cod5-sdk/raw/fx/weapon/muzzleflashes/fx_overheat_mg.efx
2008-11-20 00:00:00 +00:00

570 lines
6.7 KiB
Text

iwfx 2
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spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
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windinfluence 0;
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emitDist 1 0;
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billboardSprite
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spawnOneShot 1 0;
spawnDelayMsec 0 0;
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spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
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angleVelRoll 0 0;
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 6;
efPriority 255;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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{
name "__smoke 2";
editorFlags looping useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel absVel1;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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fadeInRange 0 0;
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spawnFrustumCullRadius 250;
spawnLooping 600 9;
spawnOneShot 1 0;
spawnDelayMsec 1 0;
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angleVelPitch 0 0;
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angleVelRoll 0 0;
initialRot -360 720;
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lightingFrac 0;
collOffset 0 0 0;
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fxOnImpact "";
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sortOrder 5;
efPriority 255;
emission "";
emitDist 1 0;
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trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
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