cod5-sdk/raw/maps/ber3_status.gsc

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//
// file: ber3_status.gsc
// description: status output script for berlin3
// scripter: slayback
//
// syntax reminders:
// - scripter_task( name, days, percent, note )
// - scripter_subtask( name, days, percent, note )
// - scripter_microtask( name, days, percent, note )
//
// to show, change status_show dvar:
// - status_show [scripter]/[builder]
// - status_show off
//
build_status()
{
/#
intro();
atgun();
wave();
foyer();
parliament();
roof();
#/
}
intro()
{
/#
maps\_status::scripter_task( "intro", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 0, "Waiting on assets" );
maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
#/
}
atgun()
{
/#
maps\_status::scripter_task( "atgun", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100, "PTRS turrets are haxed b/c of projectile turret and damage trigger bugs" );
maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
#/
}
wave()
{
/#
maps\_status::scripter_task( "wave", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
#/
}
foyer()
{
/#
maps\_status::scripter_task( "foyer", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
maps\_status::scripter_subtask( "FX", 1, 100 );
#/
}
parliament()
{
/#
maps\_status::scripter_task( "parliament", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
#/
}
roof()
{
/#
maps\_status::scripter_task( "roof", 5, 0 );
maps\_status::scripter_subtask( "Objectives", 1, 100 );
maps\_status::scripter_subtask( "Gameplay", 1, 100 );
maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
maps\_status::scripter_subtask( "FX", 1, 0, "waiting on ashes from Barry" );
#/
}