cod5-sdk/raw/phys_collmaps/com_pan_metal.map

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
physics_cylinder
{
0.000000 0.000000 1.000000 -0.000000 -0.000000 1.250000 2.500000 4.949651
}
}
// brush 1
{
( 5 18 6 ) ( -5 18 6 ) ( -5 5.5 1.5 ) aa_default 64 59.949661 0 -0.9906137 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 5 2.5 ) ( -5 17.5 7 ) ( 5 17.5 7 ) aa_default 64 59.949688 0 -0.46637118 0 0 lightmap_gray 16384 16384 0 0 0 0
( -5 5 2.5 ) ( 5 5 2.5 ) ( 5 5.5 1.5 ) aa_default 64 59.949753 0 3.411902 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1 4.5 2.5 ) ( 1 17 7 ) ( 1 17.5 6 ) aa_default 64 64 0.76170319 5.7961626 20.5 0 lightmap_gray 16384 16384 0 0 0 0
( 5 17.5 7 ) ( -5 17.5 7 ) ( -5 18 6 ) aa_default 64 59.949566 0 -1.140929 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1 17.5 7 ) ( -1 5 2.5 ) ( -1 5.5 1.5 ) aa_default 64 64 0.76169938 5.7961736 20.5 0 lightmap_gray 16384 16384 0 0 0 0
}
}