cod5-sdk/raw/fx/vehicle/vfire/fx_vsmoke_tank_turret_base.efx
2008-11-20 00:00:00 +00:00

202 lines
2.5 KiB
Text

iwfx 2
{
name "thinSmoke";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags spawnRelative spawnOffsetNone runRelToEffect;
spawnRange 0 1200;
fadeInRange 800 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 50 500;
spawnOneShot 5 5;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 600;
spawnOrgX -50 100;
spawnOrgY -50 100;
spawnOrgZ 0 0;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -25 50;
gravity -0.1 0.15;
elasticity 1 0;
windinfluence 0.5;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 9;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 600
{
{
0 0.5
0.0930233 0.0311005
1 0.0167464
}
{
0 -0.5
0.104651 -0.0311005
1 -0.00717703
}
};
velGraph0Y 600
{
{
0 0.5
0.101744 0.0263158
1 0.0119617
}
{
0 -0.5
0.113372 -0.0263158
1 -0.0263158
}
};
velGraph0Z 0
{
{
0 0.5
0.104651 0.0167464
1 0
}
{
0 -0.5
0.110465 -0.0263158
1 0
}
};
velGraph1X 0
{
{
0 0
1 0.19378
}
{
0 0
1 0.375
}
};
velGraph1Y 0
{
{
0 0
1 0.5
}
{
0 0
1 0.236842
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 20
{
{
0 -0.5
1 -0.5
}
{
0 0.5
1 0.5
}
};
sizeGraph0 190
{
{
0 0
1 0.88961
}
{
0 0
0.597059 0.383117
1 1
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0 0 0.0103627
0.526163 0.321244 0.321569 0.321569
1 0.321569 0.321569 0.321569
}
{
0 0.156863 0.156863 0.156863
1 0.533679 0.512953 0.523316
}
};
alphaGraph 1
{
{
0 0
0.15407 0.760766
0.328488 0.91866
0.572674 0.827751
0.857558 0.0956938
1 0
}
{
0 0
0.0784884 0.54067
0.293605 0.880383
0.549419 0.827751
0.744186 0.272727
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 4;
efPriority 120;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_smk_light"
};
}