cod5-sdk/raw/phys_collmaps/com_widescreen_monitor_3.map

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -11.5 -5 9.5 ) ( 11.5 -5 9.5 ) ( 11.5 5 9.5 ) aa_default 64 64 -6.5 3 0 0 lightmap_gray 16384 16384 -6.5 3 0 0
( 11.5 -5 1 ) ( -11.5 -5 1 ) ( -11.5 3.5 32 ) aa_default 64 64 -6.5 0 0 0 lightmap_gray 16384 16384 -6.5 0 0 0
( 11.5 5 28 ) ( -11.5 5 28 ) ( -11.5 5 1 ) aa_default 64 64 -6.5 -1 0 0 lightmap_gray 16384 16384 -6.5 -1 0 0
( 11.5 3.5 32 ) ( -11.5 3.5 32 ) ( -11.5 5 31.5 ) aa_default 64 64 -6.5 3 0 0 lightmap_gray 16384 16384 -6.5 3 0 0
( 11.5 -12.5 16 ) ( 11.5 6.5 16 ) ( 11.5 6.5 1 ) aa_default 64 64 -3 -1 0 0 lightmap_gray 16384 16384 -3 -1 0 0
( -11.5 10.5 27 ) ( -11.5 10.5 23.5 ) ( -11.5 42.5 27 ) aa_default 64 64 -3 -1 0 0 lightmap_gray 16384 16384 -3 -1 0 0
}
// brush 1
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 6.250000 11.000000 3.500000 1.250000 10.000000
}
}
// brush 2
{
physics_box
{
1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 1.000000 0.000000 1.750000 0.500000 11.500000 6.250000 0.500000
}
}
}