cod5-sdk/raw/ui/hud_splitscreen.menu
2008-11-20 00:00:00 +00:00

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#include "ui/menudef.h"
#define HUD_ALPHA 0.65
#define HUD_FOREGROUND_ALPHA 0.75
#define HIDEF ( dvarbool( hiDef ) )
#define STANDARD_DEF ( !dvarbool( hiDef ) )
{
assetGlobalDef
{
fadeClamp 1 // sets the fadeup alpha
fadeCycle 1 // how often fade happens in milliseconds
fadeAmount 0.1 // amount to adjust alpha per cycle
}
// Night-Vision Hud
/*
menuDef
{
name "NVHud"
rect 0 0 640 480 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
fullScreen 0
visible when ( player( "nightvision" ) );
}
*/
// Low health overlay
/*menuDef
{
name "Low Health"
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
fullScreen 0
visible 1
itemDef
{
name "healthoverlay"
rect 0 0 640 480
forecolor 1 1 1 1
background "overlay_low_health"
ownerdraw CG_PLAYER_LOW_HEALTH_OVERLAY
visible 1
decoration
}
}*/
// ------------------- START OF HIDEF ONLY MENUS -------------------//
// Mantle hint
menuDef
{
name "MantleHint_SS"
rect 0 -85 40 40 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( HIDEF )
itemDef
{
name "chRect"
rect 0 0 40 40
textscale TEXTSIZE_DEFAULT
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_MANTLE_HINT
visible 1
decoration
}
}
// Cursor hints
menuDef
{
name "Cursorhints_SS"
rect 0 -140 40 40 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( HIDEF )
itemDef
{
name "chRect"
rect 0 0 40 40 // 64x64
textscale TEXTSIZE_DEFAULT
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_CURSORHINT
visible 1
decoration
}
}
// Stance indicator
menuDef
{
name "stance_SS"
rect 20 -64 60 60 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
exp visible when ( !flashbanged() && !ui_active() && HIDEF );
itemDef
{
name "chRect"
rect 0 0 80 80 // 64x64
ownerdraw CG_PLAYER_STANCE
textfont UI_FONT_NORMAL
textScale TEXTSIZE_SMALL
dvartest "ui_hud_showstanceicon"
hidedvar { "0" }
visible 1
decoration
}
}
// SPRINT
menuDef
{
name "sprintMeter_SS"
fullScreen MENU_FALSE
visible MENU_TRUE
rect 130 -28 40 10 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
/*
itemDef
{
name "sprintRect"
visible MENU_TRUE
rect 0 0 62 10
background "white"
forecolor 0.0 0.0 0.0 0.8
backcolor 0.0 0.0 0.0 0.8
ownerdraw CG_PLAYER_SPRINT_BACK
decoration
}
itemDef
{
name "sprintRect"
decoration
visible MENU_TRUE
rect 1 1 60 8
forecolor 0.6 0.6 0.6 0.8
background "white"
ownerdraw CG_PLAYER_SPRINT_METER
}
*/
}
#define WEAPINFO_X -150
#define WEAPINFO_Y -60
menuDef
{
name "weaponinfo_SS"
rect -20 60 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when ( HIDEF && dvarBool( ammoCounterHide ) == 0 && !flashbanged() && !ui_active() );
itemDef
{
name "weapname"
rect (WEAPINFO_X-115) (WEAPINFO_Y-18) 290 40
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
textfont UI_FONT_OBJECTIVE
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_PLAYER_WEAPON_NAME
visible 1
decoration
}
// ammo text
itemDef
{
name "ammotex"
rect -60 -20 60 40
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL
textfont UI_FONT_NORMAL
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
dvartest "ui_hud_showweaponinfo"
hidedvar { "0" }
visible 1
decoration
}
itemDef
{
name "lowammowarning"
rect -40 -95 120 10 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL
