643 lines
No EOL
14 KiB
Text
643 lines
No EOL
14 KiB
Text
#include maps\_utility;
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#include animscripts\utility;
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#include common_scripts\utility;
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setParent( element )
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{
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if ( isDefined( self.parent ) && self.parent == element )
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return;
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if ( isDefined( self.parent ) )
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self.parent removeChild( self );
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self.parent = element;
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self.parent addChild( self );
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if ( isDefined( self.point ) )
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self setPoint( self.point, self.relativePoint, self.xOffset, self.yOffset );
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else
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self setPoint( "TOPLEFT" );
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}
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getParent()
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{
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return self.parent;
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}
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addChild( element )
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{
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element.index = self.children.size;
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self.children[self.children.size] = element;
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}
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removeChild( element )
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{
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element.parent = undefined;
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if ( self.children[self.children.size-1] != element )
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{
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self.children[element.index] = self.children[self.children.size-1];
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self.children[element.index].index = element.index;
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}
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self.children[self.children.size-1] = undefined;
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element.index = undefined;
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}
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setPoint( point, relativePoint, xOffset, yOffset, moveTime )
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{
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if ( !isDefined( moveTime ) )
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moveTime = 0;
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element = self getParent();
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if ( moveTime )
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self moveOverTime( moveTime );
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if ( !isDefined( xOffset ) )
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xOffset = 0;
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self.xOffset = xOffset;
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if ( !isDefined( yOffset ) )
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yOffset = 0;
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self.yOffset = yOffset;
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self.point = point;
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self.alignX = "center";
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self.alignY = "middle";
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if ( isSubStr( point, "TOP" ) )
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self.alignY = "top";
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if ( isSubStr( point, "BOTTOM" ) )
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self.alignY = "bottom";
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if ( isSubStr( point, "LEFT" ) )
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self.alignX = "left";
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if ( isSubStr( point, "RIGHT" ) )
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self.alignX = "right";
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if ( !isDefined( relativePoint ) )
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relativePoint = point;
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self.relativePoint = relativePoint;
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relativeX = "center";
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relativeY = "middle";
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if ( isSubStr( relativePoint, "TOP" ) )
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relativeY = "top";
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if ( isSubStr( relativePoint, "BOTTOM" ) )
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relativeY = "bottom";
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if ( isSubStr( relativePoint, "LEFT" ) )
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relativeX = "left";
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if ( isSubStr( relativePoint, "RIGHT" ) )
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relativeX = "right";
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if ( element == level.uiParent )
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{
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self.horzAlign = relativeX;
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self.vertAlign = relativeY;
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}
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else
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{
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self.horzAlign = element.horzAlign;
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self.vertAlign = element.vertAlign;
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}
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if ( relativeX == element.alignX )
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{
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offsetX = 0;
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xFactor = 0;
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}
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else if ( relativeX == "center" || element.alignX == "center" )
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{
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offsetX = int(element.width / 2);
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if ( relativeX == "left" || element.alignX == "right" )
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xFactor = -1;
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else
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xFactor = 1;
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}
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else
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{
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offsetX = element.width;
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if ( relativeX == "left" )
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xFactor = -1;
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else
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xFactor = 1;
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}
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self.x = element.x + (offsetX * xFactor);
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if ( relativeY == element.alignY )
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{
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offsetY = 0;
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yFactor = 0;
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}
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else if ( relativeY == "middle" || element.alignY == "middle" )
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{
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offsetY = int(element.height / 2);
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if ( relativeY == "top" || element.alignY == "bottom" )
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yFactor = -1;
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else
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yFactor = 1;
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}
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else
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{
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offsetY = element.height;
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if ( relativeY == "top" )
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yFactor = -1;
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else
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yFactor = 1;
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}
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self.y = element.y + (offsetY * yFactor);
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self.x += self.xOffset;
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self.y += self.yOffset;
