cod5-sdk/raw/techniques/lp_sun_b0c0d0_dtex_sm3_clrdtl_specdtl.tech
2008-11-20 00:00:00 +00:00

27 lines
643 B
Text

{
stateMap "premulalpha";
vertexShader 3.0 "lp_sun_tc0_dtex_sm3_clrdtl_specdtl.hlsl"
{
}
pixelShader 3.0 "lp_sun_b0c0d0_sm3_clrdtl_specdtl.hlsl"
{
colorMapSampler = material.colorMap;
detailMapSampler = material.detailMap;
detailScale = material.detailScale;
colorDetailScale = material.colorDetailScale;
colorDetailMapSampler = material.colorDetailMap;
specDetailScale = material.specDetailScale;
specDetailMapSampler = material.specularDetailMap;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
}