cod5-sdk/raw/maps/_destructible_horch1a.gsc

43 lines
1.0 KiB
Plaintext

// Destructible initialization script
#include maps\_destructible;
#using_animtree( "vehicles" );
init()
{
set_function_pointer( "explosion_anim", "dest_horch1a", ::get_explosion_animation );
set_function_pointer( "flattire_anim", "dest_horch1a", ::get_flattire_animation );
build_destructible_radiusdamage( "dest_horch1a", undefined, 240, 210, 60, true );
build_destructible_deathquake( "dest_horch1a", 0.4, 1.0, 500 );
set_pre_explosion( "dest_horch1a", "destructibles/fx_dest_fire_car_fade_40" );
}
get_explosion_animation( broken_notify )
{
return %v_horch1a_explode;
}
get_flattire_animation( broken_notify )
{
if( broken_notify == "flat_tire_left_rear" )
{
return %v_horch1a_flattire_lb;
}
else if( broken_notify == "flat_tire_right_rear" )
{
return %v_horch1a_flattire_rb;
}
else if( broken_notify == "flat_tire_left_front" )
{
return %v_horch1a_flattire_lf;
}
else if( broken_notify == "flat_tire_right_front" )
{
return %v_horch1a_flattire_rf;
}
}
empty()
{
}