cod5-sdk/raw/phys_collmaps/char_jap_impinf_body4_g_lle...

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 28.168161 -2 -2.5 ) ( 28.168161 2 -2.5 ) ( 6.1681614 5 -4 ) clip_full 64 64 -4.8318386 0 0 0 lightmap_gray 16384 16384 -4.8318386 0 0 0
( 28.168161 2 0.5 ) ( 28.168161 -2 0.5 ) ( 7.1681614 -2 3 ) clip_full 64 64 -4.8318386 0 0 0 lightmap_gray 16384 16384 -4.8318386 0 0 0
( 7.1681614 -2 4 ) ( 28.668161 -2 4 ) ( 28.668161 -2 -4.5 ) clip_full 64 64 -4.8318386 0 0 0 lightmap_gray 16384 16384 -4.8318386 0 0 0
( 21.449356 4.8864059 0 ) ( 21.449356 4.8864059 -8 ) ( 21.629501 -0.22517997 -8 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 15.594673 5.1115856 -8 ) ( 15.594673 5.1115856 0 ) ( 7.7748203 0 0 ) clip_full 64 64 -4.8318386 0 0 0 lightmap_gray 16384 16384 -4.8318386 0 0 0
( 6.1681614 5 -4.5 ) ( 6.1681614 5 4 ) ( 7.1681614 -2 4 ) clip_full 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "char_jap_impinf_body4_g_llegspawn"
"classname" "misc_model"
}