cod5-sdk/raw/ui/options_performance.menu

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#include "ui/menudef.h"
{
menuDef
{
name options_performance
fullScreen 0
rect 0 0 370 480 // Size and position of the menu
focusColor COLOR_FOCUSED // Menu focus color for text and items
soundloop ""
onOpen
{
setdvar ui_background_gradient_show "1";
//execOnDvarStringValue
//execOnDvarIntValue
//execOnDvarFloatValue
// Get proper setting for the LOD control
}
onClose
{
// Put appropriate settings back into the lod dvars
// execOnDvarIntValue ui_lod 4 "set r_lodscale 4;set r_lodbias -200"; // aggressive
// execOnDvarIntValue ui_lod 3 "set r_lodscale 2;set r_lodbias -100"; // low
// execOnDvarIntValue ui_lod 2 "set r_lodscale 1;set r_lodbias 0"; // normal
// execOnDvarIntValue ui_lod 1 "set r_lodscale 0.5;set r_lodbias 0"; // high
// execOnDvarIntValue ui_lod 0 "set r_lodscale 0;set r_lodbias 0"; // off
}
onESC
{
close options_menu;
}
/*
itemDef
{
name keyBindStatus
rect 0 322 640 30
ownerdraw UI_KEYBINDSTATUS
text "-"
forecolor 1 .75 0 1
textscale .23
textalignx -99
textalign ITEM_ALIGN_CENTER
textaligny 20
visible 1
decoration
}
*/
itemDef
{
type ITEM_TYPE_TEXT
origin ORIGIN_TITLE
forecolor 1 1 1 1
text "@MENU_PERFORMANCE"
textfont UI_FONT_NORMAL
textscale TEXTSIZE_TITLE
visible 1
decoration
}
/* Actual Binds */
}
}