29 lines
719 B
Text
29 lines
719 B
Text
#include common_scripts\utility;
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#include maps\_utility;
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#include maps\_anim;
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initChickens()
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{
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// wait until the end of the frame so that maps can init their cages
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// in their _anim instead of only above _load
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waittillframeend;
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cages = getentarray( "caged_chicken", "targetname" );
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array_thread( cages, ::spawnChicken );
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}
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spawnChicken()
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{
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chicken = spawn_anim_model( "chicken" );
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self thread anim_single_solo( chicken, "cage_freakout" );
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anime = chicken getanim( "cage_freakout" );
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starttime = RandomFloatRange( 0, 1.0 );
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chicken SetAnimTime( anime, starttime );
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for(;;)
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{
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chicken playsound( "animal_chicken_idle", "sounddone" );
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chicken waittill ("sounddone");
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}
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}
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