811 lines
29 KiB
PHP
811 lines
29 KiB
PHP
// control settings
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#define LOCALIZATION_FILE "@MENU"
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#ifdef SINGLE_PLAYER
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#undef LOCALIZATION_FILE
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#define LOCALIZATION_FILE "@MENU"
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#endif
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#undef CONTROL_MENU_NAME
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#define CONTROL_MENU_NAME "controls"
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#undef CONTROL_THUMBSTICK_NAME
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#define CONTROL_THUMBSTICK_NAME "thumbstick"
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#undef CONTROL_BUTTONS_NAME
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#define CONTROL_BUTTONS_NAME "buttons"
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#undef CONTROL_SENSITIVITY_NAME
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#define CONTROL_SENSITIVITY_NAME "sensitivity"
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#undef CONTROL_SENSITIVITY_CUSTOM_NAME
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#define CONTROL_SENSITIVITY_CUSTOM_NAME "sensitivity_custom"
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#undef CONTROL_BRIGHTNESS_NAME
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#define CONTROL_BRIGHTNESS_NAME "brightness"
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#define BG_SHADE_COLOR 0 0 0 0.75
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#ifdef CONTROL_IN_GAME
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#undef CONTROL_MENU_NAME
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#define CONTROL_MENU_NAME "ingame_controls"
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#undef CONTROL_THUMBSTICK_NAME
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#define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick"
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#undef CONTROL_BUTTONS_NAME
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#define CONTROL_BUTTONS_NAME "ingamecontrols_buttons"
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#undef CONTROL_SENSITIVITY_NAME
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#define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity"
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#undef CONTROL_SENSITIVITY_CUSTOM_NAME
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#define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_custom"
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#undef CONTROL_BRIGHTNESS_NAME
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#define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness"
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#undef CONTROL_TEAM_INDICATOR_NAME
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#define CONTROL_TEAM_INDICATOR_NAME "ingameoptions_team_indicator"
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#undef BG_SHADE_COLOR
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#define BG_SHADE_COLOR 0 0 0 0.75
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#endif
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#ifdef CONTROL_IN_GAME_SPLITSCREEN
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#undef CONTROL_MENU_NAME
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#define CONTROL_MENU_NAME "ingame_controls_splitscreen"
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#undef CONTROL_THUMBSTICK_NAME
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#define CONTROL_THUMBSTICK_NAME "ingamecontrols_thumbstick_splitscreen"
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#undef CONTROL_BUTTONS_NAME
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#define CONTROL_BUTTONS_NAME "ingamecontrols_buttons_splitscreen"
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#undef CONTROL_SENSITIVITY_NAME
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#define CONTROL_SENSITIVITY_NAME "ingamecontrols_sensitivity_splitscreen"
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#undef CONTROL_SENSITIVITY_CUSTOM_NAME
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#define CONTROL_SENSITIVITY_CUSTOM_NAME "ingamecontrols_sensitivity_splitscreen_custom"
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#undef CONTROL_BRIGHTNESS_NAME
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#define CONTROL_BRIGHTNESS_NAME "ingamecontrols_brightness_splitscreen"
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#undef CONTROL_TEAM_INDICATOR_NAME
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#define CONTROL_TEAM_INDICATOR_NAME "ingameoptions_team_indicator_splitscreen"
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#undef BG_SHADE_COLOR
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#define BG_SHADE_COLOR 0 0 0 0.85
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#endif
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#ifdef PS3
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// ps3 voice volume control ==================
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#define LOCAL_VOICE_METER_RAW( dvar1, dvar2 )\
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execOnDvarFloatValue ps3_voiceSpeakerGain dvar1 "set ps3_voiceSpeakerGain "dvar2;
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#define LOCAL_VOICE_METER_1 \
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LOCAL_VOICE_METER_RAW( 1.2, "1.5" )\
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LOCAL_VOICE_METER_RAW( 1.5, "2.0" )\
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LOCAL_VOICE_METER_RAW( 2.0, "2.5" )\