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switch ( self.elemType )
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{
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case "bar":
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setPointBar( point, relativePoint, xOffset, yOffset );
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break;
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}
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self updateChildren();
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}
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// CODER_MOD: Austin (8/4/08): port progress bar script from MP
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setPointBar( point, relativePoint, xOffset, yOffset )
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{
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self.bar.horzAlign = self.horzAlign;
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self.bar.vertAlign = self.vertAlign;
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self.bar.alignX = "left";
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self.bar.alignY = self.alignY;
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self.bar.y = self.y;
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if ( self.alignX == "left" )
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self.bar.x = self.x;
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else if ( self.alignX == "right" )
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self.bar.x = self.x - self.width;
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else
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self.bar.x = self.x - int(self.width / 2);
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if ( self.alignY == "top" )
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self.bar.y = self.y;
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else if ( self.alignY == "bottom" )
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self.bar.y = self.y;
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self updateBar( self.bar.frac );
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}
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updateBar( barFrac, rateOfChange )
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{
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if ( self.elemType == "bar" )
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updateBarScale( barFrac, rateOfChange );
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}
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updateBarScale( barFrac, rateOfChange ) // rateOfChange is optional and is in "(entire bar lengths) per second"
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{
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barWidth = int(self.width * barFrac + 0.5); // (+ 0.5 rounds)
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if ( !barWidth )
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barWidth = 1;
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self.bar.frac = barFrac;
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self.bar setShader( self.bar.shader, barWidth, self.height );
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assertEx( barWidth <= self.width, "barWidth <= self.width: " + barWidth + " <= " + self.width + " - barFrac was " + barFrac );
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//if barWidth is bigger than self.width then we are drawing more than 100%
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if ( isDefined( rateOfChange ) && barWidth < self.width )
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{
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if ( rateOfChange > 0 )
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{
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//printLn( "scaling from: " + barWidth + " to " + self.width + " at " + ((1 - barFrac) / rateOfChange) );
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assertex( ((1 - barFrac) / rateOfChange) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
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self.bar scaleOverTime( (1 - barFrac) / rateOfChange, self.width, self.height );
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}
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else if ( rateOfChange < 0 )
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{
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//printLn( "scaling from: " + barWidth + " to " + 0 + " at " + (barFrac / (-1 * rateOfChange)) );
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assertex( (barFrac / (-1 * rateOfChange)) > 0, "barFrac: " + barFrac + "rateOfChange: " + rateOfChange );
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self.bar scaleOverTime( barFrac / (-1 * rateOfChange), 1, self.height );
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}
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}
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self.bar.rateOfChange = rateOfChange;
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self.bar.lastUpdateTime = getTime();
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}
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/*
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=============
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///ScriptDocBegin
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"Name: createFontString( <font>, <fontScale> )"
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"Summary: Creates a hud element for font purposes"
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"Module: Hud"
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"MandatoryArg: <font>: Apparently this is always set to default."
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"MandatoryArg: <fontScale>: The scale you want."
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"OptionalArg: <player>: If specified, causes the hud elem created to be a client hud elem."
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"Example: level.hintElem = createFontString( "default", 2.0 );"
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"SPMP: singleplayer"
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///ScriptDocEnd
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=============
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*/
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createFontString( font, fontScale, player )
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{
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if(isdefined(player))
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{
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fontElem = newClientHudElem(player);
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}
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else
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{
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fontElem = newHudElem( self );
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}
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fontElem.elemType = "font";
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fontElem.font = font;
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fontElem.fontscale = fontScale;
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fontElem.x = 0;
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fontElem.y = 0;
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fontElem.sort = 100;
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fontElem.width = 0;
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fontElem.height = int(level.fontHeight * fontScale);
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fontElem.xOffset = 0;
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fontElem.yOffset = 0;
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fontElem.children = [];
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fontElem setParent( level.uiParent );
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return fontElem;
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}
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createServerFontString( font, fontScale )
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{
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fontElem = newHudElem( self );
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fontElem.elemType = "font";
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fontElem.font = font;
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fontElem.fontscale = fontScale;
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fontElem.x = 0;
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fontElem.y = 0;
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fontElem.width = 0;
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fontElem.height = int(level.fontHeight * fontScale);
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fontElem.xOffset = 0;
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fontElem.yOffset = 0;
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fontElem.children = [];
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fontElem setParent( level.uiParent );
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return fontElem;
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}
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createServerTimer( font, fontScale )
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{
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timerElem = newHudElem();
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timerElem.elemType = "timer";
