cod5-sdk/raw/fx/maps/pel1b/fx_leaves_fluttering_wind.efx
2008-11-20 00:00:00 +00:00

208 lines
2.7 KiB
Text

iwfx 2
{
name "leaves_near";
editorFlags looping useRandColor useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useRandVel1 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetSphere runRelToWorld useCollision nonUniformScale;
spawnRange 0 1500;
fadeInRange 1300 200;
fadeOutRange 0 0;
spawnFrustumCullRadius 500;
spawnLooping 700 0;
spawnOneShot 2 6;
spawnDelayMsec 0 400;
lifeSpanMsec 4000 3000;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 50 200;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 360;
gravity 2 1;
elasticity 0.1 0.1;
windinfluence 1;
atlasBehavior startRandom;
atlasIndex 0;
atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X -300
{
{
0 0.5
0.180233 0.480861
0.354651 0.155502
0.668605 0.0311005
1 0.0358852
}
{
0 0.0741627
0.252907 0.179426
0.453488 0.0741627
0.735465 0.165072
1 0.351675
}
};
velGraph0Y 300
{
{
0 0.5
0.194767 0.212919
1 0.0645933
}
{
0 -0.5
0.151163 -0.217703
1 -0.0789474
}
};
velGraph0Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1X -200
{
{
0 0
1 0
}
{
0 0
0.244186 0.174641
0.462209 0.179426
0.665698 -0.141148
0.851744 -0.165072
1 0
}
};
velGraph1Y 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
velGraph1Z 0
{
{
0 0
1 0
}
{
0 0
1 0
}
};
rotGraph 1800
{
{
0 0.416667
0.613372 0.171296
0.706395 0.5
1 0.5
}
{
0 -0.449074
0.569767 -0.287037
0.703488 -0.5
1 -0.5
}
};
sizeGraph0 7
{
{
0 0
0.0529412 1
0.879412 1
1 0
}
{
0 0
0.0764706 0.5
0.867647 0.474026
1 0
}
};
sizeGraph1 13
{
{
0 1
1 1
}
{
0 0.519481
1 0.487013
}
};
scaleGraph 0
{
{
0 1
1 0
}
{
0 1
1 0
}
};
colorGraph 1
{
{
0 0.870588 0.768627 0.411765
1 0.968627 0.937255 0.356863
}
{
0 0.54902 0.690196 0.423529
1 0.552941 0.635294 0.482353
}
};
alphaGraph 1
{
{
0 0
0.0697674 1
0.755814 1
1 0
}
{
0 1
1 0
}
};
lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 30;
efPriority 0;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_env_leaves_elm"
};
}