cod5-sdk/raw/ui/challenges.menu

464 lines
22 KiB
Plaintext

#include "ui/menudef.h"
#include "ui_mp/common_macro.inc"
#define CHOICE_SEP_1 5
#define CHOICE_GROUP "challenges"
#include "ui_mp/menustyle.inc"
#include "ui/choices_setup_common.menu"
// menu specifice re-positioning
#ifdef CONSOLE
#undef CHOICE_X_START
#define CHOICE_X_START 0
#undef CHOICE_Y_START
#define CHOICE_Y_START 65//34
#else
#undef CHOICE_X_START
#define CHOICE_X_START 30
#undef CHOICE_Y_START
#define CHOICE_Y_START 65
#endif
#undef CHOICE_POPUP_BACKCOLOR
#define CHOICE_POPUP_BACKCOLOR 0.2 0.2 0.22 1 //0.15 0.15 0.155 1//0.125 0.125 0.1275 1
#undef HIGHLIGHT_COLOR
#define HIGHLIGHT_COLOR 0.9 0.95 1 0.25
#define LABEL_TEXT_COLOR 0.7 0.75 0.75 1
#define TIER_BUTTON( pnum, pnum_s, pstat, porigin ) \
PREPROC_SHADER_DRAW( porigin 36 18, 46 -18, "specialty_new", 1 1 1 1, 1, 1, 0 0 0 0 visible when( stat( int( pstat ) ) > 1 ) ) \
SINGULAR_BUTTON_FULL( pnum, porigin, 112 20, \
"Tier "pnum_s, play "mouse_click" \
execnow "set ui_tier_num "pnum_s \
execnow "set ui_table_name mp/challengeTable_tier"pnum_s".csv" \
statSetUsingTable( pstat, 1 ); \
/*exec "uploadstats";*/ \
open "popup_tier", stat( int( pstat ) ) > 0 )
#define SHOW_DESC( pnum ) \
show "desc_tier"#pnum;
#define HIDE_DESC( pnum ) \
hide "desc_tier"#pnum; \
hide "desc2_tier"#pnum;
#define SHOW_DESC2( pnum ) \
show "desc2_tier"#pnum;
#define HIDE_DESC2( pnum ) \
hide "desc2_tier"#pnum; \
hide "desc_tier"#pnum;
#define HIDEALL_DESC \
HIDE_DESC( 1 ) HIDE_DESC( 6 ) HIDE_DESC( 11 ) HIDE_DESC( 16 ) \
HIDE_DESC( 2 ) HIDE_DESC( 7 ) HIDE_DESC( 12 ) HIDE_DESC( 17 ) \
HIDE_DESC( 3 ) HIDE_DESC( 8 ) HIDE_DESC( 13 ) \
HIDE_DESC( 4 ) HIDE_DESC( 9 ) HIDE_DESC( 14 ) \
HIDE_DESC( 5 ) HIDE_DESC( 10 ) HIDE_DESC( 15 )
#define ORIGIN_DESCRIPTION (CHOICE_X_START + 15) 320
#define LOCAL_TIER_ACTION( pnum_s, pstat ) \
play "mouse_click"; \
execnow "set ui_tier_num "pnum_s; \
execnow "set ui_table_name mp/challengeTable_coop"pnum_s".csv"; \
statSetUsingTable( pstat, 1 ); \
/*exec "uploadstats";*/ \
open "popup_tier"
#define LOCAL_NAME( pnum ) "@"+tablelookup("mp/challengetable_coop.csv",0,pnum,1)
#define LOCAL_DESC( pnum ) \
PREPROC_TEXT_DRAW_ALIGNED_EXP( ORIGIN_DESCRIPTION 220 22 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP, 0 0, "@"+tablelookup("mp/challengetable_coop.csv",0,pnum,2), CHOICE_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR name "desc_tier"#pnum )
#define LOCAL_DESC2( pnum ) \
PREPROC_TEXT_DRAW_ALIGNED_EXP( ORIGIN_DESCRIPTION 220 22 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP, 0 0, "@"+tablelookup("mp/challengetable_coop.csv",0,pnum,3), CHOICE_TEXTSIZE, 0, 0, ITEM_ALIGN_MIDDLE_LEFT, CHOICE_TEXTCOLOR name "desc2_tier"#pnum )