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timerElem.font = font;
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timerElem.fontscale = fontScale;
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timerElem.x = 0;
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timerElem.y = 0;
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timerElem.width = 0;
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timerElem.height = int(level.fontHeight * fontScale);
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timerElem.xOffset = 0;
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timerElem.yOffset = 0;
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timerElem.children = [];
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timerElem setParent( level.uiParent );
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return timerElem;
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}
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// CODER_MOD - BNANDAKUMAR (7/16/08): Added the player as the 4th argument to toggle between clientHudElem or HudElem for all clients
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createIcon( shader, width, height, player )
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{
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if(isdefined(player))
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{
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iconElem = newClientHudElem( player );
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}
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else
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{
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iconElem = newHudElem( self );
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}
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iconElem.elemType = "icon";
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iconElem.x = 0;
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iconElem.y = 0;
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iconElem.width = width;
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iconElem.height = height;
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iconElem.xOffset = 0;
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iconElem.yOffset = 0;
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iconElem.children = [];
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iconElem setParent( level.uiParent );
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if ( isDefined( shader ) )
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iconElem setShader( shader, width, height );
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return iconElem;
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}
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createBar( color, width, height, flashFrac )
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{
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barElem = newClientHudElem( self );
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barElem.x = 0 ;
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barElem.y = 0;
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barElem.frac = 0;
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barElem.color = color;
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barElem.sort = -2;
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barElem.shader = "white";
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barElem setShader( "white", width, height );
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barElem.hidden = false;
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if ( isDefined( flashFrac ) )
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{
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barElem.flashFrac = flashFrac;
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// barElem thread flashThread();
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}
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barElemFrame = newClientHudElem( self );
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barElemFrame.elemType = "icon";
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barElemFrame.x = 0;
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barElemFrame.y = 0;
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barElemFrame.width = width;
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barElemFrame.height = height;
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barElemFrame.xOffset = 0;
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barElemFrame.yOffset = 0;
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barElemFrame.bar = barElem;
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barElemFrame.barFrame = barElemFrame;
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barElemFrame.children = [];
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barElemFrame.sort = -1;
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barElemFrame.color = (1,1,1);
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barElemFrame setParent( level.uiParent );
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// barElemFrame setShader( "progress_bar_fg", width, height );
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barElemFrame.hidden = false;
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barElemBG = newClientHudElem( self );
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barElemBG.elemType = "bar";
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if ( !level.splitScreen )
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{
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barElemBG.x = -2;
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barElemBG.y = -2;
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}
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barElemBG.width = width;
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barElemBG.height = height;
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barElemBG.xOffset = 0;
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barElemBG.yOffset = 0;
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barElemBG.bar = barElem;
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barElemBG.barFrame = barElemFrame;
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barElemBG.children = [];
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barElemBG.sort = -3;
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barElemBG.color = (0,0,0);
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barElemBG.alpha = 0.5;
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barElemBG setParent( level.uiParent );
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if ( !level.splitScreen )
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barElemBG setShader( "black", width + 4, height + 4 );
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else
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barElemBG setShader( "black", width + 0, height + 0 );
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barElemBG.hidden = false;
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return barElemBG;
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}
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createPrimaryProgressBar()
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{
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bar = createBar( (1, 1, 1), level.primaryProgressBarWidth, level.primaryProgressBarHeight );
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if ( level.splitScreen )
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bar setPoint("TOP", undefined, level.primaryProgressBarX, level.primaryProgressBarY);
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else
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bar setPoint("CENTER", undefined, level.primaryProgressBarX, level.primaryProgressBarY);
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return bar;
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}
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hideElem()
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{
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if ( self.hidden )
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return;
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self.hidden = true;
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if ( self.alpha != 0 )
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self.alpha = 0;
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if ( self.elemType == "bar" || self.elemType == "bar_shader" )
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{
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self.bar.hidden = true;
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if ( self.bar.alpha != 0 )
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self.bar.alpha = 0;
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self.barFrame.hidden = true;
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if ( self.barFrame.alpha != 0 )
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self.barFrame.alpha = 0;
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}
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}
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showElem()
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{
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if ( !self.hidden )
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return;
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self.hidden = false;
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if ( self.elemType == "bar" || self.elemType == "bar_shader" )
