_amb.gsc
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// description: level ambience script for berlin3b
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// scripter: slayback
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//
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#include maps\_utility;
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#include maps\_ambientpackage;
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#include maps\_music;
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main()
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{
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//************************************************************************************************
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// Ambient Packages
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//************************************************************************************************
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//declare an ambientpackage, and populate it with elements
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//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
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//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
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//***************
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//ber3b_Indoor_Packages
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//***************
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declareAmbientPackage( "ber3b_indoors_room_pkg" );
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addAmbientElement( "ber3b_indoors_room_pkg", "ber3b_fake_fire1", 1, 3, 10,350);
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addAmbientElement( "ber3b_indoors_room_pkg", "ber3b_fake_fire2", 1, 3, 10,350);
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addAmbientElement( "ber3b_indoors_room_pkg", "ber3b_fake_fire3", 1, 3, 10,350);
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addAmbientElement( "ber3b_indoors_room_pkg", "bomb_far", 5, 10, 10,350);
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declareAmbientPackage( "ber3b_pipe_hall_pkg" );
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addAmbientElement( "ber3b_pipe_hall_pkg", "ber3b_fake_fire1", 1, 3, 10,350);
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addAmbientElement( "ber3b_pipe_hall_pkg", "ber3b_fake_fire2", 1, 3, 10,350);
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addAmbientElement( "ber3b_pipe_hall_pkg", "ber3b_fake_fire3", 1, 3, 10,350);
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addAmbientElement( "ber3b_pipe_hall_pkg", "pipe_hits", 3, 10, 10,350);
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//***************
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//ber3b_Partial_Room_Packages
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//***************
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declareAmbientPackage( "ber3b_first_room_pkg" );
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addAmbientElement( "ber3b_first_room_pkg", "amb_fire_ember", 1, 3, 10, 100);
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addAmbientElement( "ber3b_first_room_pkg", "ber3b_fake_fire1", 1, 3, 10,350);
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addAmbientElement( "ber3b_first_room_pkg", "ber3b_fake_fire2", 1, 3, 10,350);
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addAmbientElement( "ber3b_first_room_pkg", "ber3b_fake_fire3", 1, 3, 10,350);
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declareAmbientPackage( "ber3b_second_room_pkg" );
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addAmbientElement( "ber3b_second_room_pkg", "amb_fire_ember", 2, 15, 10, 200);
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addAmbientElement( "ber3b_second_room_pkg", "ber3b_fake_fire1", 1, 3, 10,350);
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addAmbientElement( "ber3b_second_room_pkg", "ber3b_fake_fire2", 1, 3, 10,350);
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addAmbientElement( "ber3b_second_room_pkg", "ber3b_fake_fire3", 1, 3, 10,350);
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addAmbientElement( "ber3b_second_room_pkg", "bomb_far", 5, 10, 10,350);
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declareAmbientPackage( "ber3b_third_room_pkg" );
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire1", 1, 3, 10,350);
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire2", 1, 3, 10,350);
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire3", 1, 3, 10,350);
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire1_ext", 1, 3, 10,350);
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire2_ext", 1, 3, 10,350);
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addAmbientElement( "ber3b_third_room_pkg", "ber3b_fake_fire3_ext", 1, 3, 10,350);
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//***************
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//ber3b_Outdoor_Packages
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//***************
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declareAmbientPackage( "ber3b_outdoors_room_pkg" );
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addAmbientElement( "ber3b_outdoors_room_pkg", "ber3b_fake_fire1_ext", 1, 3, 10,350);
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addAmbientElement( "ber3b_outdoors_room_pkg", "ber3b_fake_fire2_ext", 1, 3, 10,350);
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addAmbientElement( "ber3b_outdoors_room_pkg", "ber3b_fake_fire3_ext", 1, 3, 10,350);
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//************************************************************************************************
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// ROOMS
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//************************************************************************************************
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//explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers
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//the other trigger based packages will be activated automatically when the player is touching them
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//the same pattern is followed for setting up ambientRooms
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//***************
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//ber3b_Indoors
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//***************
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declareAmbientRoom( "ber3b_indoors_room" );
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setAmbientRoomTone( "ber3b_indoors_room", "general_interior" );
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setAmbientRoomReverb( "ber3b_indoors_room", "stoneroom", 1, 0.4 );
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declareAmbientRoom( "ber3b_pipe_hall" );
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setAmbientRoomTone( "ber3b_pipe_hall", "general_interior" );
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setAmbientRoomReverb( "ber3b_pipe_hall", "stoneroom", 1, 0.4 );
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//***************
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//ber3b_Partial_Rooms
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//***************
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declareAmbientRoom( "ber3b_first_room" );
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setAmbientRoomTone( "ber3b_first_room", "first_room_wind" );
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setAmbientRoomReverb( "ber3b_first_room", "stoneroom", 1, 0.4 );
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declareAmbientRoom( "ber3b_second_room" );
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setAmbientRoomTone( "ber3b_second_room", "second_room_wind" );
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setAmbientRoomReverb( "ber3b_second_room", "stoneroom", 1, 0.4 );
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declareAmbientRoom( "ber3b_third_room" );
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setAmbientRoomTone( "ber3b_third_room", "third_room_wind" );
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setAmbientRoomReverb( "ber3b_third_room", "stoneroom", 1, 0.4 );
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//***************
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//ber3b_Outdoors
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//***************
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declareAmbientRoom( "ber3b_outdoors_room" );
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setAmbientRoomTone( "ber3b_outdoors_room", "room_null" );
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//************************************************************************************************
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// ACTIVATE DEFAULT AMBIENT SETTINGS
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//************************************************************************************************
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activateAmbientPackage( "ber3b_indoors_room_pkg", 0 );
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activateAmbientRoom( "ber3b_indoors_room", 0 );
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//*************************************************************************************************
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// START SCRIPTS
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//*************************************************************************************************
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//level thread wind_script();
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level thread hitler_script();
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level thread battle_cry();
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//level thread plane_flyby();