textalign (ITEM_ALIGN_CENTER | ITEM_ALIGN_MIDDLE)
textstyle ITEM_TEXTSTYLE_SHADOWED
forecolor 1 1 1 1
//background "white"
ownerdraw CG_PLAYER_WEAPON_LOW_AMMO_WARNING
visible 1
decoration
}
itemDef
{
name "offhandFragIcon"
rect (WEAPINFO_X+126) (WEAPINFO_Y-10) 24 24
forecolor 1 1 1 HUD_ALPHA
ownerdraw CG_OFFHAND_WEAPON_ICON_FRAG
background "hud_us_grenade" // default texture
visible 1
decoration
}
itemDef
{
name "offhandfragammo"
rect (WEAPINFO_X+146) (WEAPINFO_Y+20) 25 25
textscale TEXTSIZE_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_OBJECTIVE
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_OFFHAND_WEAPON_AMMO_FRAG
visible 1
decoration
}
itemDef
{
name "offhandSmokeIcon"
rect (WEAPINFO_X+96) (WEAPINFO_Y-10) 24 24
forecolor 1 1 1 HUD_ALPHA
ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
background "hud_us_smokegrenade" // default texture
visible 1
decoration
}
itemDef
{
name "offhandsmokeammo"
rect (WEAPINFO_X+116) (WEAPINFO_Y+20) 25 25
textscale TEXTSIZE_SMALL
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_OBJECTIVE
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH
visible 1
decoration
}
}
menuDef
{
name "heatinfo_ss"
rect -20 60 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( HIDEF )
itemDef
{
name "heaticon"
rect -65 -45 80 40
forecolor 1 1 1 1
ownerdraw CG_PLAYER_HEAT_VALUE
visible 1
decoration
}
}
// Compass
menuDef
{
name "Compass_SS"
rect 80 40 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
hiddenDuringScope
hiddenDuringFlashbang
visible when ( dvarBool( compass ) == 1 && (dvarString( createfx ) != "on") && dvarBool( cl_paused ) == 0 && HIDEF );
itemDef
{
name "TickerBorder"
rect -62 -24 124 13
forecolor 1 1 1 1
background "minimap_tickertape_background"
ownerdraw CG_PLAYER_COMPASS_BACK
visible 1
decoration
}
itemDef
{
name "Ticker"
rect -60 -20 120 8
forecolor 1 1 1 1
background "minimap_tickertape"
ownerdraw CG_PLAYER_COMPASS_TICKERTAPE
textscale TEXTSIZE_SMALL
visible 1
decoration
}
}
// Tank status
menuDef
{
name "tankstatus_SS"
rect 10 -36 40 40 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( dvarBool( cl_paused ) == 0 && HIDEF && dvarBool( vehInfoHide ) == 0 )
itemDef
{
name "tankbody"
rect 0 0 40 40 // 64x64
forecolor 1 1 1 1
background "hud_tankbody"
ownerdraw CG_TANK_BODY_DIR
visible 1
decoration
}
itemDef
{
name "tankbarrel"
rect 20 20 40 40 // 64x64
forecolor 1 1 1 1
background "hud_tankbarrel"
ownerdraw CG_TANK_BARREL_DIR
visible 1
decoration
}
}
#define DPAD_LABEL_Y -2
#define DPAD_BASE_SIZE 36
#define DPAD_BASE_SIZE_HALF 18
#define DPAD_ICON_Y -1
#define DPAD_ICON_SPACING 40
#define DPAD_ICON_ALPHA 0.65
// DPAD Icons
menuDef
{
name "DPad_SS"
rect DPAD_ICON_SPACING DPAD_LABEL_Y DPAD_BASE_SIZE DPAD_BASE_SIZE HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
fullScreen 0
hiddenDuringScope
hiddenDuringFlashbang
visible when ( dvarBool( actionSlotsHide ) == 0 && dvarBool( hud_missionFailed ) == 0 && dvarBool( compass ) == 1 && (dvarString( createfx ) != "on") && !ui_active() && HIDEF );
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_BACK_3
background "hud_dpad"
rect (-DPAD_BASE_SIZE_HALF - DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_ARROW_3
#ifdef PS3
