cod5-sdk/raw/fx/impacts/large_woodhit.efx
2008-11-20 00:00:00 +00:00

1139 lines
13 KiB
Text

iwfx 2
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spawnAngleRoll 0 0;
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decal
{
"gfx_impact_wood01"
"gfx_impact_wood02"
"gfx_impact_wood03"
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}
{
name "wood_splinter";
editorFlags useRandSize0 useRandScale modColorByAlpha useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 0 650;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 60;
spawnLooping 200 5;
spawnOneShot 1 1;
spawnDelayMsec 1 0;
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spawnAngleRoll 1212 -1212;
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collOffset 0 0 0;
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fxOnDeath "";
sortOrder 7;
efPriority 65;
emission "";
emitDist 1 0;
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model
{
"fx_wood_splinter01"
"fx_wood_splinter02"
};
}
{
name "wood_splinter_far";
editorFlags useRandSize0 useRandVel0 useBackCompatVel boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
spawnRange 450 1050;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 50;
spawnLooping 200 5;
spawnOneShot 1 1;
spawnDelayMsec 1 0;
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spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
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spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch -200 500;
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billboardSprite
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runner
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{
name "wood_splinter_close";
editorFlags useRandColor useRandSize0 useRandRotDelta useRandVel0 useBackCompatVel boundingSphere;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToEffect;
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spawnFrustumCullRadius 50;
spawnLooping 200 5;
spawnOneShot 1 0;
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billboardSprite
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