cod5-sdk/raw/statemaps/premulalpha.sm
2008-11-20 00:00:00 +00:00

68 lines
832 B
Text

alphaTest
{
mtlAlphaTest == Always && mtlBlendOp == Add && mtlSrcBlend == SrcAlpha && mtlDestBlend == InvSrcAlpha:
mtlAlphaTest == Always && mtlBlendOp == Add && mtlSrcBlend == SrcAlpha && mtlDestBlend == One:
GT0;
default:
passthrough;
}
blendFunc
{
default:
Add, One, InvSrcAlpha;
}
separateAlphaBlendFunc
{
mtlBlendOp == Disable:
Disable, One, Zero;
default:
Add, InvDestAlpha, One;
}
cullFace
{
default:
passthrough;
}
depthTest
{
default:
passthrough;
}
depthWrite
{
mtlBlendOp == Disable:
Enable;
default:
passthrough;
}
colorWrite
{
mtlPolygonOffset == 0:
Enable, Enable;
default:
Enable, Enable;
}
polygonOffset
{
default:
passthrough;
}
stencil
{
default:
passthrough;
}
wireframe
{
default:
Disable;
}