background "hud_arrow_left"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF (DPAD_BASE_SIZE - 4) (DPAD_BASE_SIZE - 4)
#else
background "hud_arrow_left"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
#endif
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef // Left
{
name "slot3_SS"
rect (-DPAD_BASE_SIZE_HALF - DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
ownerdraw CG_PLAYER_ACTIONSLOT_3
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_NORMAL
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_BACK_4
background "hud_dpad"
rect (-DPAD_BASE_SIZE_HALF + DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_ARROW_4
#ifdef PS3
background "hud_arrow_right"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF (DPAD_BASE_SIZE - 4) (DPAD_BASE_SIZE - 4)
#else
background "hud_arrow_right"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
#endif
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef // Right
{
name "slot4_SS"
rect (-DPAD_BASE_SIZE_HALF + DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
ownerdraw CG_PLAYER_ACTIONSLOT_4
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textfont UI_FONT_NORMAL
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_DPAD
background "hud_dpad"
name "pad"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
}
// ------------------- END OF HIDEF ONLY MENUS -------------------//
// ------------------- START OF STANDARD DEF ONLY MENUS -------------------//
// Mantle hint
menuDef
{
name "MantleHint_LowDef_SS"
rect 0 -70 40 40 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( STANDARD_DEF )
itemDef
{
name "chRect"
rect 0 0 40 40
textscale TEXTSIZE_SMALL_SS
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_MANTLE_HINT
visible 1
decoration
}
}
// Cursor hints
menuDef
{
name "Cursorhints_LowDef_SS"
rect 0 -140 40 40 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( STANDARD_DEF )
itemDef
{
name "chRect"
rect 0 0 40 40 // 64x64
textscale TEXTSIZE_SMALL_SS
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_CURSORHINT
visible 1
decoration
}
}
// Stance indicator
menuDef
{
name "stance_LowDef_SS"
rect 10 -114 60 60 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
exp visible when ( !flashbanged() && !ui_active() && STANDARD_DEF );
itemDef
{
name "chRect"
rect 0 -20 80 80 // 64x64
ownerdraw CG_PLAYER_STANCE
textfont UI_FONT_NORMAL
textScale TEXTSIZE_SMALL_SS
dvartest "ui_hud_showstanceicon"
hidedvar { "0" }
visible 1
decoration
}
}
#define WEAPINFO_LOWDEF_X -230
#define WEAPINFO_LOWDEF_Y -90
// WEAPON INFO
menuDef
{
name "weaponinfo_LowDef_SS"
rect 10 25 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when ( STANDARD_DEF && dvarBool( ammoCounterHide ) == 0 && !flashbanged() && !ui_active() );
// weapon name
itemDef
{
name "weapname_LowDef_SS"
rect (WEAPINFO_LOWDEF_X+5) (WEAPINFO_LOWDEF_Y-14) 290 40
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL_SS
textfont UI_FONT_NORMAL
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_PLAYER_WEAPON_NAME
visible 1
decoration
}
// ammo text
itemDef
{
name "ammotex"
rect -65 -30 100 40
textstyle ITEM_TEXTSTYLE_SHADOWED
textscale TEXTSIZE_SMALL_SS
textfont UI_FONT_NORMAL
forecolor 1 1 1 1
ownerdraw CG_PLAYER_AMMO_VALUE
dvartest "ui_hud_showweaponinfo"
