cod5-sdk/raw/maps/mp/mp_bgate_fx.gsc
2009-09-18 00:00:00 +00:00

75 lines
No EOL
4.9 KiB
Text

#include maps\mp\_utility;
main()
{
maps\mp\createart\mp_bgate_art::main();
precacheFX();
spawnFX();
}
precacheFX()
{
level._effect["mp_fire_static_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
level._effect["mp_fire_rubble_md_smk"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_md_smk");
level._effect["mp_fire_rubble_detail_grp"] = loadfx("maps/mp_maps/fx_mp_fire_rubble_detail_grp");
level._effect["mp_fire_column_xsm"] = loadfx("maps/mp_maps/fx_mp_fire_column_xsm");
// level._effect["mp_fire_column_sm"] = loadfx("maps/mp_maps/fx_mp_fire_column_sm");
level._effect["mp_fire_dlight"] = loadfx("maps/mp_maps/fx_mp_fire_dlight");
level._effect["mp_fire_dlight_sm"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_sm");
level._effect["mp_fire_dlight_orange"] = loadfx("maps/mp_maps/fx_mp_fire_dlight_orange");
level._effect["mp_barrel_fire"] = loadfx("maps/mp_maps/fx_mp_barrel_fire");
level._effect["mp_fire_150x150_tall_distant"] = loadfx("maps/mp_maps/fx_mp_fire_150x150_tall_distant");
level._effect["mp_fire_150x600_tall_distant"] = loadfx("maps/mp_maps/fx_mp_fire_150x600_tall_distant");
level._effect["mp_embers_patch"] = loadfx("maps/mp_maps/fx_mp_embers_patch");
level._effect["mp_roof_ash_embers"] = loadfx("maps/mp_maps/fx_mp_roof_ash_embers");
level._effect["mp_ray_light_sm"] = loadfx("env/light/fx_light_godray_overcast_sm");
// level._effect["mp_ray_light_md"] = loadfx("maps/mp_maps/fx_mp_ray_overcast_md");
// level._effect["mp_ray_light_md_a"] = loadfx("maps/mp_maps/fx_mp_ray_overcast_md_a");
// level._effect["mp_ray_light_lg"] = loadfx("env/light/fx_light_godray_overcast_lg");
level._effect["light_godray_overcast_xsm"] = loadfx("env/light/fx_light_godray_overcast_xsm");
level._effect["mp_smoke_plume_med_wide"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_wide");
level._effect["mp_smoke_plume_med_slow_def"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_med_slow_def");
level._effect["mp_smoke_plume_lg"] = loadfx("maps/mp_maps/fx_mp_smoke_plume_lg");
level._effect["mp_smoke_crater"] = loadfx("maps/mp_maps/fx_mp_smoke_crater");
level._effect["mp_electric_sparks"] = loadfx("maps/mp_maps/fx_mp_electric_sparks_dlight");
// level._effect["mp_light_distant"] = loadfx("maps/mp_maps/fx_mp_light_distant");
level._effect["mp_water_drips_hvy_long"] = loadfx("maps/mp_maps/fx_mp_water_drips_hvy_long");
level._effect["mp_insect_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
level._effect["mp_dust_motes"] = loadfx("maps/mp_maps/fx_mp_ray_motes_lg");
level._effect["mp_dust_motes_md"] = loadfx("maps/mp_maps/fx_mp_ray_motes_md");
level._effect["mp_dust_falling_fx_runner"] = loadfx("maps/mp_maps/fx_mp_dust_falling_fx_runner");
level._effect["mp_dust_spill_far_runner"] = loadfx("maps/mp_maps/fx_mp_dust_spill_far_runner");
level._effect["mp_smoke_brush_smolder_sm"] = loadfx("maps/mp_maps/fx_mp_smoke_brush_smolder_sm");
level._effect["mp_smoke_sm_slow"] = loadfx("maps/mp_maps/fx_mp_smoke_sm_slow");
level._effect["mp_light_lamp"] = loadfx("maps/mp_maps/fx_mp_light_lamp");
level._effect["mp_light_lamp_no_eo"] = loadfx("maps/mp_maps/fx_mp_light_lamp_no_eo");
level._effect["mp_light_bulb_sm_no_eo"] = loadfx("maps/mp_maps/fx_mp_light_bulb_sm_no_eo");
level._effect["mp_light_glow_lantern"] = loadfx("maps/mp_maps/fx_mp_light_glow_lantern");
level._effect["mp_light_bulb_flicker"] = loadfx("maps/mp_maps/fx_mp_light_bulb_flicker");
level._effect["mp_battlesmoke_small"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_brown_thick_small_area");
level._effect["mp_elec_wire_spark_lg"] = loadfx("maps/mp_maps/fx_mp_elec_wire_spark_lg");
level._effect["mp_battlesmoke_thick_large_area"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_large_area");
level._effect["mp_fog_low_brown"] = loadfx("maps/mp_maps/fx_mp_fog_low_brown");
level._effect["mp_fog_low_yellow"] = loadfx("maps/mp_maps/fx_mp_fog_low_yellow");
// level._effect["mp_blowing_dust_yellow"] = loadfx("maps/mp_maps/fx_mp_blowing_dust_yellow");
level._effect["mp_pipe_cloud"] = loadfx("maps/mp_maps/fx_mp_pipe_cloud");
level._effect["mp_water_drips_rust"] = loadfx("maps/mp_maps/fx_mp_water_drips_rust");
level._effect["mp_flak_field"] = loadfx("maps/mp_maps/fx_mp_flak_field");
level._effect["mp_flak_field_flash"] = loadfx("maps/mp_maps/fx_mp_flak_field_flash");
level._effect["tracers_flak88_amb"] = loadfx("maps/ber3/fx_tracers_flak88_amb");
level._effect["mp_ash_and_embers"] = loadfx("maps/mp_maps/fx_mp_ash_falling_large");
level._effect["mp_ash_only"] = loadfx("maps/mp_maps/fx_mp_ash_only_large");
}
spawnFX()
{
maps\mp\createfx\mp_bgate_fx::main();
}