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LOCAL_VOICE_METER_RAW( 2.5, "3.0" )\
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LOCAL_VOICE_METER_RAW( 3.0, "3.5" )\
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LOCAL_VOICE_METER_RAW( 3.5, "4.0" )\
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LOCAL_VOICE_METER_RAW( 4.0, "4.5" )\
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LOCAL_VOICE_METER_RAW( 4.5, "5.0" )\
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LOCAL_VOICE_METER_RAW( 5.0, "6.0" )\
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LOCAL_VOICE_METER_RAW( 6.0, "7.0" )\
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LOCAL_VOICE_METER_RAW( 7.0, "8.0" )\
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LOCAL_VOICE_METER_RAW( 8.0, "9.0" )\
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LOCAL_VOICE_METER_RAW( 9.0, "10.0")
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#define LOCAL_VOICE_METER_2 \
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LOCAL_VOICE_METER_RAW( 10.0, "9.0")\
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LOCAL_VOICE_METER_RAW( 9.0, "8.0" )\
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LOCAL_VOICE_METER_RAW( 8.0, "7.0" )\
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LOCAL_VOICE_METER_RAW( 7.0, "6.0" )\
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LOCAL_VOICE_METER_RAW( 6.0, "5.0" )\
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LOCAL_VOICE_METER_RAW( 5.0, "4.5" )\
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LOCAL_VOICE_METER_RAW( 4.5, "4.0" )\
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LOCAL_VOICE_METER_RAW( 4.0, "3.5" )\
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LOCAL_VOICE_METER_RAW( 3.5, "3.0" )\
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LOCAL_VOICE_METER_RAW( 3.0, "2.5" )\
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LOCAL_VOICE_METER_RAW( 2.5, "2.0" )\
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LOCAL_VOICE_METER_RAW( 2.0, "1.5" )\
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LOCAL_VOICE_METER_RAW( 1.5, "1.2" )
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#define LOCAL_VOICE_EXTRA \
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execKeyInt DPAD_RIGHT { LOCAL_VOICE_METER_1 }\
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execKeyInt APAD_RIGHT { LOCAL_VOICE_METER_1 }\
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execKeyInt DPAD_LEFT { LOCAL_VOICE_METER_2 }\
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execKeyInt APAD_LEFT { LOCAL_VOICE_METER_2 }
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#endif
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#define LOCAL_BG \
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itemDef {\
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style WINDOW_STYLE_FILLED\
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rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN\
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backcolor BG_SHADE_COLOR\
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visible 1 decoration}\
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itemDef {\
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style WINDOW_STYLE_SHADER\
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rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\
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background "gradient_top"\
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visible 1 decoration}\
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itemDef {\
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style WINDOW_STYLE_SHADER\
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rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0\
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background "gradient_bottom"\
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visible 1 decoration}
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menuDef
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{
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name CONTROL_MENU_NAME
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#ifndef CONTROL_IN_GAME
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fullScreen 1
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rect 0 0 640 480
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focusColor COLOR_FOCUSED
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soundloop "music_mainmenu"
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onOpen { ; /*exec "select_save_device";*/ }
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onClose { ; }
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onESC {/*exec "splitscreencontrols";*/ close CONTROL_MENU_NAME; exec "updategamerprofile";
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#endif
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#ifdef CONTROL_IN_GAME
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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style WINDOW_STYLE_EMPTY
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blurWorld 7.0
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legacySplitScreenScale
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onOpen
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{
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setdvar cg_drawhud "0";
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setDvar ui_allow_controlschange "0";
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#ifdef SINGLE_PLAYER
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#ifndef PC
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exec "fullscreenview";
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#endif // #ifndef PC
