cod5-sdk/raw/phys_collmaps/static_okinawa_palacepot.map

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 12 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) clip 64 64 4 0 0 0 lightmap_gray 16384 16384 4 0 0 0
( -13 -8 13 ) ( -13 8 13 ) ( 11 8 13 ) clip 64 64 4 0 0 0 lightmap_gray 16384 16384 4 0 0 0
( -12 -13 2 ) ( 12 -13 2 ) ( 12 -13 -14 ) clip 64 64 4 4 0 0 lightmap_gray 16384 16384 4 4 0 0
( 12 -8 4 ) ( 12 8 4 ) ( 12 8 -12 ) clip 64 64 0 4 0 0 lightmap_gray 16384 16384 0 4 0 0
( 12 12 3 ) ( -12 12 3 ) ( -12 12 -13 ) clip 64 64 4 4 0 0 lightmap_gray 16384 16384 4 4 0 0
( -12 8 4 ) ( -12 -8 4 ) ( -12 -8 -12 ) clip 64 64 0 4 0 0 lightmap_gray 16384 16384 0 4 0 0
}
// brush 1
{
( 12 8 -12 ) ( -12 8 -12 ) ( -12 -8 -12 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 4 0 0 0
( -13 -8 13 ) ( -13 8 13 ) ( 11 8 13 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 4 0 0 0
( -12 -13 2 ) ( 12 -13 2 ) ( 12 -13 -14 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 4 4 0 0
( 12 -8 4 ) ( 12 8 4 ) ( 12 8 -12 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 4 0 0
( 12 12 3 ) ( -12 12 3 ) ( -12 12 -13 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 4 4 0 0
( -12 8 4 ) ( -12 -8 4 ) ( -12 -8 -12 ) physics_geometry 64 64 0 0 0 0 lightmap_gray 16384 16384 0 4 0 0
}
}
// entity 1
{
"angles" "0 0 0"
"physpreset" "rubble_chunk_heavy"
"origin" "0.0 0.0 0.0"
"model" "static_okinawa_palacepot"
"classname" "dyn_model"
}