hidedvar { "0" }
visible 1
decoration
}
// Low Ammo Hint
itemDef
{
name "lowammowarning_LowDef_SS"
rect -60 -90 120 10 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
textfont UI_FONT_DEFAULT
textscale TEXTSIZE_SMALL_SS
textalign (ITEM_ALIGN_CENTER | ITEM_ALIGN_MIDDLE)
textstyle ITEM_TEXTSTYLE_SHADOWED
forecolor 1 1 1 1
ownerdraw CG_PLAYER_WEAPON_LOW_AMMO_WARNING
visible 1
decoration
}
}
// Offhand weapons
menuDef
{
name "offhandinfo_LowDef_SS"
rect 0 -12 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when ( STANDARD_DEF && dvarBool( ammoCounterHide ) == 0 && !flashbanged() && !ui_active() );
// offhand smoke icon
itemDef
{
name "offhandsmokeicon_LowDef_SS"
rect (WEAPINFO_LOWDEF_X+170) (WEAPINFO_LOWDEF_Y+26) 36 30
forecolor 1 1 1 HUD_ALPHA
ownerdraw CG_OFFHAND_WEAPON_ICON_SMOKEFLASH
background "hud_us_smokegrenade" // default texture
visible 1
decoration
}
// offhand smoke ammo
itemDef
{
name "offhandsmokeammo_LowDef_SS"
rect (WEAPINFO_LOWDEF_X+200) (WEAPINFO_LOWDEF_Y+70) 24 24
textscale TEXTSIZE_SMALL_SS
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_NORMAL
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_OFFHAND_WEAPON_AMMO_SMOKEFLASH
visible 1
decoration
}
// frag icon
itemDef
{
name "offhandfragicon_LowDef_SS"
rect (WEAPINFO_LOWDEF_X+220) (WEAPINFO_LOWDEF_Y+26) 36 30
forecolor 1 1 1 HUD_ALPHA
ownerdraw CG_OFFHAND_WEAPON_ICON_FRAG
background "hud_us_grenade" // default texture
visible 1
decoration
}
// frag ammo
itemDef
{
name "offhandfragammo_LowDef_SS"
rect (WEAPINFO_LOWDEF_X+250) (WEAPINFO_LOWDEF_Y+70) 24 24
textscale TEXTSIZE_SMALL_SS
textstyle ITEM_TEXTSTYLE_SHADOWED
textfont UI_FONT_NORMAL
forecolor 1 1 1 HUD_FOREGROUND_ALPHA
ownerdraw CG_OFFHAND_WEAPON_AMMO_FRAG
visible 1
decoration
}
}
// Flamethrower Heat Info
menuDef
{
name "heatinfo_LowDef_SS"
rect 0 0 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( STANDARD_DEF )
itemDef
{
name "heaticon_LowDef_SS"
rect -45 -40 80 40
forecolor 1 1 1 1
ownerdraw CG_PLAYER_HEAT_VALUE
visible 1
decoration
}
}
// Compass
menuDef
{
name "Compass_LowDef_SS"
rect 0 0 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
hiddenDuringScope
hiddenDuringFlashbang
visible when ( dvarBool( compass ) == 1 && (dvarString( createfx ) != "on") && dvarBool( cl_paused ) == 0 && STANDARD_DEF );
itemDef
{
name "TickerBorder_LowDef_SS"
rect 12 -44 156 16
forecolor 1 1 1 1
background "minimap_tickertape_background"
ownerdraw CG_PLAYER_COMPASS_BACK
visible 1
decoration
}
itemDef
{
name "Ticker_LowDef_SS"
rect 10 -40 150 10
forecolor 1 1 1 1
background "minimap_tickertape"
ownerdraw CG_PLAYER_COMPASS_TICKERTAPE
visible 1
decoration
}
}
// Tank status
menuDef
{
name "tankstatus_LowDef_SS"
rect 20 -114 60 60 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when( dvarBool( cl_paused ) == 0 && STANDARD_DEF && dvarBool( vehInfoHide ) == 0 )
itemDef
{
name "tankbody_LowDef"
rect 0 0 60 60 // 64x64
forecolor 1 1 1 1
background "hud_tankbody"
ownerdraw CG_TANK_BODY_DIR
visible 1
decoration
}
itemDef
{
name "tankbarrel_LowDef"
rect 30 30 60 60 // 64x64
forecolor 1 1 1 1
background "hud_tankbarrel"
ownerdraw CG_TANK_BARREL_DIR
visible 1
decoration
}
}
#undef DPAD_LABEL_Y
#define DPAD_LABEL_Y -72
#undef DPAD_BASE_SIZE
#define DPAD_BASE_SIZE 48