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#endif // #ifdef SINGLE_PLAYER
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}
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onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
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execkeyint BUTTON_START{close self;exec "updategamerprofile";}
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onEsc {setdvar cg_drawhud "1";scriptMenuResponse "back";exec "updategamerprofile";
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#endif
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#ifdef SINGLE_PLAYER
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#ifdef CONTROL_IN_GAME
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close self; open "pausedmenu";
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#endif
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#endif
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}
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#ifdef CONTROL_IN_GAME
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LOCAL_BG
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#else
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#include "ui/bg.inc"
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#endif
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// ------------------ TREE TITLE ------------------
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#ifdef CONTROL_IN_GAME_SPLITSCREEN
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CHOICE_MENU_TITLE_SS( "@MENU_OPTIONS_UPPER_CASE" )
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#else
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#ifdef SINGLE_PLAYER
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CHOICE_MENU_TITLE( "@MENU_CONTROLS_CAP" )
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#else
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CHOICE_MENU_TITLE( "@MENU_OPTIONS_UPPER_CASE" )
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#endif
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#endif
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// ------------------ buttons ---------------------
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#include "ui/navcontrols.inc"
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// MENU CHOICES
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CHOICE_BUTTON( 1, LOCALIZATION_FILE"_THUMBSTICK_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_THUMBSTICK_NAME; )
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CHOICE_BUTTON( 2, LOCALIZATION_FILE"_BUTTON_LAYOUT", close CONTROL_MENU_NAME; open CONTROL_BUTTONS_NAME; )
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CHOICE_BUTTON( 3, LOCALIZATION_FILE"_LOOK_SENSITIVITY", close CONTROL_MENU_NAME; open CONTROL_SENSITIVITY_NAME; )
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CHOICE_BUTTON( 4, LOCALIZATION_FILE"_LOOK_INVERSION", exec "toggle input_invertpitch"; )
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CHOICE_LEFTITEM_VIS( 1, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_default" ) )
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CHOICE_LEFTITEM_VIS( 1, "@MENU_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_southpaw" ) )
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CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacy" ) )
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CHOICE_LEFTITEM_VIS( 1, "@MENU_LEGACY_SOUTHPAW", CHOICE_TEXTCOLOR, when( dvarString( "gpad_sticksConfig" ) == "thumbstick_legacysouthpaw" ) )
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CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default" ) )
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CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental" ) )
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CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty" ) )
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CHOICE_LEFTITEM_VIS( 2, "@PATCH_NOMAD", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_nomad" ) )
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#ifdef PS3
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CHOICE_LEFTITEM_VIS( 2, "@MENU_DEFAULT_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_default_alt" ) )
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CHOICE_LEFTITEM_VIS( 2, "@MENU_TACTICAL_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_experimental_alt" ) )
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CHOICE_LEFTITEM_VIS( 2, "@MENU_LEFTY_ALT", CHOICE_TEXTCOLOR, when( dvarString( "gpad_buttonsConfig" ) == "buttons_lefty_alt" ) )
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#endif
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#define SENSITIVITY_1 0.6 //(Low)
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#define SENSITIVITY_2 1 //(Medium)
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#define SENSITIVITY_3 1.4
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#define SENSITIVITY_4 1.8 //(High)
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#define SENSITIVITY_5 2.0
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#define SENSITIVITY_6 2.2
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#define SENSITIVITY_7 2.6 //(Very High)
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#define SENSITIVITY_8 3.0
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#define SENSITIVITY_9 3.5
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#define SENSITIVITY_10 4.0 //(Insane)
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#define SENSITIVITY_1_S "0.6" //(Low)
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#define SENSITIVITY_2_S "1" //(Medium)