#define LOCAL_UNLOCK_COLOR 0.31 0.31 0.33 0.55 //0.21 0.21 0.23 0.65
// ============= init dvars ==============
/*#define INDEX_TIME_PLAYED_OTHER 2313
#define STATTODVAR_TIME_PLAYED_OTHER statGetInDvarUsingTable( 2313, ui_stat_time_played_other );
#define INDEX_TIME_PLAYED_OPFOR 2312
#define STATTODVAR_TIME_PLAYED_OPFOR statGetInDvarUsingTable( 2312, ui_stat_time_played_opfor );
#define INDEX_TIME_PLAYED_ALLIES 2311
#define STATTODVAR_TIME_PLAYED_ALLIES statGetInDvarUsingTable( 2311, ui_stat_time_played_allies );
#define INDEX_SUICIDES 2310
#define STATTODVAR_SUICIDES statGetInDvarUsingTable( 2310, ui_stat_suicides );
#define INDEX_TEAMKILLS 2309
#define STATTODVAR_TEAMKILLS statGetInDvarUsingTable( 2309, ui_stat_teamkills );
#define INDEX_HEADSHOTS 2308
#define STATTODVAR_HEADSHOTS statGetInDvarUsingTable( 2308, ui_stat_headshots );
#define INDEX_ASSISTS 2307
#define STATTODVAR_ASSISTS statGetInDvarUsingTable( 2307, ui_stat_assists );
#define INDEX_DEATH_STREAK 2306
#define STATTODVAR_DEATH_STREAK statGetInDvarUsingTable( 2306, ui_stat_death_streak );
#define INDEX_DEATHS 2305
#define STATTODVAR_DEATHS statGetInDvarUsingTable( 2305, ui_stat_deaths );
#define INDEX_KILL_STREAK 2304
#define STATTODVAR_KILL_STREAK statGetInDvarUsingTable( 2304, ui_stat_kill_streak );
#define INDEX_KILLS 2303
#define STATTODVAR_KILLS statGetInDvarUsingTable( 2303, ui_stat_kills );
#define INDEX_SCORE 2302
#define STATTODVAR_SCORE statGetInDvarUsingTable( 2302, ui_stat_score );
#define INDEX_RANKXP 2301
#define STATTODVAR_RANKXP statGetInDvarUsingTable( 2301, ui_stat_rankxp );
#define STAT_UPDATE \
STATTODVAR_TIME_PLAYED_OTHER; \
STATTODVAR_TIME_PLAYED_OPFOR; \
STATTODVAR_TIME_PLAYED_ALLIES; \
STATTODVAR_TEAMKILLS; \
STATTODVAR_HEADSHOTS; \
STATTODVAR_ASSISTS; \
STATTODVAR_DEATH_STREAK; \
STATTODVAR_DEATHS; \
STATTODVAR_KILL_STREAK; \
STATTODVAR_KILLS; \
STATTODVAR_SCORE; \
STATTODVAR_RANKXP;
*/
// ============== end init =============
{
menuDef
{
name menu_challenges
rect 0 0 640 470 HORIZONTAL_ALIGN_FULLSCREEN VERTICAL_ALIGN_FULLSCREEN
focuscolor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
soundloop "music_mainmenu"
border 0
onOpen
{
//#ifdef PC
// STAT_UPDATE
//#endif
HIDEALL_DESC
focusFirst;
setdvar invite_visible "0";
}
onEsc
{
//execnow "uploadstats";
setLocalVarBool ui_inOverlay 1;
close self;
}
onClose
{
setdvar invite_visible "1";
setLocalVarBool ui_inOverlay 0;
}
// ------------------ statics ------------------------
//#include "ui/blurredbg.inc"
