cod5-sdk/raw/fx/system_elements/fx_train_steam_emit_stationary.efx
2008-11-20 00:00:00 +00:00

199 lines
2.5 KiB
Text

iwfx 2
{
name "thinSmoke";
editorFlags looping useRandColor useRandAlpha useRandSize0 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags spawnRelative spawnOffsetNone runRelToWorld;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 300 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 3000 1000;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -180 360;
gravity -2 -1;
elasticity 1 0;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 30;
atlasLoopCount 9;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 40
{
{
0 0.00239235
1 0
}
{
0 0
1 0
}
};
velGraph0Y 40
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph0Z 150
{
{
0 0.5
0.360465 0.299043
0.703488 0.19378
1 0.150718
}
{
0 0.5
0.337209 0.404306
0.715116 0.356459
1 0.332536
}
};
velGraph1X 20
{
{
0 0.00717705
1 0.5
}
{
0 -0.00239235
1 0.0789474
}
};
velGraph1Y 20
{
{
0 0.0263158
1 0.5
}
{
0 0.0215311
1 0.0406699
}
};
velGraph1Z 20
{
{
0 0.0980861
1 0.5
}
{
0 0.0119617
1 0.0215311
}
};
rotGraph 0
{
{
0 -0.5
1 -0.5
}
{
0 0.5
1 0.5
}
};
sizeGraph0 300
{
{
0 0.11039
0.173529 0.435065
0.358824 0.694805
0.629412 0.902597
1 1
}
{
0 0.181818
0.202941 0.435065
0.452941 0.636364
0.708824 0.779221
1 0.863636
}
};
sizeGraph1 2
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.752941 0.752941 0.752941
1 1 1 1
}
{
0 0.752941 0.752941 0.752941
1 1 1 1
}
};
alphaGraph 1
{
{
0 0
0.0755814 0.574163
0.212209 0.803828
0.52907 0.665072
0.8219 0.08759
1 0
}
{
0 0
0.0610465 0.77512
0.328488 0.980861
1 0
}
};
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 4;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_smk_light"
};
}