cod5-sdk/raw/statemaps/build_shadowmap.sm

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alphaTest
{
default:
Always;
}
blendFunc
{
default:
Disable, One, Zero;
}
separateAlphaBlendFunc
{
default:
Disable, One, Zero;
}
cullFace
{
mtlCullFace == Back:
Front;
mtlCullFace == None:
None;
mtlCullFace == Front:
Back;
}
depthTest
{
default:
passthrough;
}
depthWrite
{
default:
Enable;
}
colorWrite
{
default:
Enable, Enable;
}
polygonOffset
{
default:
passthrough;
}
stencil
{
default:
passthrough;
}
wireframe
{
default:
Disable;
}