#include "ui/overlaybg.inc"
#ifdef PC
BACKGROUND_BLACK_LETTERBOX_BLURWORLD_VIS( 0 , 0 )
OVERLAY_BACKGROUND_VIS( !menuisopen( "menu_xboxlive_barracks" ) )
CHOICE_OVERLAY_TITLE( "@MENU_RANK_AND_CHALLENGES_CAP" )
#else
OVERLAY_BACKGROUND_VIS( !menuisopen( "menu_xboxlive_barracks" ) )
CHOICE_OVERLAY_TITLE( "@MENU_CHALLENGES_CAP" )
#endif
#undef BACK_OPEN
#define BACK_OPEN close self;
#include "ui/navcontrols.inc"
//=========================================================
//===================== MENU SELECTION ====================
//=========================================================
// description arrow thingy
/*
itemDef {
name desc_arrow
style WINDOW_STYLE_SHADER
rect ORIGIN_DESCRIPTION 10 10 CHOICE_HORIZONTAL_ALIGN VERTICAL_ALIGN_TOP
origin -12 6
background "ui_arrow_right"
forecolor 1 1 1 0.3
visible when( !dvarBool(ui_hide_desc) );
decoration
}
LOCAL_DESC( 1 ) LOCAL_DESC2( 1 )
LOCAL_DESC( 2 ) LOCAL_DESC2( 2 )
LOCAL_DESC( 3 ) LOCAL_DESC2( 3 )
LOCAL_DESC( 4 ) LOCAL_DESC2( 4 )
LOCAL_DESC( 5 ) LOCAL_DESC2( 5 )
LOCAL_DESC( 6 ) LOCAL_DESC2( 6 )
LOCAL_DESC( 7 ) LOCAL_DESC2( 7 )
LOCAL_DESC( 8 ) LOCAL_DESC2( 8 )
LOCAL_DESC( 9 ) LOCAL_DESC2( 9 )
LOCAL_DESC( 10 ) LOCAL_DESC2( 10 )
*/
#define COOP_TIER_ACTION \
play "mouse_click"; \
execnow "set ui_table_name mp/challengeTable_coop.csv"; \
/*statSetUsingTable( pstat, 1 ); */ \
/*exec "uploadstats";*/ \
open "popup_tier"
CHOICE_BUTTON_FOCUS_VIS_ADV( 1, LOCAL_NAME(1), LOCAL_TIER_ACTION( "1", "270" ), SHOW_DESC(1), HIDE_DESC(1), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 2, LOCAL_NAME(2), LOCAL_TIER_ACTION( "2", "271" ), SHOW_DESC(2), HIDE_DESC(2), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 3, LOCAL_NAME(3), LOCAL_TIER_ACTION( "3", "272" ), SHOW_DESC(3), HIDE_DESC(3), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 4, LOCAL_NAME(4), LOCAL_TIER_ACTION( "4", "273" ), SHOW_DESC(4), HIDE_DESC(4), 1, 1 )
/*CHOICE_BUTTON_FOCUS_VIS_ADV( 5, LOCAL_NAME(5), LOCAL_TIER_ACTION( "5", "274" ), SHOW_DESC(5), HIDE_DESC(5), 1, 1 )
CHOICE_SEPARATOR( CHOICE_SEP_1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 6, LOCAL_NAME(6), LOCAL_TIER_ACTION( "6", "275" ), SHOW_DESC(6), HIDE_DESC(6), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 7, LOCAL_NAME(7), LOCAL_TIER_ACTION( "7", "276" ), SHOW_DESC(7), HIDE_DESC(7), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 8, LOCAL_NAME(8), LOCAL_TIER_ACTION( "8", "277" ), SHOW_DESC(8), HIDE_DESC(8), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 9, LOCAL_NAME(9), LOCAL_TIER_ACTION( "9", "278" ), SHOW_DESC(9), HIDE_DESC(9), 1, 1 )
