56 lines
No EOL
3.1 KiB
Text
56 lines
No EOL
3.1 KiB
Text
#include maps\mp\_utility;
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main()
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{
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maps\mp\createart\mp_airfield_art::main();
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precacheFX();
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spawnFX();
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}
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precacheFX()
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{
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level._effect["mortar_point"] = loadfx("explosions/fx_mortarExp_dirt_airfield");
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level._effectType["mortar_point"] = "mortar"; // "mortar", "bomb" or "artillery"
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level._effect["mortar_sw_hills"] = loadfx("maps/ber1/fx_exp_katyusha_barrage_far");
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level._effectType["mortar_sw_hills"] = "artillery";
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level._effect["mortar_east_hill"] = loadfx("maps/see1/fx_explosion_tank_shell_med");
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level._effectType["mortar_east_hill"] = "bomb";
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level._effect["mp_fire_small_detail"] = loadfx("maps/mp_maps/fx_mp_fire_small_detail");
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level._effect["mp_fire_small"] = loadfx("maps/mp_maps/fx_mp_fire_small");
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level._effect["mp_fire_medium"] = loadfx("maps/mp_maps/fx_mp_fire_medium");
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level._effect["mp_fire_large"] = loadfx("maps/mp_maps/fx_mp_fire_large");
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level._effect["mp_fire_tree_trunk"] = loadfx("maps/mp_maps/fx_mp_fire_tree_trunk");
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level._effect["mp_insects_swarm"] = loadfx("maps/mp_maps/fx_mp_insect_swarm");
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level._effect["mp_battlesmoke_large"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_large_area");
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level._effect["mp_battlesmoke_small"] = loadfx("maps/mp_maps/fx_mp_battlesmoke_thick_small_area");
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level._effect["mp_fog_rolling_large"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_large_area");
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level._effect["mp_fog_rolling_small"] = loadfx("maps/mp_maps/fx_mp_fog_rolling_thick_small_area");
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level._effect["mp_godray_white_large"] = loadfx("maps/mp_maps/fx_mp_godray_white_large");
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level._effect["mp_godray_white_medium"] = loadfx("maps/mp_maps/fx_mp_godray_white_medium");
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level._effect["mp_godray_white_small"] = loadfx("maps/mp_maps/fx_mp_godray_white_small");
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level._effect["mp_godray_yellow_large"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_large");
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level._effect["mp_godray_yellow_medium"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_medium");
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level._effect["mp_godray_yellow_small"] = loadfx("maps/mp_maps/fx_mp_godray_yellow_small");
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level._effect["mp_smoke_ambiance_indoor"] = loadfx("maps/mp_maps/fx_mp_smoke_ambiance_indoor");
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level._effect["mp_smoke_column_tall"] = loadfx("maps/mp_maps/fx_mp_smoke_column_tall");
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level._effect["mp_smoke_column_short"] = loadfx("maps/mp_maps/fx_mp_smoke_column_short");
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level._effect["mp_smoke_ambiance_indoor_misty"] = loadfx("maps/mp_maps/fx_mp_smoke_ambiance_indoor_misty");
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level._effect["mp_light_glow_indoor_short"] = loadfx("maps/mp_maps/fx_mp_light_glow_indoor_short");
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level._effect["mp_water_splash_small"] = loadfx("maps/mp_maps/fx_mp_water_splash_small");
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level._effect["mp_water_wake_flow"] = loadfx("maps/mp_maps/fx_mp_water_wake_flow");
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level._effect["mp_falling_leaves"] = loadfx("maps/mp_maps/fx_mp_falling_leaves_elm");
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}
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spawnFX()
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{
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if (( getdvar( "createfx" ) != "" ))
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{
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maps\mp\createfx\mp_airfield_fx::main();
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}
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} |