cod5-sdk/raw/fx/maps/fly/fx_spray_kamikaze_crash_sm.efx
2008-11-20 00:00:00 +00:00

207 lines
2.6 KiB
Text

iwfx 2
{
name "water_spray";
editorFlags useRandSize0 useRandRotDelta modColorByAlpha useRandVel0;
flags spawnRelative spawnOffsetNone runRelToEffect;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 200 0;
spawnOneShot 3 2;
spawnDelayMsec 0 0;
lifeSpanMsec 500 500;
spawnOrgX -50 100;
spawnOrgY -50 100;
spawnOrgZ -40 80;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity 100 50;
elasticity 0 0;
windinfluence 0;
atlasBehavior startFixed;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 2400
{
{
0 0.5
0.133721 0.385167
0.497093 0.232057
1 0.107656
}
{
0 0.251196
0.104651 0.174641
0.40407 0.0837321
1 0.0454546
}
};
velGraph0Y 600
{
{
0 0.5
1 0.0885168
}
{
0 -0.5
1 -0.131579
}
};
velGraph0Z 1200
{
{
0 0.5
1 0.26555
}
{
0 0.174641
1 0.0311005
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 2500
{
{
0 0.5
0.0523256 0.300926
0.136628 0.157407
0.287791 0.0740741
0.561047 0.0509259
1 0.0231481
}
{
0 0.217593
0.0639535 0.101852
0.174419 0.0555556
0.354651 0.0277778
1 0.00925928
}
};
sizeGraph0 540
{
{
0 0.272727
0.0382353 0.383117
0.208824 0.603896
0.523529 0.824675
1 1
}
{
0 0.11039
0.0647059 0.233766
0.185294 0.376623
0.370588 0.493506
0.673529 0.616883
1 0.707792
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 1 1 1
1 0 0 0
}
{
0 1 1 1
1 1 1 1
}
};
alphaGraph 1
{
{
0 1
0.255814 1
0.511628 0.837321
0.787791 0.444976
1 0
}
{
0 1
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
efPriority 15;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
{
"gfx_fxt_env_water_droplets_add"
};
}