cod5-sdk/raw/fx/bio/player/fx_footstep_dust.efx
2008-11-20 00:00:00 +00:00

203 lines
2.6 KiB
Text

iwfx 2
{
name "dust_plume 2";
editorFlags useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0;
flags spawnRelative spawnOffsetCylinder runRelToOffset;
spawnRange 0 8000;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 259 0;
spawnOneShot 2 1;
spawnDelayMsec 0 0;
lifeSpanMsec 800 300;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity 1 -0.2;
elasticity 0 0;
windinfluence 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 120
{
{
0 0.5
0.0552326 0.208134
0.171512 0.0741627
1 0.0311005
}
{
0 -0.5
0.0523256 -0.260766
0.188953 -0.0789474
1 -0.0454545
}
};
velGraph0Y 120
{
{
0 0.5
0.0581395 0.208134
0.180233 0.0645933
1 0.0263158
}
{
0 -0.5
0.0523256 -0.260766
0.19186 -0.0837321
1 -0.0406699
}
};
velGraph0Z 20
{
{
0 0.5
0.0465116 0.27512
0.116279 0.131579
0.247093 0.0502392
1 0.0406699
}
{
0 0.0502392
1 0.0358852
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 0
{
{
0 0.5
0.372093 0.324074
1 0.231481
}
{
0 -0.5
0.377907 -0.310185
1 -0.212963
}
};
sizeGraph0 70
{
{
0 0.00649351
1 0.792208
}
{
0 0.11039
1 0.428571
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.537255 0.47451 0.447059
1 0.384314 0.337255 0.317647
}
{
0 0.529412 0.494118 0.470588
1 0.521569 0.470588 0.427451
}
};
alphaGraph 1
{
{
0 0
0.427326 0.210526
0.77907 0.0334928
1 0
}
{
0 0
0.174419 0.172249
0.72093 0.0478469
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 2;
efPriority 0;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
billboardSprite
{
"gfx_fxt_smk_gen"
};
}