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#define SENSITIVITY_3_S "1.4"
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#define SENSITIVITY_4_S "1.8" //(High)
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#define SENSITIVITY_5_S "2.0"
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#define SENSITIVITY_6_S "2.2"
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#define SENSITIVITY_7_S "2.6" //(Very High)
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#define SENSITIVITY_8_S "3.0"
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#define SENSITIVITY_9_S "3.5"
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#define SENSITIVITY_10_S "4.0" //(Insane)
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CHOICE_LEFTITEM_VIS( 3, "@MENU_LOW", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_1 ) )
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CHOICE_LEFTITEM_VIS( 3, "@MENU_MEDIUM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_2 ) )
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CHOICE_LEFTITEM_VIS( 3, "@MENU_HIGH", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) == SENSITIVITY_4 ) )
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CHOICE_LEFTITEM_VIS( 3, "@MENU_CUSTOM", CHOICE_TEXTCOLOR, when( dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_1 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_2 && dvarFloat( "input_viewSensitivity" ) != SENSITIVITY_4 ) )
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CHOICE_LEFTITEM_VIS( 4, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "0" ) )
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CHOICE_LEFTITEM_VIS( 4, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "input_invertpitch" ) == "1" ) )
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CHOICE_BUTTON( 5, "@MENU_TEAM_INDICATOR", close CONTROL_MENU_NAME; open CONTROL_TEAM_INDICATOR_NAME; )
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CHOICE_LEFTITEM_VIS( 5, "@MENU_FULL_TEAM_INDICATOR", CHOICE_TEXTCOLOR, when( dvarString( "team_indicator" ) == "0" ) )
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CHOICE_LEFTITEM_VIS( 5, "@MENU_ABBREVIATED_TEAM_INDICATOR", CHOICE_TEXTCOLOR, when( dvarString( "team_indicator" ) == "1" ) )
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CHOICE_LEFTITEM_VIS( 5, "@MENU_ICON_TEAM_INDICATOR", CHOICE_TEXTCOLOR, when( dvarString( "team_indicator" ) == "2" ) )
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CHOICE_LEFTITEM_VIS( 5, "@PATCH_TEAM_ALTERNATE_COLOR", CHOICE_TEXTCOLOR, when( dvarString( "team_indicator" ) == "3" ) )
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#ifndef PS3
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CHOICE_BUTTON( 6, LOCALIZATION_FILE"_CONTROLLER_VIBRATION", exec "toggle gpad_rumble"; )
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CHOICE_LEFTITEM_VIS( 6, "@MENU_DISABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "0" ) )
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CHOICE_LEFTITEM_VIS( 6, "@MENU_ENABLED", CHOICE_TEXTCOLOR, when( dvarString( "gpad_rumble" ) == "1" ) )
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#else
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#ifndef SINGLE_PLAYER
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#undef A_BUTTON_OFFSET_X
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#define A_BUTTON_OFFSET_X 100000
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CHOICE_DVARSLIDER_VIS_EX( 6, "@MENU_VOICE_VOLUME", ps3_voiceSpeakerGain, 2.5, 1.0, 10.0, ;, LOCAL_VOICE_EXTRA, 1 )
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#endif
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#endif
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#undef A_BUTTON_OFFSET_X
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#define A_BUTTON_OFFSET_X 100000
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#ifndef CONTROL_IN_GAME_SPLITSCREEN
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#ifndef SINGLE_PLAYER
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CHOICE_DVARSLIDER( 7, "@MENU_VOLUME", snd_volume, 0.8, 0.0, 1.0, ; )
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#endif
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#endif
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#undef A_BUTTON_OFFSET_X
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#define A_BUTTON_OFFSET_X (0-4)
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#ifndef CONTROL_IN_GAME_SPLITSCREEN
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#ifndef SINGLE_PLAYER
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#ifdef PS3
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#ifdef CONTROL_IN_GAME
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CHOICE_BUTTON( 8, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; )
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#endif
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#else
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#ifdef CONTROL_IN_GAME
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CHOICE_BUTTON( 8, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME; )
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#else
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CHOICE_BUTTON_VIS( 8, "@MENU_BRIGHTNESS", close CONTROL_MENU_NAME; open CONTROL_BRIGHTNESS_NAME;, 1 )
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#endif
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#endif
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#endif
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#endif
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#include "ui/safearea.menu"
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}
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// THUMBSTICK LAYOUT MENU
