144 lines
No EOL
5.2 KiB
Text
144 lines
No EOL
5.2 KiB
Text
//
|
|
// file: ber3_amb.gsc
|
|
// description: level ambience script for berlin3
|
|
// scripter: slayback
|
|
//
|
|
#include maps\_utility;
|
|
#include maps\_ambientpackage;
|
|
#include maps\_music;
|
|
|
|
main()
|
|
{
|
|
//************************************************************************************************
|
|
// Ambient Packages
|
|
//************************************************************************************************
|
|
|
|
//declare an ambientpackage, and populate it with elements
|
|
//mandatory parameters are <package name>, <alias name>, <spawnMin>, <spawnMax>
|
|
//followed by optional parameters <distMin>, <distMax>, <angleMin>, <angleMax>
|
|
|
|
//***************
|
|
//Ber3_Outdoors
|
|
//***************
|
|
|
|
declareAmbientPackage( "ber3_outdoors_pkg" );
|
|
|
|
//addAmbientElement( "ber3_outdoors_pkg", "amb_stone_small", 10, 20, 100, 500);
|
|
//addAmbientElement( "ber3_outdoors_pkg", "amb_stone_med", 10, 20, 100,500);
|
|
//addAmbientElement( "ber3_outdoors_pkg", "bomb_far", 2, 15, 10, 200 );
|
|
|
|
//***************
|
|
//Ber3_Building_Interrior
|
|
//***************
|
|
|
|
declareAmbientPackage( "ber3_stone_room_pkg" );
|
|
|
|
//addAmbientElement( "ber3_stone_room_pkg", "amb_stone_small", 10, 20, 100, 200);
|
|
//addAmbientElement( "ber3_stone_room_pkg", "bomb_far", 2, 15, 10, 200 );
|
|
//addAmbientElement( "ber3_stone_room_pkg", "bomb_medium", 15, 30, 100, 500 );
|
|
|
|
declareAmbientPackage( "ber3_wood_room_pkg" );
|
|
|
|
//addAmbientElement( "ber3_wood_room_pkg", "amb_wood_small", 10, 20, 100, 200);
|
|
//addAmbientElement( "ber3_wood_room_pkg", "amb_wood_boards", 20, 40, 100, 500);
|
|
//addAmbientElement( "ber3_wood_room_pkg", "amb_wood_creak", 20, 40, 100, 500);
|
|
//addAmbientElement( "ber3_wood_room_pkg", "bomb_far", 2, 15, 10, 200 );
|
|
//addAmbientElement( "ber3_wood_room_pkg", "bomb_medium", 15, 30, 100, 500 );
|
|
|
|
//***************
|
|
//Ber3_Subway
|
|
//***************
|
|
|
|
declareAmbientPackage( "ber3_rodent_pkg" );
|
|
addAmbientElement( "ber3_rodent_pkg", "amb_rodents", 5, 35, 100, 500 );
|
|
|
|
declareAmbientPackage( "ber3_large_tunnel_pkg" );
|
|
addAmbientElement( "ber3_large_tunnel_pkg", "amb_water_drips", 0.05, 0.8, 10, 100 );
|
|
|
|
declareAmbientPackage( "ber3_small_tunnel_pkg" );
|
|
//addAmbientElement( "ber3_small_tunnel_pkg", "amb_dog_bark", 3, 6, 2000, 3000);
|
|
//addAmbientElement( "ber3_small_tunnel_pkg", "amb_wood_creak", 4, 12, 10, 100 );
|
|
|
|
|
|
//************************************************************************************************
|
|
// ROOMS
|
|
//************************************************************************************************
|
|
|
|
|
|
|
|
//explicitly activate the base ambientpackage, which is used when not touching any ambientPackageTriggers
|
|
//the other trigger based packages will be activated automatically when the player is touching them
|
|
//the same pattern is followed for setting up ambientRooms
|
|
|
|
//***************
|
|
//Ber3_Outdoors
|
|
//***************
|
|
|
|
declareAmbientRoom( "ber3_outdoors_room" );
|
|
|
|
//setAmbientRoomTone( "ber3_outdoors_room", "outdoor_wind" );
|
|
setAmbientRoomReverb( "ber3_outdoors_room", "Ber1", 1, 1 );
|
|
|
|
//***************
|
|
//Ber3_Building_Interrior
|
|
//***************
|
|
|
|
declareAmbientRoom( "ber3_hallway_room" );
|
|
setAmbientRoomTone( "ber3_hallway_room", "train_station_wind" );
|
|
|
|
declareAmbientRoom( "ber3_partial_room" );
|
|
setAmbientRoomTone( "ber3_partial_room", "partial_room_wind" );
|
|
|
|
declareAmbientRoom( "ber3_big_room" );
|
|
setAmbientRoomTone( "ber3_big_room", "train_station_wind" );
|
|
|
|
//***************
|
|
//Ber3_Subway
|
|
//***************
|
|
|
|
declareAmbientRoom( "ber3_small_tunnel" );
|
|
setAmbientRoomTone( "ber3_small_tunnel", "bgt_small_tunnel" );
|
|
|
|
declareAmbientRoom( "ber3_large_tunnel" );
|
|
setAmbientRoomTone( "ber3_large_tunnel", "bgt_large_tunnel" );
|
|
|
|
//************************************************************************************************
|
|
// ACTIVATE DEFAULT AMBIENT SETTINGS
|
|
//************************************************************************************************
|
|
activateAmbientPackage( "ber3_outdoors_pkg", 0 );
|
|
activateAmbientRoom( "ber3_outdoors_room", 0 );
|
|
|
|
//*************************************************************************************************
|
|
// START SCRIPTS
|
|
//*************************************************************************************************
|
|
|
|
//Start_Intro_Music();
|
|
level thread battle_cry();
|
|
level thread battle_cry2();
|
|
}
|
|
|
|
|
|
|
|
//************************************************************************************************
|
|
// OTHER AUDIO FUNCTIONS
|
|
//************************************************************************************************
|
|
|
|
//Start_Intro_Music()
|
|
//{
|
|
// musicplay("MX_Intro", 0);
|
|
//}
|
|
|
|
battle_cry()
|
|
{
|
|
level waittill("battle_cry");
|
|
yell = getent("battle_cry", "targetname");
|
|
playsoundatposition("See1_IGD_700A_RURS",yell.origin);
|
|
|
|
}
|
|
battle_cry2()
|
|
{
|
|
level waittill("pwn_joyal");
|
|
yell = getent("battle_cry", "targetname");
|
|
playsoundatposition("See1_IGD_700A_RURS",yell.origin);
|
|
|
|
} |