cod5-sdk/raw/statemaps/depth2d.sm

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alphaTest
{
mtlAlphaTest == Always && mtlBlendOp == Add && mtlSrcBlend == SrcAlpha && mtlDestBlend == InvSrcAlpha:
mtlAlphaTest == Always && mtlBlendOp == Add && mtlSrcBlend == SrcAlpha && mtlDestBlend == One:
GT0;
default:
passthrough;
}
blendFunc
{
default:
passthrough;
}
separateAlphaBlendFunc
{
mtlBlendOp == Disable:
Disable, One, Zero;
default:
Add, InvDestAlpha, One;
}
cullFace
{
default:
passthrough;
}
depthTest
{
default:
Always;
}
depthWrite
{
default:
Enable;
}
colorWrite
{
mtlPolygonOffset == 0:
Enable, Enable;
default:
Enable, Enable;
}
polygonOffset
{
default:
0;
}
stencil
{
default:
Disable,
Always, Keep, Keep, Keep,
Always, Keep, Keep, Keep;
}
wireframe
{
default:
Disable;
}