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menuDef
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{
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name CONTROL_THUMBSTICK_NAME
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#ifdef CONTROL_IN_GAME
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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style WINDOW_STYLE_EMPTY
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blurWorld 6.0
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legacySplitScreenScale
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onOpen {setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
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onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
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execkeyint BUTTON_START{close self;exec "updategamerprofile";}
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onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; }
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LOCAL_BG
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#else
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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soundloop "music_mainmenu"
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style WINDOW_STYLE_EMPTY
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legacySplitScreenScale
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onClose { ; }
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onEsc { close CONTROL_THUMBSTICK_NAME; open CONTROL_MENU_NAME; }
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#include "ui/bg.inc"
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#endif
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// ------------------ TREE TITLE ------------------
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#ifdef CONTROL_IN_GAME_SPLITSCREEN
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CHOICE_MENU_TITLE_SS( "@MENU_STICK_LAYOUT_CAP" )
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#else
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CHOICE_MENU_TITLE( "@MENU_STICK_LAYOUT_CAP" )
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#endif
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// ------------------ buttons ---------------------
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#undef LOCAL_NOT_IN_CAC
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#undef LOCAL_IN_CAC
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#include "ui/navcontrols.inc"
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#define SETUP_ACTION( pconfig ) \
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setDvar gpad_sticksConfig pconfig \
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close CONTROL_THUMBSTICK_NAME; \
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open CONTROL_MENU_NAME;
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#ifndef CONTROL_IN_GAME_SPLITSCREEN
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#include "ui/controls_thumbstick_set.menu"
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#define SETUP_FOCUS( pnum ) \
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show "controls_thumbstick_set"pnum;
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#define SETUP_UNFOCUS( pnum ) \
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hide "controls_thumbstick_set"pnum;
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#else
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#define SETUP_FOCUS( pnum ) ;
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#define SETUP_UNFOCUS( pnum ) ;
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#endif
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CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION( "thumbstick_default" ), SETUP_FOCUS( "1" ), SETUP_UNFOCUS( "1" ) )
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CHOICE_BUTTON_FOCUS( 2, "@MENU_SOUTHPAW", SETUP_ACTION( "thumbstick_southpaw" ), SETUP_FOCUS( "2" ), SETUP_UNFOCUS( "2" ) )
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CHOICE_BUTTON_FOCUS( 3, "@MENU_LEGACY", SETUP_ACTION( "thumbstick_legacy" ), SETUP_FOCUS( "3" ), SETUP_UNFOCUS( "3" ) )
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CHOICE_BUTTON_FOCUS( 4, "@MENU_LEGACY_SOUTHPAW", SETUP_ACTION( "thumbstick_legacysouthpaw" ), SETUP_FOCUS( "4" ), SETUP_UNFOCUS( "4" ) )
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#include "ui/safearea.menu"
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}
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// BUTTON LAYOUT MENU
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menuDef
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{
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name CONTROL_BUTTONS_NAME
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#ifdef CONTROL_IN_GAME
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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style WINDOW_STYLE_EMPTY
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blurWorld 6.0
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legacySplitScreenScale
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onOpen {setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
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onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
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execkeyint BUTTON_START{close self;exec "updategamerprofile";}
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onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;}
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LOCAL_BG
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#else