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level thread play_arty_sound();
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level thread play_eagle_slip_sound();
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level thread play_roof_fall_sound();
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level thread play_roof_ground_sound();
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//level notify ("hitler_speak");
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play_sparks();
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}
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//************************************************************************************************
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// OTHER AUDIO FUNCTIONS
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//************************************************************************************************
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battle_cry()
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{
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walla_trigger = getent("charge_on", "targetname");
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walla_trigger waittill ("trigger");
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walla_origin = getent("charge_walla", "targetname");
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walla_origin playsound("ber3b_battle_cry");
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//TUEY Set Music State to URA
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setmusicstate("URA");
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}
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play_arty_sound()
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{
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level endon( "ender" );
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while(1)
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{
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level waittill("int_strike");
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ber3b_earthquake = getent("sbmodel_pment_door_left", "targetname");
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ber3b_earthquake playsound ("art_int");
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}
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}
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play_eagle_slip_sound()
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{
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level endon( "eagle_fall" );
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while(1)
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{
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level waittill("eagle_slip");
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ber3b_eagle_slip_sound = getent("smodel_parliament_eagle", "targetname");
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ber3b_eagle_slip_sound playsound ("ber3b_eagle_slip1", "sound_done");
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ber3b_eagle_slip_sound waittill("sound_done");
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}
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}
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play_roof_fall_sound()
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{
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level waittill("audio_roof_fall");
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roof_arty = getent("smodel_dome_statue", "targetname");
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roof_arty playsound ("ber3b_roof_explo_mn");
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}
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play_roof_ground_sound()
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{
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level waittill("audio_roof_ground");
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roof_arty = getent("smodel_dome_statue", "targetname");
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roof_arty playsound ("ber3b_roof_thump_st");
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wait(.2);
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roof_arty playsound ("ber3b_roof_fall_mn");
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}
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wind_script()
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{
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trigger_on = getent("wind_trigger_on", "targetname");
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trigger_off = getent("wind_trigger_off", "targetname");
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wind_high = getent( "wind_high_origin" , "targetname" );
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wind_low = getent( "wind_low_origin" , "targetname" );
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music_player = getent("music_playa", "targetname");
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while (1)
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{
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trigger_on waittill ("trigger");
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wind_high playloopsound("outdoor_wind_line");
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wind_low playloopsound("outdoor_wind");
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//music_player stoploopsound(3);
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trigger_off waittill("trigger");
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wind_high stoploopsound(1);
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wind_low stoploopsound(1);
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}
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}
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hitler_script()
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{
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level waittill ("hitler_speak");
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speech_origin_outside = getent( "outside_speech" , "targetname" );
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speech_origin_outside playloopsound("propaganda",2);
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march_origin_outside = getent( "outside_march" , "targetname" );
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march_origin_outside playloopsound("march_dry",2);
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level waittill ("outside_march_off");
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speech_origin_outside stoploopsound(2);
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march_origin_outside stoploopsound(2);
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speech_origin_inside = getent( "speech_origin_inside" , "targetname" );
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speech_origin_inside playloopsound("propaganda");
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march_origin_inside = getent( "march_origin_inside" , "targetname" );
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march_origin_inside playloopsound("march_dry",2);
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stop_inside_trigger = getent("charge_on", "targetname");
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stop_inside_trigger waittill ("trigger");
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speech_origin_inside stoploopsound(1);
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march_origin_inside stoploopsound(1);
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}
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//sending_plane_ents()
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//{
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//Kevin Sending ent name to the client side
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//plane_gun1 = getent("il2_1", "targetname");
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//plane_gun2 = getent("il2_2", "targetname");
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//plane_gun3 = getent("il2_3", "targetname");
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//plane_gun4 = getent("il2_4", "targetname");
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//plane_gun5 = getent("il2_5", "targetname");
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//plane_gun6 = getent("stuka2", "targetname");
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//plane_gun1 transmittargetname();
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//plane_gun2 transmittargetname();
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//plane_gun3 transmittargetname();
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//plane_gun4 transmittargetname();
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//plane_gun5 transmittargetname();
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//plane_gun6 transmittargetname();
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//}
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play_crowd_sound()
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{
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wait(0.5);
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playsoundatposition("crowd_for_parliament", (-132, 20212, 895));
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}
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play_sparks()
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{
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while(1)
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{
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wait(randomfloatrange(1, 3));
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playsoundatposition ("sparks", (-434,13214,531));
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wait(randomfloatrange(1, 3));
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playsoundatposition ("sparks", (1124, 13341, 719));
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}
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}
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