CHOICE_BUTTON_FOCUS_VIS_ADV( 10, LOCAL_NAME(10), LOCAL_TIER_ACTION( "10", "279" ), SHOW_DESC(10), HIDE_DESC(10), 1, 1 )
*/
#ifdef PC
// player stats
#include "ui/player_info.inc"
#endif
#include "ui/safearea.menu"
}
//=========================================================
//====================== TIER POPUPS ======================
//=========================================================
// main popup frame properties ----------------------------
#define ORIGIN_TIER_FRAME_X 46
#define ORIGIN_TIER_FRAME_Y 70
#define ORIGIN_TIER_FRAME ORIGIN_TIER_FRAME_X ORIGIN_TIER_FRAME_Y
#define WIDTH_TIER_FRAME 540
#define HEIGHT_TIER_FRAME 338
#define SIZE_TIER_FRAME WIDTH_TIER_FRAME HEIGHT_TIER_FRAME
#define RECT_TIER_FRAME ORIGIN_TIER_FRAME SIZE_TIER_FRAME
#define COLOR_TIER_FRAME 0.118 0.122 0.137 1//0.1 0.1 0.12 0.85 //0.05 0.1 0.15 0.85 //0.1 0.15 0.25 0.4
#define BORDER_TIER_FRAME WINDOW_BORDER_RAISED
#define BORDER_SIZE_TIER_FRAME 0
#define BORDER_COLOR_TIER_FRAME 0.35 0.35 0.37 1//0.4 0.4 0.425 1
// list box properties -------------------------------------
#define PADDING 8
#define ORIGIN_LIST_BOX_X (ORIGIN_TIER_FRAME_X+PADDING)
#define ORIGIN_LIST_BOX_Y (ORIGIN_TIER_FRAME_Y+PADDING)
#define WIDTH_LIST_BOX ((((WIDTH_TIER_FRAME+8)-PADDING*3)/2))
#define HEIGHT_LIST_BOX ((HEIGHT_TIER_FRAME+4)-PADDING*2)
// info box properties -------------------------------------
#define ORIGIN_INFO_BOX_X (ORIGIN_TIER_FRAME_X+((WIDTH_TIER_FRAME+4+PADDING)/2))
#define ORIGIN_INFO_BOX_Y (ORIGIN_TIER_FRAME_Y+38)
#define WIDTH_INFO_BOX (((WIDTH_TIER_FRAME+4)-PADDING*3)/2)
#define HEIGHT_INFO_BOX 296
#include "ui_mp/popupstyle.inc"
#include "ui/choices_setup_popmenu.menu"
// to be macro menu
menuDef {
name "popup_tier"
visible 0
fullscreen 0
rect 0 0 640 480 0 0
focusColor COLOR_FOCUSED
style WINDOW_STYLE_FILLED
popup
onESC { play "mouse_click"; close "popup_tier" }
onOpen {
exec "set ui_hide_desc 1";
focusFirst; }
onClose{
exec "set ui_hide_desc 0";
}
//=================== main frame ==================
/*macro ex: PREPROC_SHADER_DRAW_ADV( px, py, pw, ph, porigin, pshader, pcolor, pborder, pbordersize, pbordercolor ) */
/*mainframe PREPROC_SHADER_DRAW( RECT_TIER_FRAME, 2 2, "white", 0.25 0.25 0.27 1, 0, 0, 0 0 0 0 ) */
/*mainframe*/ PREPROC_SHADER_DRAW( RECT_TIER_FRAME, 0 0, "white", COLOR_TIER_FRAME, BORDER_TIER_FRAME, BORDER_SIZE_TIER_FRAME, BORDER_COLOR_TIER_FRAME )
/*mainframe*/ PREPROC_SHADER_DRAW( RECT_TIER_FRAME, 0 0, "line_horizontal", 0.267 0.271 0.278 1, 0, 0, 1 1 1 1 )
/*listbox*/ PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X, ORIGIN_LIST_BOX_Y, WIDTH_LIST_BOX, HEIGHT_LIST_BOX, "gradient_center", 0 0 0 0.88, WINDOW_BORDER_SUNKEN, BORDER_SIZE_TIER_FRAME, BORDER_COLOR_TIER_FRAME )
