cod5-sdk/raw/fx/system_elements/fx_exp_fireball2.efx

398 lines
5.1 KiB
Plaintext

iwfx 2
{
name "fireball";
editorFlags useRandColor useRandAlpha useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 absVel0 absVel1;
flags spawnRelative spawnOffsetNone runRelToWorld;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 100 20;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1500 700;
spawnOrgX -10 20;
spawnOrgY -10 20;
spawnOrgZ -10 20;
spawnOffsetRadius 60 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -40 80;
gravity -5 -5.25;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed playOverLife loopOnlyNTimes;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.5
1 0.255981
}
{
0 0.174641
1 0.0358852
}
};
velGraph0Y 100
{
{
0 0.5
1 0.169856
}
{
0 -0.5
1 -0.279904
}
};
velGraph0Z 50
{
{
0 0.5
1 0.198565
}
{
0 -0.5
1 -0.289474
}
};
velGraph1X 200
{
{
0 0.11244
0.148256 0.0406699
0.386628 0.0167464
1 0
}
{
0 0.5
0.159884 0.246412
0.395349 0.0645933
0.630814 0.0167464
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 20
{
{
0 -0.5
1 -0.1935
}
{
0 0.5
1 0.3031
}
};
sizeGraph0 230
{
{
0 0.376623
1 1
}
{
0 0.207792
1 0.707792
}
};
sizeGraph1 520
{
{
0 0.383117
1 1
}
{
0 0.038961
1 0.720779
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 1 1 1
1 0.509804 0.439216 0.392157
}
{
0 0.952941 0.819608 0.505882
0.40407 0.494118 0.321569 0.0784314
1 0.0509804 0.0509804 0.0509804
}
};
alphaGraph 1
{
{
0 0
0.0465116 0.535885
0.212209 0.684211
0.366279 0.645933
0.593023 0.368421
0.828488 0.0430622
1 0
}
{
0 0
0.0377907 0.263158
0.125 0.454545
0.273256 0.521531
0.424419 0.435407
0.590116 0.191388
0.799419 0.0239234
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 110;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_flamethrower_smoke"
};
}
{
name "fireball_add";
editorFlags useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 absVel0 absVel1;
flags spawnRelative spawnOffsetNone runRelToWorld hasReflection;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 0;
spawnLooping 100 20;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1500 700;
spawnOrgX -10 20;
spawnOrgY -10 20;
spawnOrgZ -10 20;
spawnOffsetRadius 60 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot -40 80;
gravity -5 -5.25;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed playOverLife loopOnlyNTimes;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 100
{
{
0 0.5
1 0.255981
}
{
0 0.174641
1 0.0358852
}
};
velGraph0Y 100
{
{
0 0.5
1 0.169856
}
{
0 -0.5
1 -0.279904
}
};
velGraph0Z 50
{
{
0 0.5
1 0.198565
}
{
0 -0.5
1 -0.289474
}
};
velGraph1X 200
{
{
0 0.11244
0.148256 0.0406699
0.386628 0.0167464
1 0
}
{
0 0.5
0.159884 0.246412
0.395349 0.0645933
0.630814 0.0167464
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 20
{
{
0 -0.5
1 -0.1935
}
{
0 0.5
1 0.3031
}
};
sizeGraph0 230
{
{
0 0.376623
1 1
}
{
0 0.207792
1 0.707792
}
};
sizeGraph1 520
{
{
0 0.383117
1 1
}
{
0 0.038961
1 0.720779
}
};
scaleGraph 1
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.909804 0.756863 0.407843
0.430233 0.980392 0.768627 0.478431
1 0.756863 0.309804 0.117647
}
{
0 1 1 1
1 0 0 0
}
};
alphaGraph 1
{
{
0 1
0.145349 1
0.276163 0.808612
0.398256 0.22488
0.625 0
1 0
}
{
0 1
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 6;
efPriority 110;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_flamethrower_smoke_add"
};
}