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rect 0 0 640 480
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focuscolor COLOR_FOCUSED
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soundloop "music_mainmenu"
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style WINDOW_STYLE_EMPTY
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legacySplitScreenScale
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|
onClose {;}
|
|
onEsc {close CONTROL_BUTTONS_NAME;open CONTROL_MENU_NAME;}
|
|
#include "ui/bg.inc"
|
|
#endif
|
|
|
|
// ------------------ TREE TITLE ------------------
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
CHOICE_MENU_TITLE_SS( "@MENU_BUTTON_LAYOUT_CAP" )
|
|
#else
|
|
CHOICE_MENU_TITLE( "@MENU_BUTTON_LAYOUT_CAP" )
|
|
#endif
|
|
// ------------------ buttons ---------------------
|
|
#undef LOCAL_NOT_IN_CAC
|
|
#undef LOCAL_IN_CAC
|
|
#include "ui/navcontrols.inc"
|
|
|
|
#define SETUP_ACTION2( pconfig ) \
|
|
setDvar gpad_buttonsConfig pconfig \
|
|
close CONTROL_BUTTONS_NAME; \
|
|
open CONTROL_MENU_NAME;
|
|
|
|
#ifndef CONTROL_IN_GAME_SPLITSCREEN
|
|
|
|
#include "ui_mp/controls_buttons_set.menu"
|
|
|
|
#define SETUP_FOCUS2( pnum ) \
|
|
show "controls_buttons_set"pnum;
|
|
|
|
#define SETUP_UNFOCUS2( pnum ) \
|
|
hide "controls_buttons_set"pnum;
|
|
#else
|
|
#define SETUP_FOCUS2( pnum ) ;
|
|
#define SETUP_UNFOCUS2( pnum ) ;
|
|
#endif
|
|
|
|
CHOICE_BUTTON_FOCUS( 1, "@MENU_DEFAULT", SETUP_ACTION2( "buttons_default" ), SETUP_FOCUS2( "1" ), SETUP_UNFOCUS2( "1" ) )
|
|
CHOICE_BUTTON_FOCUS( 2, "@MENU_TACTICAL", SETUP_ACTION2( "buttons_experimental" ), SETUP_FOCUS2( "2" ), SETUP_UNFOCUS2( "2" ) )
|
|
CHOICE_BUTTON_FOCUS( 3, "@MENU_LEFTY", SETUP_ACTION2( "buttons_lefty" ), SETUP_FOCUS2( "3" ), SETUP_UNFOCUS2( "3" ) )
|
|
#ifdef PS3
|
|
CHOICE_BUTTON_FOCUS( 4, "@MENU_DEFAULT_ALT", SETUP_ACTION2( "buttons_default_alt" ), SETUP_FOCUS2( "4" ), SETUP_UNFOCUS2( "4" ) )
|
|
CHOICE_BUTTON_FOCUS( 5, "@MENU_TACTICAL_ALT", SETUP_ACTION2( "buttons_experimental_alt" ), SETUP_FOCUS2( "5" ), SETUP_UNFOCUS2( "5" ) )
|
|
CHOICE_BUTTON_FOCUS( 6, "@MENU_LEFTY_ALT", SETUP_ACTION2( "buttons_lefty_alt" ), SETUP_FOCUS2( "6" ), SETUP_UNFOCUS2( "6" ) )
|
|
#endif
|
|
|
|
#include "ui/safearea.menu"
|
|
}
|
|
|
|
// LOOK SENSITIVITY MENU
|
|
menuDef
|
|
{
|
|
name CONTROL_SENSITIVITY_NAME
|
|
#ifdef CONTROL_IN_GAME
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
style WINDOW_STYLE_EMPTY
|
|
blurWorld 6.0
|
|
legacySplitScreenScale
|
|
onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
|
|
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
|
|
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
|
|
onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;}
|
|
LOCAL_BG
|
|
#else
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
soundloop "music_mainmenu"
|
|
style WINDOW_STYLE_EMPTY
|
|
legacySplitScreenScale
|
|
onOpen {setfocus "sensitivity_custom";setfocusbydvar "input_viewSensitivity";}
|
|
onClose {;}
|
|
onEsc { close CONTROL_SENSITIVITY_NAME; open CONTROL_MENU_NAME;}
|
|
#include "ui/bg.inc"
|
|
#endif
|
|
|
|
// ------------------ TREE TITLE ------------------
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CAP" )
|
|
#else
|
|
CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CAP" )
|
|
#endif
|
|
// ------------------ buttons ---------------------
|
|
#undef LOCAL_NOT_IN_CAC
|
|
#undef LOCAL_IN_CAC
|
|
#include "ui/navcontrols.inc"
|
|
|
|
#define SETUP_ACTION3( pconfig ) \
|
|
exec pconfig \
|
|
close CONTROL_SENSITIVITY_NAME; \
|
|
open CONTROL_MENU_NAME;
|
|
|
|
#define SETUP_EXTRA( pnum ) \
|
|
dvartest "input_viewSensitivity" focusdvar { pnum }
|
|
|
|
//CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
|
|
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", SETUP_ACTION3( "exec viewSensitivity_low" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_1_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 2, "@MENU_MEDIUM", SETUP_ACTION3( "exec viewSensitivity_med" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_2_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 3, "@MENU_HIGH", SETUP_ACTION3( "exec viewSensitivity_high" ), ;, ;, when( 1 ), SETUP_EXTRA( SENSITIVITY_4_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 4, "@MENU_CUSTOM", close CONTROL_SENSITIVITY_NAME; open CONTROL_SENSITIVITY_CUSTOM_NAME, ;, ;, when( 1 ), name sensitivity_custom; )
|
|
|
|
#include "ui/safearea.menu"
|
|
}
|
|
|
|
|
|
|
|
// CUSTOM LOOK SENSITIVITY MENU
|
|
menuDef
|
|
{
|
|
name CONTROL_SENSITIVITY_CUSTOM_NAME
|
|
#ifdef CONTROL_IN_GAME
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
style WINDOW_STYLE_EMPTY
|
|
blurWorld 6.0
|
|
legacySplitScreenScale
|
|
onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
|
|
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
|
|
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
|
|
onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;}
|
|
LOCAL_BG
|
|
#else
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
soundloop "music_mainmenu"
|
|
style WINDOW_STYLE_EMPTY
|
|
legacySplitScreenScale
|
|
onOpen {setfocus "sensitivity_medium";setfocusbydvar "input_viewSensitivity";}
|
|
onClose {;}
|
|
onEsc { close CONTROL_SENSITIVITY_CUSTOM_NAME; open CONTROL_SENSITIVITY_NAME;}
|
|
#include "ui/bg.inc"
|
|
#endif
|
|
|
|
// ------------------ TREE TITLE ------------------
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
CHOICE_MENU_TITLE_SS( "@MENU_SENSITIVITY_CUSTOM_CAP" )
|
|
#else
|
|
CHOICE_MENU_TITLE( "@MENU_SENSITIVITY_CUSTOM_CAP" )
|
|
#endif
|
|
// ------------------ buttons ---------------------
|
|
#undef LOCAL_NOT_IN_CAC
|
|
#undef LOCAL_IN_CAC
|
|
#include "ui/navcontrols.inc"
|
|
|
|
#define SETUP_CUSTOM_ACTION( pval ) \
|
|
setDvar input_viewSensitivity pval; \
|
|
close CONTROL_SENSITIVITY_CUSTOM_NAME; \
