2457 lines
28 KiB
Text
2457 lines
28 KiB
Text
iwfx 2
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name "Top_smoke";
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fadeOutRange 0 0;
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spawnFrustumCullRadius 270;
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spawnLooping 200 10;
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spawnOneShot 6 0;
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spawnDelayMsec 1 0;
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lifeSpanMsec 1700 200;
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spawnOrgX 5 70;
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spawnOrgY -12 36;
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spawnOrgZ 0 0;
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spawnOffsetRadius 10 20;
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spawnOffsetHeight 10 5;
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spawnAnglePitch 0 0;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelYaw 0 0;
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angleVelRoll 0 0;
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initialRot -45 90;
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gravity 3.75 1.25;
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elasticity 1 0;
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windinfluence 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "";
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emission "";
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billboardSprite
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{
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"gfx_fxt_smk_gen"
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};
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}
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{
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name "low_smoke";
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editorFlags useRandColor useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
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flags spawnRelative spawnFrustumCull spawnOffsetCylinder runRelToOffset;
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spawnRange 0 2500;
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fadeInRange 0 0;
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lifeSpanMsec 2500 100;
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spawnOffsetHeight -0.5 1;
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spawnAngleYaw 0 0;
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spawnAngleRoll 0 0;
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angleVelPitch 0 0;
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angleVelRoll 0 0;
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initialRot -360 720;
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gravity -1 0;
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elasticity 1 0;
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windinfluence 0;
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atlasBehavior startFixed;
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collOffset 0 0 0;
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collRadius 0;
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fxOnImpact "";
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fxOnDeath "";
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sortOrder 5;
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emission "";
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emitDist 1 0;
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billboardSprite
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{
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{
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name "Light";
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editorFlags modColorByAlpha useBackCompatVel;
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flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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spawnRange 0 1600;
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fadeInRange 0 0;
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spawnFrustumCullRadius 300;
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spawnLooping 200 1;
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spawnOneShot 1 0;
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spawnDelayMsec 1 0;
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lifeSpanMsec 100 0;
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fxOnImpact "";
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sortOrder 5;
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emission "";
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light;
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{
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name "decal";
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editorFlags modColorByAlpha useBackCompatVel;
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flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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spawnRange 0 3200;
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fadeInRange 0 0;
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fadeOutRange 0 0;
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spawnFrustumCullRadius 200;
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spawnLooping 200 1;
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fxOnDeath "";
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emission "";
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billboardSprite
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{
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name "wood_splinter 2";
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editorFlags useRandSize0 useRandScale useRandVel0 useBackCompatVel absVel1 boundingSphere;
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spawnDelayMsec 0 200;
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lifeSpanMsec 1700 200;
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spawnOffsetHeight -6 12;
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spawnAngleRoll 0 360;
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angleVelYaw -100 200;
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angleVelRoll -100 200;
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gravity 75 12.5;
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elasticity 0.2 0.3;
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atlasBehavior startRandom;
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alphaGraph 1
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model
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{
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"fx_wood_splinter01"
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"fx_wood_splinter02"
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}
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