cod5-sdk/raw/techniques/lm_t0c0n0t1c1n1_fade_nc_sm3_sco.tech
2008-11-20 00:00:00 +00:00

29 lines
679 B
Text

{
stateMap "blend";
vertexShader 3.0 "lm_tc0n0_tc1n1_fade_nc_sm3_sco.hlsl"
{
}
pixelShader 3.0 "lm_t0c0n0t1c1n1_fade_nc_sm3_sco.hlsl"
{
colorMapSampler = material.colorMap;
colorTint = material.colorTint;
normalMapSampler = material.normalMap;
colorMapSampler1 = material.colorMap1;
colorTint1 = material.colorTint1;
normalMapSampler1 = material.normalMap1;
}
vertex.position = code.position;
vertex.normal = code.normal;
vertex.color[0] = code.color;
vertex.texcoord[0] = code.texcoord[0];
vertex.texcoord[3] = code.texcoord[1];
vertex.texcoord[5] = code.normalTransform[0];
vertex.blendweight = code.blendweight;
}