|
|
open CONTROL_MENU_NAME;
|
|
|
|
#define SETUP_CUSTOM_EXTRA( pnum ) \
|
|
dvartest "input_viewSensitivity" focusdvar { pnum }
|
|
|
|
//CHOICE_BUTTON_FOCUS_VIS_EX( 1, "@MENU_LOW", actionArg, onFocusArg, leaveFocusArg, visArg, extraArgs )
|
|
|
|
#undef CHOICE_TEXTSIZE
|
|
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
|
|
|
|
#undef CHOICE_SIZE_Y
|
|
#define CHOICE_SIZE_Y 18
|
|
|
|
#undef A_BUTTON_SIZE
|
|
#define A_BUTTON_SIZE 0.3
|
|
|
|
#undef CHOICE_Y_SPACING
|
|
#define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2)
|
|
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
#undef CHOICE_Y_COUNT
|
|
#define CHOICE_Y_COUNT 5
|
|
#undef CHOICE_X_SPACING
|
|
#define CHOICE_X_SPACING 180
|
|
#endif
|
|
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 1, locString( "@MENU_SENSITIVITY_LOW_N", 1 ), SETUP_CUSTOM_ACTION( SENSITIVITY_1 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_1_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 2, locString( "@MENU_SENSITIVITY_MEDIUM_N", 2 ), SETUP_CUSTOM_ACTION( SENSITIVITY_2 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_2_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 3, 3, SETUP_CUSTOM_ACTION( SENSITIVITY_3 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_3_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 4, locString( "@MENU_SENSITIVITY_HIGH_N", 4 ), SETUP_CUSTOM_ACTION( SENSITIVITY_4 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_4_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 5, 5, SETUP_CUSTOM_ACTION( SENSITIVITY_5 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_5_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 6, 6, SETUP_CUSTOM_ACTION( SENSITIVITY_6 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_6_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 7, locString( "@MENU_SENSITIVITY_VERY_HIGH_N", 7 ), SETUP_CUSTOM_ACTION( SENSITIVITY_7 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_7_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 8, 8, SETUP_CUSTOM_ACTION( SENSITIVITY_8 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_8_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 9, 9, SETUP_CUSTOM_ACTION( SENSITIVITY_9 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_9_S ) )
|
|
CHOICE_BUTTON_FOCUS_VIS_EX( 10, locString( "@MENU_SENSITIVITY_INSANE_N", 10 ), SETUP_CUSTOM_ACTION( SENSITIVITY_10 ), ;, ;, when( 1 ), SETUP_CUSTOM_EXTRA( SENSITIVITY_10_S ) )
|
|
|
|
#undef CHOICE_TEXTSIZE
|
|
#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
|
|
|
|
#undef CHOICE_SIZE_Y
|
|
#define CHOICE_SIZE_Y 22
|
|
|
|
#undef A_BUTTON_SIZE
|
|
#define A_BUTTON_SIZE 0.33
|
|
|
|
#undef CHOICE_Y_SPACING
|
|
#define CHOICE_Y_SPACING (CHOICE_SIZE_Y+2)
|
|
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
#undef CHOICE_Y_COUNT
|
|
#define CHOICE_Y_COUNT 20
|
|
#undef CHOICE_X_SPACING
|
|
#define CHOICE_X_SPACING 280
|
|
#endif
|
|
|
|
#include "ui/safearea.menu"
|
|
}
|
|
|
|
|
|
|
|
// BRIGHTNESS MENU
|
|
menuDef
|
|
{
|
|
name CONTROL_BRIGHTNESS_NAME
|
|
#ifdef CONTROL_IN_GAME
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
style WINDOW_STYLE_EMPTY
|
|
#ifndef PS3
|
|
blurWorld 2.0
|
|
#endif
|
|
legacySplitScreenScale
|
|
onclose {setdvar cg_drawhud "1";setDvar ui_allow_controlschange "1";}
|
|
execkeyint BUTTON_START{close self;exec "updategamerprofile";}
|
|
onOpen {setdvar cg_drawhud "0";setDvar ui_allow_controlschange "0";}
|
|
onEsc {
|
|
close CONTROL_BRIGHTNESS_NAME;
|
|
#ifndef CONTROL_IN_GAME_SPLITSCREEN
|
|
#ifndef SINGLE_PLAYER
|
|
open CONTROL_MENU_NAME;
|
|
#else
|
|
open ingameoptions;
|
|
#endif
|
|
#endif
|
|
}
|
|
#ifndef PS3
|
|
itemDef
|
|
{
|
|
style WINDOW_STYLE_FILLED
|
|
rect 0 0 640 480 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
|
|
backcolor BG_SHADE_COLOR
|
|
visible 1
|
|
decoration
|
|
}
|
|
#endif
|
|
itemDef
|
|
{
|
|
style WINDOW_STYLE_SHADER
|
|
rect 0 0 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
|
|
background "gradient_top"
|
|
visible 1
|
|
decoration
|
|
}
|
|
itemDef
|
|
{
|
|
style WINDOW_STYLE_SHADER
|
|
rect 0 400 854 75 HORIZONTAL_ALIGN_FULLSCREEN 0
|
|
background "gradient_bottom"
|
|
visible 1
|
|
decoration
|
|
}
|
|
#else
|
|
rect 0 0 640 480
|
|
focuscolor COLOR_FOCUSED
|
|
soundloop "music_mainmenu"
|
|
style WINDOW_STYLE_EMPTY
|
|
legacySplitScreenScale
|
|
onOpen {}
|
|
onClose {;}
|
|
onEsc {
|
|
close CONTROL_BRIGHTNESS_NAME;
|
|
#ifndef CONTROL_IN_GAME_SPLITSCREEN
|
|
#ifndef SINGLE_PLAYER
|
|
open CONTROL_MENU_NAME;
|
|
#endif
|
|
#endif
|
|
}
|
|
#include "ui/bg.inc"
|
|
#endif
|
|
|
|
// ------------------ TREE TITLE ------------------
|
|
#ifdef CONTROL_IN_GAME_SPLITSCREEN
|
|
CHOICE_MENU_TITLE_SS( "@MENU_BRIGHTNESS_CAP" )
|
|
#else
|
|
CHOICE_MENU_TITLE( "@MENU_BRIGHTNESS_CAP" )
|
|
#endif
|
|
// ------------------ buttons ---------------------
|
|
#undef LOCAL_NOT_IN_CAC
|
|
#undef LOCAL_IN_CAC
|
|
#include "ui/navcontrols.inc"
|
|
|
|
/*
|
|
#define SETUP_BRIGHTNESS( pconfig ) \
|
|
play "mouse_click"; \
|
|
exec pconfig \
|
|
close CONTROL_SENSITIVITY_NAME; \
|
|
open CONTROL_MENU_NAME;
|
|
|
|
#define SETUP_EXTRA( pnum ) \
|
|
dvartest "input_viewSensitivity" focusdvar { pnum }
|
|
*/
|
|
//#define CHOICE_DVARSLIDER( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg ) \
|
|
//#define CHOICE_DVARSLIDER_VIS_EX( itemIndex, textArg, dvarArg, defaultArg, minArg, maxArg, actionArg, extraArg, visArg ) \
|
|
|
|
#define SETUP_BRIGHNESS_EXTRA \
|
|
execKeyInt DPAD_LEFT { \
|
|
execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \
|
|
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \
|
|
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \
|
|
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \
|
|
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \
|
|
