95 lines
2.6 KiB
Text
95 lines
2.6 KiB
Text
//
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// file: ber3_status.gsc
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// description: status output script for berlin3
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// scripter: slayback
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//
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// syntax reminders:
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// - scripter_task( name, days, percent, note )
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// - scripter_subtask( name, days, percent, note )
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// - scripter_microtask( name, days, percent, note )
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//
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// to show, change status_show dvar:
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// - status_show [scripter]/[builder]
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// - status_show off
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//
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build_status()
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{
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/#
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intro();
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atgun();
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wave();
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foyer();
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parliament();
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roof();
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#/
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}
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intro()
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{
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/#
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maps\_status::scripter_task( "intro", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 0, "Waiting on assets" );
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maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
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#/
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}
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atgun()
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{
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/#
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maps\_status::scripter_task( "atgun", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100, "PTRS turrets are haxed b/c of projectile turret and damage trigger bugs" );
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maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
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maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
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#/
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}
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wave()
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{
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/#
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maps\_status::scripter_task( "wave", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
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maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
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#/
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}
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foyer()
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{
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/#
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maps\_status::scripter_task( "foyer", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
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maps\_status::scripter_subtask( "FX", 1, 100 );
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#/
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}
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parliament()
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{
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/#
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maps\_status::scripter_task( "parliament", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
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maps\_status::scripter_subtask( "FX", 1, 0, "N/A" );
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#/
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}
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roof()
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{
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/#
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maps\_status::scripter_task( "roof", 5, 0 );
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maps\_status::scripter_subtask( "Objectives", 1, 100 );
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maps\_status::scripter_subtask( "Gameplay", 1, 100 );
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maps\_status::scripter_subtask( "IGC Camera", 1, 100 );
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maps\_status::scripter_subtask( "Animation", 1, 0, "coming soon" );
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maps\_status::scripter_subtask( "FX", 1, 0, "waiting on ashes from Barry" );
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#/
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}
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