45 lines
1.2 KiB
Text
45 lines
1.2 KiB
Text
// _flakvierling.gsc
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// Sets up the behavior for the Flakvierling.
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// Cleaned up by: SRS (03/29/07)
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// included correcting as many instances of incorrect spelling as possible
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// ("flakveirling" when it should be "flakvierling")
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//
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// WORK IN PROGRESS: no functionality yet, really.
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#include maps\_vehicle_aianim;
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#include maps\_vehicle;
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main( model, type )
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{
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build_template( "flakvierling", model, type );
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build_localinit( ::init_local );
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build_deathmodel( "german_artillery_flakveirling", "german_artillery_flakveirling_d" );
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build_shoot_shock( "tankblast" );
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//build_drive( %abrams_movement, %abrams_movement_backwards, 10 );
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//build_exhaust( "distortion/abrams_exhaust" );
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//build_deckdust( "dust/abrams_desk_dust" );
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//build_deathfx( "explosions/large_vehicle_explosion", undefined, "explo_metal_rand" );
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//build_treadfx();
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build_life( 999, 500, 1500 );
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build_team( "axis" );
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build_mainturret();
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//build_compassicon();
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build_aianims( ::setanims , ::set_vehicle_anims );
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}
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// Anything specific to this vehicle, used globally.
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init_local()
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{
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}
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// Animtion set up for vehicle anims
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#using_animtree( "tank" );
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set_vehicle_anims( positions )
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{
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return positions;
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}
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setanims()
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{
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}
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