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \
|
|
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \
|
|
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \
|
|
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \
|
|
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \
|
|
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \
|
|
} \
|
|
execKeyInt APAD_LEFT { \
|
|
execOnDvarFloatValue r_gamma 1.50 "set r_gamma 1.33"; \
|
|
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.21"; \
|
|
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.10"; \
|
|
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.00"; \
|
|
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 0.90"; \
|
|
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 0.82"; \
|
|
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.75"; \
|
|
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.68"; \
|
|
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.62"; \
|
|
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.56"; \
|
|
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.50"; \
|
|
} \
|
|
execKeyInt DPAD_RIGHT { \
|
|
execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \
|
|
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \
|
|
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \
|
|
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \
|
|
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \
|
|
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \
|
|
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \
|
|
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \
|
|
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \
|
|
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \
|
|
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \
|
|
} \
|
|
execKeyInt APAD_RIGHT { \
|
|
execOnDvarFloatValue r_gamma 0.50 "set r_gamma 0.56"; \
|
|
execOnDvarFloatValue r_gamma 0.56 "set r_gamma 0.62"; \
|
|
execOnDvarFloatValue r_gamma 0.62 "set r_gamma 0.68"; \
|
|
execOnDvarFloatValue r_gamma 0.68 "set r_gamma 0.75"; \
|
|
execOnDvarFloatValue r_gamma 0.75 "set r_gamma 0.82"; \
|
|
execOnDvarFloatValue r_gamma 0.82 "set r_gamma 0.90"; \
|
|
execOnDvarFloatValue r_gamma 0.90 "set r_gamma 1.00"; \
|
|
execOnDvarFloatValue r_gamma 1.00 "set r_gamma 1.10"; \
|
|
execOnDvarFloatValue r_gamma 1.10 "set r_gamma 1.21"; \
|
|
execOnDvarFloatValue r_gamma 1.21 "set r_gamma 1.33"; \
|
|
execOnDvarFloatValue r_gamma 1.33 "set r_gamma 1.50"; \
|
|
}
|
|
|
|
#define CHOICE_BG_BOX( itemIndex, blackLevel, visArg ) \
|
|
itemDef \
|
|
{ \
|
|
style WINDOW_STYLE_SHADER \
|
|
rect CHOICE_ORIGIN( itemIndex ) (CHOICE_SIZE_X-(CHOICE_SIZE_Y/4)) CHOICE_SIZE_Y CHOICE_HORIZONTAL_ALIGN CHOICE_VERTICAL_ALIGN \
|
|
exp material( "white" ); \
|
|
forecolor blackLevel blackLevel blackLevel 1 \
|
|
visible visArg \
|
|
decoration \
|
|
}
|
|
|
|
#undef A_BUTTON_OFFSET_X
|
|
#define A_BUTTON_OFFSET_X 100000
|
|
|
|
CHOICE_DVARSLIDER_VIS_EX( 1, "@MENU_BRIGHTNESS", r_gamma, 1, 0.5, 1.50, ;, SETUP_BRIGHNESS_EXTRA, 1 )
|
|
|
|
#undef CHOICE_TEXTSIZE
|
|
#define CHOICE_TEXTSIZE TEXTSIZE_SMALL
|
|
|
|
#undef CHOICE_HORIZONTAL_ALIGN
|
|
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
|
|
|
|
#undef CHOICE_TEXTALIGN
|
|
#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_LEFT
|
|
|
|
#undef CHOICE_X_START
|
|
#define CHOICE_X_START (0-(CHOICE_SIZE_X/2))
|
|
|
|
CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_DESC1", CHOICE_TEXTCOLOR, 1 );
|
|
#ifndef PS3
|
|
CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_DESC2", CHOICE_TEXTCOLOR, 1 );
|
|
|
|
#undef CHOICE_HORIZONTAL_ALIGN
|
|
#define CHOICE_HORIZONTAL_ALIGN HORIZONTAL_ALIGN_CENTER
|
|
|
|
#undef CHOICE_TEXTALIGN
|
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#define CHOICE_TEXTALIGN ITEM_ALIGN_MIDDLE_CENTER
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#undef CHOICE_TEXTSIZE
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#define CHOICE_TEXTSIZE TEXTSIZE_DEFAULT
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#undef CHOICE_SIZE_X
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#define CHOICE_SIZE_X 300
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#undef CHOICE_X_START
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#define CHOICE_X_START (0-(CHOICE_SIZE_X/2))
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#undef CHOICE_SIZE_Y
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#define CHOICE_SIZE_Y 60
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#undef CHOICE_Y_SPACING
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#define CHOICE_Y_SPACING 60
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#undef CHOICE_TEXT_OFFSET_X
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#define CHOICE_TEXT_OFFSET_X 0
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#undef CHOICE_TEXTSTYLE
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#define CHOICE_TEXTSTYLE 0
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CHOICE_BG_BOX( 3, 0.062, 1 );
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CHOICE_BG_BOX( 4, 0.125, 1 );
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CHOICE_BG_BOX( 5, 0.250, 1 );
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CHOICE_CAPTION_COLOR_VIS( 3, "@MENU_BRIGHTNESS_NOT_VISIBLE", 0 0 0 1, 1 );
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CHOICE_CAPTION_COLOR_VIS( 4, "@MENU_BRIGHTNESS_BARELY_VISIBLE", 0 0 0 1, 1 );
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CHOICE_CAPTION_COLOR_VIS( 5, "@MENU_BRIGHTNESS_EASILY_VISIBLE", 0 0 0 1, 1 );
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#endif
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#include "ui/safearea.menu"
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}
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