cod5-sdk/raw/phys_collmaps/dest_merchantship_rear_deck...

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 4.1845956 123 -227.21434 ) ( -15.787999 123 -226.1676 ) ( -15.73566 -121 -225.16898 ) clip 63.912308 64 56.139656 0 0 -0.0002148007 lightmap_gray 16361.551 16384 56.139656 0 0 -0.0002148007
( 4.6752629 2 164.29659 ) ( 24.647854 2 163.24982 ) ( 27.787998 -122 223.1676 ) clip 63.91227 64 76.627213 0 0 -0.025358507 lightmap_gray 16361.541 16384 76.627213 0 0 -0.025358507
( 4.2369328 -121 -226.21568 ) ( -15.73566 -121 -225.16898 ) ( 7.8154049 -122 224.21434 ) clip 64 64 68.070274 -23.316097 -3 0 lightmap_gray 16384 16384 68.070274 -23.316097 -3 0
( 22.711433 -170 126.30055 ) ( 22.711433 119 126.30055 ) ( 11.877943 119 -80.415764 ) clip 64 63.912292 0 -22.443069 0 0 lightmap_gray 16384 16361.547 0 -22.443069 0 0
( -15.787999 123 -226.1676 ) ( 4.1845956 123 -227.21434 ) ( 24.647854 2 163.24982 ) clip 64 64 68.070267 -23.316065 -3 0 lightmap_gray 16384 16384 68.070267 -23.316065 -3 0
( 3.3668702 119 139.33084 ) ( 3.3668702 -170 139.33084 ) ( -7.466619 -170 -67.38549 ) clip 64 63.912292 0 -23.489801 0 0 lightmap_gray 16384 16361.547 0 -23.489801 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "dest_merchantship_rear_deck08_dmg1"
"classname" "misc_model"
}