/*infobox*/ PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X, ORIGIN_INFO_BOX_Y, WIDTH_INFO_BOX, HEIGHT_INFO_BOX, "gradient_center", 0 0 0 0.55, WINDOW_BORDER_SUNKEN, BORDER_SIZE_TIER_FRAME, BORDER_COLOR_TIER_FRAME )
/*title*/ PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X, ORIGIN_INFO_BOX_Y-2, WIDTH_INFO_BOX, 40, exp text( "@"+tablelookup("mp/challengeTable_coop.csv",0,dvarString( ui_tier_num ),2) ), TEXTSIZE_DEFAULT, 0, -6, ITEM_ALIGN_CENTER, LABEL_TEXT_COLOR )
// ------ CHALLENGE ITEM NAME ------
#define PQ_NAME_IDX(pslot_s) \
int( tablelookup( dvarString(ui_table_name), 1, pslot_s, 0 ) )
#define PQ_NAME_STAT_VALUE(pslot_s) \
stat( int( tablelookup( dvarString(ui_table_name), 1, pslot_s, 2 ) ) )
// capped between 1 and 3
#define PQ_NAME_LEVEL(pslot_s) \
int( min( int( tablelookup( dvarString(ui_table_name), 1, pslot_s, 6 ) ), max( 1, PQ_NAME_STAT_VALUE(pslot_s) ) ) )
#define PQ_NAME_STRING(pslot_s) \
string( PQ_NAME_IDX(pslot_s) + PQ_NAME_LEVEL(pslot_s) - 1 )
#define PQ_NAME(pslot_s) \
"@"+tablelookup( dvarString(ui_table_name), 0, PQ_NAME_STRING(pslot_s), 8 )
// ------ PROGRESS BAR WDITH ------
#define PQ_RAW(preturn) \
tablelookup( dvarString(ui_table_name), 0, PQ_NAME_STRING(dvarString(ui_table_slot)), preturn )
#define PQ_RAW2(pslot_s) \
tablelookup( dvarString(ui_table_name), 0, PQ_NAME_STRING(pslot_s), 4 )
#define PQ_RAW_LEVEL_IRRELEVANT(preturn) \
tablelookup( dvarString(ui_table_name), 1, dvarString(ui_table_slot), preturn )
#define PROGRESS_BAR_PROGRESS_STATDATA(pslot_s) \
stat( int( tablelookup( dvarString(ui_table_name), 1, pslot_s, 3 ) ) )
#define PROGRESS_BAR_WIDTH( pslot_s ) \
min( PROGRESS_BAR_PROGRESS_STATDATA(pslot_s) / int( PQ_RAW2(pslot_s) ), 1 )
// ------ VISIBLE WHEN ------
#define CHALLENGE_COMPLETE_RAW( ptablename, ptableslot ) \
visible when( stat( int( tablelookup( ptablename, 1, ptableslot, 2 ) ) ) == 255 )
#define CHALLENGE_COMPLETE CHALLENGE_COMPLETE_RAW( dvarString(ui_table_name), dvarString(ui_table_slot) )
#define CHALLENGE_COMPLETE_S(pslot_s) CHALLENGE_COMPLETE_RAW( dvarString(ui_table_name), pslot_s )
#define CHALLENGE_INCOMPLETE( ptablename, ptableslot ) \
( stat( int( tablelookup( ptablename, 1, ptableslot, 2 ) ) ) != 255 )
#define VIS_WHEN_CHALLENGE_INPROGRESS( ptablename, ptableslot ) \
visible when( ( tablelookup( ptablename, 1, ptableslot, 2 ) != "" ) && ( stat( int( tablelookup( ptablename, 1, ptableslot, 2 ) ) ) > 0 ) && CHALLENGE_INCOMPLETE( ptablename, ptableslot ) )
