cod5-sdk/raw/animtrees/dog.atr
2009-04-10 00:00:00 +00:00

96 lines
2.1 KiB
Text

attack_player : nonloopsync
{
german_shepherd_attack_player
}
attack_player_late : nonloopsync
{
german_shepherd_attack_player_late
}
german_shepherd_death_front
german_shepherd_idle
german_shepherd_attackidle_knob
{
german_shepherd_attackidle
german_shepherd_attackidle_bark
german_shepherd_attackidle_growl
}
german_shepherd_look_2 : additive
{
german_shepherd_look_down
german_shepherd_attack_look_down
}
german_shepherd_look_4 : additive
{
german_shepherd_look_right
german_shepherd_attack_look_right
}
german_shepherd_look_6 : additive
{
german_shepherd_look_left
german_shepherd_attack_look_left
}
german_shepherd_look_8 : additive
{
german_shepherd_look_up
german_shepherd_attack_look_up
}
german_shepherd_run_start_knob : nonloopsync
{
german_shepherd_run_start
//german_shepherd_run_start_L
//german_shepherd_run_start_R
//german_shepherd_run_start_180_R
//german_shepherd_run_start_180_L
}
german_shepherd_run_knob : loopsync
{
german_shepherd_run
german_shepherd_run_lean_L
german_shepherd_run_lean_R
}
german_shepherd_attack_player_miss
german_shepherd_run_attack
german_shepherd_run_jump_40
german_shepherd_run_jump_window_40
german_shepherd_run_pain
german_shepherd_run_stop
german_shepherd_run_flashbang
german_shepherd_attack_AI_01_start_a
german_shepherd_attack_AI_02_idle_a
german_shepherd_attack_AI_03_pushed_a
german_shepherd_attack_AI_03_shot_a
german_shepherd_attack_AI_04_middle_a
german_shepherd_attack_AI_05_kill_a
german_shepherd_attack_player_miss_turnR
german_shepherd_attack_player_miss_turnL
german_shepherd_traverse_down_40
german_shepherd_traverse_up_40
german_shepherd_traverse_up_80
german_shepherd_walk
german_shepherd_player_neck_snap
german_shepherd_player_neck_miss
german_shepherd_eating
german_shepherd_eating_in
german_shepherd_eating_loop
german_shepherd_eating_out
german_shepherd_sleeping
german_shepherd_wakeup_slow
german_shepherd_wakeup_fast
// SNIPER ESCAPE
sniper_escape_dog_fence
// Pel1b send dog to cave
ch_peleliu1b_dog_Loop
ch_peleliu1b_dog_out
//zombiemode
ai_zombie_dog_attack_v1