cod5-sdk/raw/fx/system_elements/fx_fire_frond_trail.efx

208 lines
2.8 KiB
Plaintext

iwfx 2
{
name "fronds_fire";
editorFlags useRandColor useRandAlpha useRandSize0 useRandScale useRandRotDelta useRandVel0 useRandVel1;
flags spawnRelative spawnFrustumCull spawnOffsetSphere runRelToEffect useCollision dieOnTouch hasReflection;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 300;
spawnLooping 1600 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 350 150;
spawnOrgX 20 0;
spawnOrgY -5 10;
spawnOrgZ -5 10;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch -180 360;
spawnAngleYaw -180 360;
spawnAngleRoll 56 67;
angleVelPitch 0 220;
angleVelYaw 10 50;
angleVelRoll -60 -100;
initialRot -20 40;
gravity -50 -20;
elasticity 0.05 -0.04;
windinfluence 0;
atlasBehavior startIndexed playOverLife;
atlasIndex 2;
atlasFps 30;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X -120
{
{
0 0.0598086
1 0.5
}
{
0 0.0263158
1 0.0933014
}
};
velGraph0Y 220
{
{
0 0.5
0.0813954 0.255981
0.380814 0.102871
1 0.0358852
}
{
0 -0.5
0.101744 -0.26555
0.427326 -0.131579
1 -0.0502392
}
};
velGraph0Z 220
{
{
0 0.5
0.0813954 0.251196
0.377907 0.107656
1 0.0358852
}
{
0 -0.5
0.107558 -0.260766
0.43314 -0.12201
1 -0.0454545
}
};
velGraph1X 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0.0119617
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 360
{
{
0 0
1 -0.5
}
{
0 0
1 0.5
}
};
sizeGraph0 210
{
{
0 0
0.0147059 0.220779
0.0764706 0.357143
0.735294 0.668831
1 1
}
{
0 0
0.0176471 0.0714286
0.0676471 0.116883
0.785294 0.201299
1 0.681818
}
};
sizeGraph1 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
scaleGraph 0.8
{
{
0 0.857143
0.173529 1
1 1
}
{
0 0.623377
0.182353 0.798701
1 0.792208
}
};
colorGraph 1
{
{
0 0.972549 0.215686 0.027451
0.165698 1 0.776471 0
0.424419 0.996078 0.423529 0.00392157
1 0.984314 0.803922 0.170984
}
{
0 0.988235 0.670588 0.247059
1 0.917647 0.305882 0.101961
}
};
alphaGraph 1
{
{
0 1
0.267442 1
0.508721 0.899522
0.729651 0.598086
1 0
}
{
0 1
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 8;
efPriority 115;
emission "";
emitDist 10 10;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_fire_flame_base_01"
};
}