#define VIS_WHEN_INPROGRESS VIS_WHEN_CHALLENGE_INPROGRESS( dvarString(ui_table_name), dvarString(ui_table_slot) )
#define VIS_WHEN_INPROGRESS_S(pslot_s) VIS_WHEN_CHALLENGE_INPROGRESS( dvarString(ui_table_name), pslot_s )
// ------ CHALLENGE ITEMS ------
#define LIST_ITEM_HEIGHT 14
#define LIST_ITEM_COLOR 0.7 0.75 0.75 0.8
#define LIST_ITEM_COLOR_LOCKED 0.4 0.45 0.45 0.8
#define PREPROC_LIST_ITEM( pslot, pslot_s ) \
itemDef { \
type ITEM_TYPE_BUTTON \
exp rect X( ORIGIN_LIST_BOX_X+10 ) \
exp rect Y( ORIGIN_LIST_BOX_Y+4+(pslot-1)*(LIST_ITEM_HEIGHT+2) ) \
exp rect W( WIDTH_LIST_BOX-58 ) \
exp rect H( LIST_ITEM_HEIGHT ) \
forecolor 1 1 0.5 1 \
visible when( tablelookup(dvarString(ui_table_name),1,pslot_s,2)!="" ) \
onFocus { play "mouse_over"; \
execnow "set ui_table_slot "pslot_s } \
} \
/* item bg box */ PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+8, ORIGIN_LIST_BOX_Y+4+(pslot-1)*(LIST_ITEM_HEIGHT+2), WIDTH_LIST_BOX-58-(LIST_ITEM_HEIGHT/4), LIST_ITEM_HEIGHT, "menu_white_line", 0.588 0.660 0.672 0.1, 0, 1, 1 1 1 0.25 ) \
/* item bg box edge */ /* PREPROC_SHADER_DRAW_ADV( (ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-50)-(LIST_ITEM_HEIGHT/4), ORIGIN_LIST_BOX_Y+4+(pslot-1)*(LIST_ITEM_HEIGHT+2), LIST_ITEM_HEIGHT/4, LIST_ITEM_HEIGHT, "button_highlight_end", 0.8 0.85 0.95 0.1, 0, 1, 1 1 1 0.25 ) */ \
/* bar bg box */ PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-46, ORIGIN_LIST_BOX_Y+5+(pslot-1)*(LIST_ITEM_HEIGHT+2), 36, LIST_ITEM_HEIGHT-2, "white", 0.705 0.754 0.805 0.1, 0, 0, 0.8 0.85 0.95 0.25 ) \
/* progress bar */ PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-46, ORIGIN_LIST_BOX_Y+5+(pslot-1)*(LIST_ITEM_HEIGHT+2), 36*(PROGRESS_BAR_WIDTH(pslot_s)), LIST_ITEM_HEIGHT-2, "menu_white_line", 0.667 0.612 0.373 1, 0, 1, 1 0.9 0.5 0.6 ) \
/* complete */ PREPROC_TEXT_DRAW_ADV( ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-49, ORIGIN_LIST_BOX_Y+3+(pslot)*(LIST_ITEM_HEIGHT+2)-1, 40, LIST_ITEM_HEIGHT, exp text( "@CHALLENGE_DONE" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_CENTER, LIST_ITEM_COLOR_LOCKED CHALLENGE_COMPLETE_S(pslot_s) ) \
/* item name */ PREPROC_TEXT_DRAW_ADV( ORIGIN_LIST_BOX_X+10, ORIGIN_LIST_BOX_Y+2+(pslot)*(LIST_ITEM_HEIGHT+2), WIDTH_LIST_BOX-6, LIST_ITEM_HEIGHT, exp text(PQ_NAME(pslot_s)), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, LIST_ITEM_COLOR ) \
// ------------ info box content display --------------
#define PQ_DESC "@"+PQ_RAW( 9 )
#define PQ_NAME2 "@"+PQ_RAW( 8 )
#define PQ_DESC_UNLOCK PQ_RAW( 10 )
#define PQ_UNLOCKS "@"+PQ_RAW( 11 )
#define PQ_STAT stat( int( PQ_RAW_LEVEL_IRRELEVANT(3) ) )
