86 lines
2.1 KiB
Text
86 lines
2.1 KiB
Text
#include "ui/menudef.h"
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#define CHOICE_SIZE_X 180
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#define CHOICE_SIZE_Y 20
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#define CHOICE_ACTION_SOUND "mouse_click_t"
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#include "ui/choices_setup_common.menu"
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{
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menuDef
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{
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#ifdef OPTIONS_INGAME
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name ingameoptions
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fullScreen 0
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blurWorld 4.8
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#endif
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#ifdef OPTIONS_MAIN
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name options
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fullScreen 1
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#endif
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop ""
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onOpen
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{
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setitemcolor fadebox backcolor 0 0 0 1;
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// play "music_mainmenu";
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fadeout fadebox ;
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setdvar ui_background "background_american_w";
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setdvar ui_logo_show "1";
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setdvar ui_version_show "1";
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setdvar ui_separator_show "1";
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setdvar ui_background_gradient_show "0";
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}
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onClose
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{
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close options_look;
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close options_move;
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close options_shoot;
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close options_invehicle;
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close options_misc;
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close options_graphics;
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close options_sound;
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close options_game;
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close options_view;
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close options_defaults;
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close options_driverinfo;
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close options_credits;
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close options_multi;
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close options_graphics_defaults;
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close options_graphics_texture;
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close options_control_defaults;
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close options_coop;
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}
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onESC
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{
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close self;
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}
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#ifdef OPTIONS_INGAME
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#include "ui/background_ingame.menu"
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#endif
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#ifdef OPTIONS_MAIN
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#include "ui/background_main_blurred.menu"
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#endif
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CHOICE_MENU_TITLE( "@MENU_OPTIONS" )
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CHOICE_SECTION_TITLE( 1, "@MENU_CONTROLS_CAP" )
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CHOICE_BUTTON( 2, "@MENU_LOOK", open options_look )
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CHOICE_BUTTON( 3, "@MENU_MOVE", open options_move )
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CHOICE_BUTTON( 4, "@MENU_SHOOT", open options_shoot )
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CHOICE_BUTTON( 5, "@MENU_INVEHICLE", open options_invehicle )
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CHOICE_BUTTON( 6, "@MENU_INTERACT", open options_misc )
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CHOICE_BUTTON( 7, "@MENU_SET_DEFAULT_CONTROLS", open options_control_defaults )
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CHOICE_SECTION_TITLE( 8, "@MENU_SYSTEM" )
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CHOICE_BUTTON( 9, "@MENU_GRAPHICS", open options_graphics )
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CHOICE_BUTTON( 10, "@MENU_SOUND", open options_sound )
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CHOICE_BUTTON( 11, "@MENU_GAME_OPTIONS", open options_game )
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CHOICE_BUTTON( 12, "@MENU_RESET_SYSTEM_DEFAULTS", open options_graphics_defaults )
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}
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}
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