#undef DPAD_BASE_SIZE_HALF
#define DPAD_BASE_SIZE_HALF 24
#undef DPAD_ICON_Y
#define DPAD_ICON_Y -1
#undef DPAD_ICON_SPACING
#define DPAD_ICON_SPACING 50
#undef DPAD_ICON_ALPHA
#define DPAD_ICON_ALPHA 0.65
// DPAD Icons
menuDef
{
name "DPad_LowDef_SS"
rect 0 DPAD_LABEL_Y DPAD_BASE_SIZE DPAD_BASE_SIZE HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible 1
hiddenDuringScope
hiddenDuringFlashbang
visible when ( dvarBool( actionSlotsHide ) == 0 && dvarBool( hud_missionFailed ) == 0 && dvarBool( compass ) == 1 && (dvarString( createfx ) != "on") && !ui_active() && STANDARD_DEF );
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_BACK_3
background "hud_dpad"
rect (-DPAD_BASE_SIZE_HALF - DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_ARROW_3
#ifdef PS3
background "hud_arrow_left"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF (DPAD_BASE_SIZE - 4) (DPAD_BASE_SIZE - 4)
#else
background "hud_arrow_left"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
#endif
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef // Left
{
name "slot3_SS"
rect (-DPAD_BASE_SIZE_HALF - DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
ownerdraw CG_PLAYER_ACTIONSLOT_3
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL_SS
textfont UI_FONT_NORMAL
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_BACK_4
background "hud_dpad"
rect (-DPAD_BASE_SIZE_HALF + DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_ARROW_4
#ifdef PS3
background "hud_arrow_right"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF (DPAD_BASE_SIZE - 4) (DPAD_BASE_SIZE - 4)
#else
background "hud_arrow_right"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
#endif
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
itemDef // Right
{
name "slot4_SS"
rect (-DPAD_BASE_SIZE_HALF + DPAD_ICON_SPACING) DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
ownerdraw CG_PLAYER_ACTIONSLOT_4
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL_SS
textfont UI_FONT_NORMAL
}
itemDef
{
ownerdraw CG_PLAYER_ACTIONSLOT_DPAD
background "hud_dpad"
name "pad"
rect -DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE_HALF DPAD_BASE_SIZE DPAD_BASE_SIZE
forecolor 1 1 1 DPAD_ICON_ALPHA
visible 1
decoration
}
}
// ------------------- END OF STANDARD DEF ONLY MENUS -------------------//
}
// ------------------- COMMON BETWEEN HIDEF AND LOWDEF -------------------//
{
// Friendly Arrows
menuDef
{
name "Friendly_Arrows_SS"
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
fullScreen 0
hiddenDuringScope
hiddenDuringFlashbang
visible when( dvarBool( cl_paused ) == 0 && dvarBool( credits_active ) == 0 );
itemDef
{
name "friendlyarrowicons"
rect 0 0 640 480
forecolor 1 1 1 1
ownerdraw CG_FRIENDLYARROWS
visible 1
decoration
}
}
// Friendly Names
menuDef
{
name "Friendly_Names_SS"
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
fullScreen 0
hiddenDuringScope
hiddenDuringFlashbang
visible when( dvarBool( cl_paused ) == 0 && dvarBool( credits_active ) == 0 );
itemDef
{
name "friendlynameicons"
rect 0 0 640 480
forecolor 1 1 1 1
ownerdraw CG_FRIENDLYNAMES
visible 1
decoration
}
}
menuDef
{
name "deadscreen_SS"
fullScreen 0
rect 0 0 640 480
focusColor COLOR_FOCUSED
soundloop ""
visible 1
// Death quote