#define PQ_TARGET PQ_RAW( 4 )
#define PQ_TARGET_SCALE PQ_RAW_LEVEL_IRRELEVANT(15)
// sin cycle for animation of the hightlighting bars
#define F_HEIGHT_OFFSET ((1- ((8+sin(milliseconds()/80))/8) )/2)*LIST_ITEM_HEIGHT
#define F_HEIGHT ((8+sin(milliseconds()/80))/8)*LIST_ITEM_HEIGHT
/* highlight */
//PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+8, ORIGIN_LIST_BOX_Y+4+(dvarint(ui_table_slot)-1)*(LIST_ITEM_HEIGHT+2), WIDTH_LIST_BOX-58-(LIST_ITEM_HEIGHT/4), LIST_ITEM_HEIGHT,"gradient_fadein", 0.8 0.85 0.95 0.25, 0, 1, 1 1 1 0.65 )
//PREPROC_SHADER_DRAW_ADV( (ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-50)-(LIST_ITEM_HEIGHT/4), ORIGIN_LIST_BOX_Y+4+(dvarint(ui_table_slot)-1)*(LIST_ITEM_HEIGHT+2), LIST_ITEM_HEIGHT/4, LIST_ITEM_HEIGHT,"button_highlight_end", 0.8 0.85 0.95 0.25, 0, 1, 1 1 1 0.65 )
//PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+4, ORIGIN_LIST_BOX_Y+4+(dvarint(ui_table_slot)-1)*(LIST_ITEM_HEIGHT+2)+F_HEIGHT_OFFSET, 2, F_HEIGHT,"white", 0.55 1 0.55 0.8, 0, 1, 1 1 1 0.65 )
//PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+WIDTH_LIST_BOX-6, ORIGIN_LIST_BOX_Y+4+(dvarint(ui_table_slot)-1)*(LIST_ITEM_HEIGHT+2)+F_HEIGHT_OFFSET, 2, F_HEIGHT,"white", 0.55 1 0.55 0.8, 0, 1, 1 1 1 0.65 )
// background bar
//PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+2, WIDTH_INFO_BOX-4, 22,"white", 0.65 0.7 0.8 0.2, 0, 1, 0 0 0 0 )
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+24, WIDTH_INFO_BOX-4, 2,"white", 0 0 0 0.35, 0, 1, 0 0 0 0 )
PREPROC_GRADIENT_DRAW_ALIGNED( (ORIGIN_INFO_BOX_X+2), (ORIGIN_INFO_BOX_Y+2), (WIDTH_INFO_BOX-4), 22, 0, 0, 0 0, "menu_lobby_title_back", .6 .6 .6 .3 )
// name
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+6, ORIGIN_INFO_BOX_Y+20, WIDTH_INFO_BOX-8, 20, exp text( PQ_NAME2 ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_INFO_YELLOW autowrapped )
// desc
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+6, ORIGIN_INFO_BOX_Y+44, WIDTH_INFO_BOX-8, 20, exp text( PQ_DESC ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, LIST_ITEM_COLOR autowrapped )
// desc 2
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+104, WIDTH_INFO_BOX-4, 2,"white", 0.75 0.8 0.9 0.2, 0, 1, 0 0 0 0 )
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+102, WIDTH_INFO_BOX-4, 2,"white", 0 0 0 0.35, 0, 1, 0 0 0 0 )
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+6, ORIGIN_INFO_BOX_Y+124, WIDTH_INFO_BOX-8, 20, exp text( "@MENU_XP_REWARD" ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, LIST_ITEM_COLOR autowrapped )