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{
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if ( self.alpha != .5 )
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self.alpha = .5;
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self.bar.hidden = false;
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if ( self.bar.alpha != 1 )
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self.bar.alpha = 1;
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self.barFrame.hidden = false;
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if ( self.barFrame.alpha != 1 )
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self.barFrame.alpha = 1;
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}
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else
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{
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if ( self.alpha != 1 )
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self.alpha = 1;
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}
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}
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setFlashFrac( flashFrac )
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{
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self.bar.flashFrac = flashFrac;
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}
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flashThread()
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{
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self endon ( "death" );
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self.alpha = 1;
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while(1)
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{
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if ( self.frac >= self.flashFrac )
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{
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self fadeOverTime(0.3);
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self.alpha = .2;
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wait(0.35);
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self fadeOverTime(0.3);
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self.alpha = 1;
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wait(0.7);
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}
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else
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{
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self.alpha = 1;
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wait ( 0.05 );
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}
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}
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}
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destroyElem()
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{
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tempChildren = [];
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for ( index = 0; index < self.children.size; index++ )
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tempChildren[index] = self.children[index];
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for ( index = 0; index < tempChildren.size; index++ )
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tempChildren[index] setParent( self getParent() );
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if ( self.elemType == "bar" )
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{
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self.bar destroy();
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self.barFrame destroy();
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}
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self destroy();
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}
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setIconShader( shader )
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{
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self setShader( shader, self.width, self.height );
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}
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setWidth( width )
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{
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self.width = width;
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}
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setHeight( height )
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{
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self.height = height;
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}
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setSize( width, height )
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{
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self.width = width;
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self.height = height;
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}
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updateChildren()
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{
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for ( index = 0; index < self.children.size; index++ )
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{
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child = self.children[index];
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child setPoint( child.point, child.relativePoint, child.xOffset, child.yOffset );
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}
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}
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/*
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thread stance_carry_icon_enable( bool );
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Diasables all stance icons and replaces with an icon of
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a person carrying another person on his back. True/false
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*/
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// disabled, nobody is using this and it needs to be updated to work on remote clients
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//stance_carry_icon_enable( bool )
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//{
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// if ( isdefined( bool ) && bool == false )
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// {
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// stance_carry_icon_disable();
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// return;
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// }
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//
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// if ( isDefined( level.stance_carry ) )
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// level.stance_carry destroy();
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//
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// SetSavedDvar( "hud_showStance", "0" );
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//
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// level.stance_carry = newHudElem();
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// level.stance_carry.x = 100;
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// level.stance_carry.y = 20;
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// level.stance_carry setshader ( "stance_carry", 64, 64 );
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// level.stance_carry.alignX = "left";
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// level.stance_carry.alignY = "bottom";
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// level.stance_carry.horzAlign = "left";
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// level.stance_carry.vertAlign = "bottom";
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// level.stance_carry.foreground = true;
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|
// level.stance_carry.alpha = 0;
|
|
// level.stance_carry fadeOverTime( 0.5 );
|
|
// level.stance_carry.alpha = 1;
|
|
//}
|
|
//
|
|
//stance_carry_icon_disable()
|
|
//{
|
|
// if ( isDefined( level.stance_carry ) )
|
|
// {
|
|
// level.stance_carry fadeOverTime( 0.5 );
|
|
// level.stance_carry.alpha = 0;
|
|
// level.stance_carry destroy();
|
|
// }
|
|
// SetSavedDvar( "hud_showStance", "1" );
|
|
//}
|
|
|
|
|
|
create_mantle()
|
|
{
|
|
text = createFontString( "default", 1.8 );
|
|
text setPoint( "CENTER", undefined, -23, 115 );
|
|
text settext( level.strings["mantle"] );
|
|
|
|
icon = createIcon( "hint_mantle", 40, 40 );
|
|
icon setPoint( "CENTER", undefined, 73, 0 );
|
|
icon setparent( text );
|
|
|
|
icon.alpha = 0;
|
|
text.alpha = 0;
|
|
|
|
level.hud_mantle = [];
|
|
level.hud_mantle[ "text" ] = text;
|
|
level.hud_mantle[ "icon" ] = icon;
|
|
}
|
|
|
|
|
|
get_countdown_hud( x )
|
|
{
|
|
xPos = undefined;
|
|
if ( !isdefined( x ) )
|
|
xPos = -225;
|
|
else
|
|
xPos = x;
|
|
hudelem = newHudElem();
|
|
hudelem.alignX = "left";
|
|
hudelem.alignY = "middle";
|
|
hudelem.horzAlign = "right";
|
|
hudelem.vertAlign = "top";
|
|
hudelem.x = xPos;
|
|
hudelem.y = 100;
|
|
if ( arcadeMode() )
|
|
{
|
|
hudelem.alignX = "left";
|
|
hudelem.alignY = "top";
|
|
hudelem.horzAlign = "right";
|
|
hudelem.vertAlign = "top";
|
|
hudelem.y = 0;
|
|
// hudelem.x = 0;
|
|
}
|
|
|
|
hudelem.fontScale = 1.6;
|
|
hudelem.color = (0.8, 1.0, 0.8);
|
|
hudelem.font = "objective";
|
|
hudelem.glowColor = (0.3, 0.6, 0.3);
|
|
hudelem.glowAlpha = 1;
|
|
hudelem.foreground = 1;
|
|
hudelem.hidewheninmenu = true;
|
|
return hudelem;
|
|
|
|
} |