118 lines
No EOL
3.2 KiB
Text
118 lines
No EOL
3.2 KiB
Text
/*
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- each trigger_use has the same target name
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trigger_use must have origin brush or it will be usable even if activate_notify is set
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also needs that so the use icon goes away after use
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- each trigger_use targets the script_model of the documents
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- add script call, example script call:
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thread maps\_documents::main(1, "Capture the enemy documents", "documents_triggers");
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The "objective_number" parameter is the number of this objective,
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the "array_targetname" parameter is the target name of the trigger_use(s)
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The "activate_notify" parameter is the notify the bombs wait for before becoming usable
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*/
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#include maps\_utility;
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main(objective_number, objective_text, array_targetname, activate_notify)
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{
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documents = getentarray (array_targetname, "targetname");
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println (array_targetname, " documents.size: ", documents.size);
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for (i=0;i<documents.size;i++)
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{
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documents[i].document = getent(documents[i].target, "targetname");
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documents[i].used = 0;
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documents[i] thread document_think(activate_notify, array_targetname);
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}
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if (documents.size != 0)
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{
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remaining_documents = documents.size;
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//obj_text = (objective_text1 + remaining_documents + objective_text2);
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closest = get_closest_document (documents);
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if (isdefined (closest))
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{
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objective_add(objective_number, "active", objective_text, (closest.document.origin));
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objective_string(objective_number, objective_text, remaining_documents);
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}
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while (1)
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{
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level waittill (array_targetname + " gotten");
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remaining_documents --;
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objective_string(objective_number, objective_text, remaining_documents);
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closest = get_closest_document (documents);
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if (isdefined (closest))
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{
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objective_position(objective_number, (closest.document.origin));
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objective_ring(objective_number);
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}
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else
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{
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objective_state(objective_number, "done");
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temp = ("objective_complete" + objective_number);
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println (temp);
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level notify (temp);
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}
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}
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}
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}
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get_closest_document(array)
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{
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range = 500000000;
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newrange = undefined;
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ent = undefined;
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for (i=0;i<array.size;i++)
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{
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if (!array[i].used)
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{
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// SCRIPTER_MOD
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// JesseS (3/16/2007 ): Added check for closest player here
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players = get_players();
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for (m = 0; m < players.size; m++)
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{
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newrange = distance (players[m] getorigin(), array[i].document.origin);
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if (newrange < range)
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{
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range = newrange;
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ent = i;
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}
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}
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}
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}
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if (isdefined (ent) )
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return array[ent];
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else
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return;
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}
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document_think (activate_notify, array_targetname)
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{
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// println ("waittill trigger");
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self setHintString (&"SCRIPT_PLATFORM_HINTSTR_DOCUMENTS");
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if (isdefined (activate_notify))
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{
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self maps\_utility::trigger_off();
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self.document hide();
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level waittill (activate_notify);
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self.document show();
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self maps\_utility::trigger_off();
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}
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self waittill("trigger");
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println ("triggered");
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//self.document playsound ("paper_pickup");
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level thread maps\_utility::play_sound_in_space("paper_pickup",self.document.origin);
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self.used = 1;
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self.document hide();
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level notify (array_targetname + " gotten");
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// self playsound ("explo_plant_rand");
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self maps\_utility::trigger_off();
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} |