cod5-sdk/raw/maps/_boat.gsc

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// _boat.gsc
// Sets up the behavior for the following aircraft:
//
// US: ?
// Japanese: Japanese Gunboat
// German: ?
// British: ?
// Russuan: ?
//
#include maps\_vehicle_aianim;
#include maps\_vehicle;
#include common_scripts\utility;
main( model, type )
{
build_template( "jap_gunboat", model, type );
build_localinit( ::init_local );
build_deathmodel( "vehicle_jap_ship_gunboat", "vehicle_jap_ship_gunboat" );
build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" ); // TODO change to actual explosion fx/sound when we get it
build_life( 99999, 5000, 15000 );
build_treadfx();
//build_rumble( "tank_rumble", 0.55, 1.75, 2200, 0.1, 0.1 ); // this works well for pel1, let Jesse know if it breaks your map
//build_rumble( "tank_rumble", 0.15, 4.5, 600, 1, 1 );
if (model == "vehicle_jap_ship_gunboat" )
{
build_team( "axis" );
}
else
{
build_team( "allies" );
}
}
// When the vehicle spawns, it calls this function, so put vehicle-specific post-spawn stuff here.
// self = the vehicle
init_local()
{
}