30 lines
788 B
Text
30 lines
788 B
Text
{
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stateMap "premulalpha";
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vertexShader 3.0 "lp_i_s_tc0_nc_dtex_sm3_eyeball1.hlsl"
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{
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}
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pixelShader 3.0 "lp_i_b0c0d0s0_nc_sm3_eyeball1.hlsl"
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{
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colorMapSampler = material.colorMap;
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detailMapSampler = material.detailMap;
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detailScale = material.detailScale;
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specularMapSampler = material.specularMap;
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envMapParms = material.envMapParms;
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eyeballGlossScale = material.eyeballGlossScale;
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eyeballEyeScale = material.eyeballEyeScale;
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eyeballEyeCenter = material.eyeballEyeCenter;
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eyeballGlossMap_Sampler = material.eyeballGlossMap;
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eyeballSphereMap_Sampler = material.eyeballSphereMap;
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}
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vertex.position = code.position;
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vertex.normal = code.normal;
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vertex.texcoord[0] = code.texcoord[0];
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vertex.texcoord[3] = code.texcoord[1];
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}
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