cod5-sdk/raw/fx/impacts/fx_water_hit_tracer_nite.efx
2008-11-20 00:00:00 +00:00

4424 lines
53 KiB
Text

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}
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editorFlags useRandSize0 useRandSize1 useRandRotDelta useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToWorld;
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fadeInRange 0 0;
fadeOutRange 0 400;
spawnFrustumCullRadius 60;
spawnLooping 200 8;
spawnOneShot 1 0;
spawnDelayMsec 0 60;
lifeSpanMsec 1100 200;
spawnOrgX 80 40;
spawnOrgY -2.5 5;
spawnOrgZ -2.5 5;
spawnOffsetRadius 1 0;
spawnOffsetHeight 1 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 60 60;
gravity 76.25 30;
elasticity 1 0;
windinfluence 0;
atlasBehavior startFixed;
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atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
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velGraph1X -1
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velGraph1Y 1
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velGraph1Z 1
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rotGraph 20
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sizeGraph1 280
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scaleGraph 0
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colorGraph 1
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alphaGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 10;
efPriority 65;
emission "";
emitDist 1 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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}