itemDef
{
name quote
dvar "ui_deadquote"
textscale TEXTSIZE_DEFAULT
type ITEM_TYPE_TEXT
textstyle ITEM_TEXTSTYLE_SHADOWED
rect 80 200 480 20
textalign ITEM_ALIGN_CENTER
textaligny 0 // point to center around
textalignx 240 // point to center around
ownerdraw CG_DEADQUOTE
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
name hud_grenadeicon
rect 315 300 60 60
origin 0 0
style WINDOW_STYLE_SHADER
background "hud_grenadeicon"
dvartest "ui_grenade_death"
showdvar { "1" }
visible 1
decoration
}
itemDef
{
name hud_grenadepointer
rect 320 270 50 25
origin 0 0
style WINDOW_STYLE_SHADER
background "hud_grenadepointer"
dvartest "ui_grenade_death"
showdvar { "1" }
visible 1
decoration
}
}
// Hold breath hint
menuDef
{
name "HoldBreathHint_SS"
rect 0 -130 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
fullScreen 0
visible when ( !adsjavelin() );
itemDef
{
name "chRect"
rect 0 0 0 0
textfont UI_FONT_NORMAL
textscale TEXTSIZE_SMALL_SS
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_HOLD_BREATH_HINT
visible 1
decoration
}
}
// Saving Icon
menuDef
{
name "SavingIcon_SS"
rect -100 10 40 40 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_TOP
fullScreen 0
visible 1
itemDef
{
name "chRect"
background "saving"
forecolor 1 1 1 1
rect 0 0 40 40 // 64x64
ownerdraw CG_SAVING
visible 1
decoration
}
}
// Invalid cmd hint
menuDef
{
name "InvalidCmdHint_SS"
rect 0 -130 0 0 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_CENTER
fullScreen 0
visible 1
itemDef
{
name "chRect"
rect 0 0 0 0
textscale TEXTSIZE_DEFAULT
textstyle ITEM_TEXTSTYLE_SHADOWED
ownerdraw CG_INVALID_CMD_HINT
visible 1
decoration
}
}
// game messages
menuDef
{
name "gamemessages_SS"
rect 20 45 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
fullScreen 0
visible 1
itemDef
{
origin 0 0
type ITEM_TYPE_GAME_MESSAGE_WINDOW
gamemsgwindowindex 0
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
textfont UI_FONT_NORMAL
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale 0.333 // SP: 0.417
visible 1
}
}
menuDef
{
name "boldgamemessages_SS"
rect 0 180 0 0 HORIZONTAL_ALIGN_CENTER_SAFEAREA VERTICAL_ALIGN_TOP
fullScreen 0
visible 1
itemDef
{
origin 0 0
type ITEM_TYPE_GAME_MESSAGE_WINDOW
gamemsgwindowindex 1
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
textfont UI_FONT_BOLD
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_CENTER
textscale 0.417 // SP: 0.5
visible 1
}
}
menuDef
{
name "subtitles_SS"
rect 140 400 0 0 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
fullScreen 0
visible 1
itemDef
{
origin 0 0
type ITEM_TYPE_GAME_MESSAGE_WINDOW
gamemsgwindowindex 2
gamemsgwindowmode MODE_BOTTOMUP_ALIGN_BOTTOM
textfont UI_FONT_DEFAULT
textstyle ITEM_TEXTSTYLE_SHADOWED
textalign ITEM_ALIGN_LEFT
textscale 0.333
visible 1
}
}
// Safe area
menuDef
{
name "safearea_SS"
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
fullScreen 0
visible 1
#include "ui/safearea.menu"
}
}
// ------------------- END OF COMMON BETWEEN HIDEF AND LOWDEF -------------------//
#ifdef PC
#define SCOREBAR_OFFSET 0 4
#else
#define SCOREBAR_OFFSET 0 0
#endif
#define SCOREBAR_LEFT_OFFSET -200
#define SCOREBAR_WIDTH 1000
{
menuDef // Stub: the scoreboard is controlled by code
{
name "missionsuccessbar_arcademode_splitscreen"