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+90, ORIGIN_INFO_BOX_Y+124, WIDTH_INFO_BOX-8, 20, exp text( PQ_DESC_UNLOCK ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, LIST_ITEM_COLOR autowrapped )
// unlock desc
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+174, WIDTH_INFO_BOX-4, 2,"white", 0.75 0.8 0.9 0.2, 0, 1, 0 0 0 0 )
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+172, WIDTH_INFO_BOX-4, 2,"white", 0 0 0 0.35, 0, 1, 0 0 0 0 )
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+6, ORIGIN_INFO_BOX_Y+194, WIDTH_INFO_BOX-8, 20, exp text( PQ_UNLOCKS ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, LIST_ITEM_COLOR autowrapped )
// progress
PREPROC_SHADER_DRAW_ADV( ORIGIN_INFO_BOX_X+2, ORIGIN_INFO_BOX_Y+2, (ORIGIN_INFO_BOX_X-67)*(PROGRESS_BAR_WIDTH(dvarString(ui_table_slot))), 22, "gradient_fadein", 0.8 0.8 0.825 0.175, 0, 1, 0.9 0.95 1 0.25 VIS_WHEN_INPROGRESS )
// progress in text
PREPROC_TEXT_DRAW_ADV( ORIGIN_INFO_BOX_X+43, ORIGIN_INFO_BOX_Y+20, WIDTH_INFO_BOX-52, 20, exp text( int(PQ_STAT / PQ_TARGET_SCALE) + "/" + int(PQ_TARGET / PQ_TARGET_SCALE) ), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_RIGHT, LIST_ITEM_COLOR autowrapped )
PREPROC_LIST_ITEM( 1, "1" )
PREPROC_LIST_ITEM( 2, "2" )
PREPROC_LIST_ITEM( 3, "3" )
PREPROC_LIST_ITEM( 4, "4" )
PREPROC_LIST_ITEM( 5, "5" )
PREPROC_LIST_ITEM( 6, "6" )
PREPROC_LIST_ITEM( 7, "7" )
PREPROC_LIST_ITEM( 8, "8" )
PREPROC_LIST_ITEM( 9, "9" )
PREPROC_LIST_ITEM( 10, "10" )
PREPROC_LIST_ITEM( 11, "11" )
PREPROC_LIST_ITEM( 12, "12" )
PREPROC_LIST_ITEM( 13, "13" )
PREPROC_LIST_ITEM( 14, "14" )
PREPROC_LIST_ITEM( 15, "15" )
PREPROC_LIST_ITEM( 16, "16" )
PREPROC_LIST_ITEM( 17, "17" )
PREPROC_LIST_ITEM( 18, "18" )
PREPROC_LIST_ITEM( 19, "19" )
PREPROC_LIST_ITEM( 20, "20" )
/* highlight */
PREPROC_SHADER_DRAW_ADV( ORIGIN_LIST_BOX_X+8, ORIGIN_LIST_BOX_Y+4+(dvarint(ui_table_slot)-1)*(LIST_ITEM_HEIGHT+2), WIDTH_LIST_BOX-58-(LIST_ITEM_HEIGHT/4), LIST_ITEM_HEIGHT,"menu_button_backing_highlight", HIGHLIGHT_COLOR, 0, 1, 1 1 1 0.65 )
/* item name focused */
PREPROC_TEXT_DRAW_ADV( ORIGIN_LIST_BOX_X+10, ORIGIN_LIST_BOX_Y+2+(dvarint(ui_table_slot))*(LIST_ITEM_HEIGHT+2), WIDTH_LIST_BOX-6, LIST_ITEM_HEIGHT, exp text(PQ_NAME(dvarString(ui_table_slot))), TEXTSIZE_SMALL, 0, 0, ITEM_ALIGN_LEFT, COLOR_FOCUSED )
#ifdef PC
itemDef
{
name back
text "@MENU_BACK"
type 1
style WINDOW_STYLE_FILLED
textstyle ITEM_TEXTSTYLE_SHADOWED
rect -250 -26 40 20 HORIZONTAL_ALIGN_CENTER VERTICAL_ALIGN_BOTTOM
textfont UI_FONT_NORMAL
textalign ITEM_ALIGN_LEFT
textscale TEXTSIZE_SMALL
textaligny 18
visible 1
mouseEnter { play "mouse_over"; }
action
{
play "mouse_click";
close self;
}
}
#endif
}
}