cod5-sdk/raw/maps/_flakvierling.gsc
2008-11-20 00:00:00 +00:00

45 lines
1.2 KiB
Text

// _flakvierling.gsc
// Sets up the behavior for the Flakvierling.
// Cleaned up by: SRS (03/29/07)
// included correcting as many instances of incorrect spelling as possible
// ("flakveirling" when it should be "flakvierling")
//
// WORK IN PROGRESS: no functionality yet, really.
#include maps\_vehicle_aianim;
#include maps\_vehicle;
main( model, type )
{
build_template( "flakvierling", model, type );
build_localinit( ::init_local );
build_deathmodel( "german_artillery_flakveirling", "german_artillery_flakveirling_d" );
build_shoot_shock( "tankblast" );
//build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
//build_exhaust( "distortion/abrams_exhaust" );
//build_deckdust( "dust/abrams_desk_dust" );
//build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
//build_treadfx();
build_life( 999, 500, 1500 );
build_team( "axis" );
build_mainturret();
//build_compassicon();
build_aianims( ::setanims , ::set_vehicle_anims );
}
// Anything specific to this vehicle, used globally.
init_local()
{
}
// Animtion set up for vehicle anims
#using_animtree( "tank" );
set_vehicle_anims( positions )
{
return positions;
}
setanims()
{
}