rect 0 0 640 480
visible when ( !ui_active() && dvarBool( missionsuccessbar ) == 1 && dvarint( arcademode ) == 1 && dvarInt( "splitscreen" ));
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET 0 SCOREBAR_WIDTH 2 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET 2 SCOREBAR_WIDTH 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 0 0 0 0.5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET 3 SCOREBAR_WIDTH 18 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
background "menu_white_line_faded"
forecolor 0 0 0 0.5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET 21 SCOREBAR_WIDTH 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 0 0 0 0.5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET 22 SCOREBAR_WIDTH 2 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
rect 0 20 1 1 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_TOP
origin SCOREBAR_OFFSET
exp text ( locString( "@MENU_MISSION_SUCCESS" ) );
textfont UI_FONT_NORMAL
textscale TEXTSIZE_DEFAULT
textalign ITEM_ALIGN_CENTER
forecolor 0.95 0.72 0.21 1.0
textstyle ITEM_TEXTSTYLE_NORMAL
visible 1
decoration
}
}
}
#define SB_POS -50
{
menuDef
{
name "arcademodebonussplitscreen"
rect 0 0 0 0
visible when ( !ui_active() && dvarBool( bonusbackground ) == 1 && dvarint( arcademode ) == 1 && dvarInt( "splitscreen" ));
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET SB_POS SCOREBAR_WIDTH 2 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 1 1 1 1
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET (SB_POS+2) SCOREBAR_WIDTH 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 0 0 0 0.5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET (SB_POS+3) SCOREBAR_WIDTH 40 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "menu_white_line_faded"
forecolor 0 0 0 0.8
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET (SB_POS+43) SCOREBAR_WIDTH 145 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "menu_white_line_faded"
forecolor 0 0 0 0.6
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET (SB_POS+188) SCOREBAR_WIDTH 1 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 0 0 0 0.5
visible 1
decoration
}
itemDef
{
style WINDOW_STYLE_SHADER
rect SCOREBAR_LEFT_OFFSET (SB_POS+189) SCOREBAR_WIDTH 2 HORIZONTAL_ALIGN_LEFT VERTICAL_ALIGN_CENTER
origin SCOREBAR_OFFSET
background "line_horizontal_scorebar"
forecolor 1 1 1 1
visible 1
decoration
}
}
}
menuDef
{
name "miniscoreboard_splitscreen"
rect -103 -75 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when ( !ui_active() && dvarint( ui_hud_hardcore ) == 0 && dvarBool( miniscoreboardhide ) == 0 && dvarBool( hud_missionFailed ) == 0 && HIDEF && dvarint( arcademode ) == 1 || dvarint( zombiemode ) == 1 );
itemDef
{
name "playerscores"
rect 0 0 100 0
ownerdraw CG_COMPETITIVE_MODE_SCORES
visible 1
}
}
menuDef
{
name "miniscoreboard_splitscreen_lowDef"
rect -53 -135 0 0 HORIZONTAL_ALIGN_RIGHT VERTICAL_ALIGN_BOTTOM
fullScreen 0
visible when ( !ui_active() && dvarint( ui_hud_hardcore ) == 0 && dvarBool( miniscoreboardhide ) == 0 && dvarBool( hud_missionFailed ) == 0 && STANDARD_DEF && dvarint( arcademode ) == 1 || dvarint( zombiemode ) == 1 );
itemDef
{
name "playerscores_lowDef"
rect 0 0 100 0
ownerdraw CG_COMPETITIVE_MODE_SCORES
visible 1
}
}