cod5-sdk/raw/fx/impacts/fx_bullet_dirt_lg.efx
2008-11-20 00:00:00 +00:00

2060 lines
23 KiB
Text

iwfx 2
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{
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spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
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gravity 50 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startRandom;
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collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 4;
efPriority 65;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
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}
{
name "dirt";
editorFlags useRandAlpha useRandSize0 useRandVel0 useBackCompatVel;
flags spawnRelative spawnFrustumCull spawnOffsetNone runRelToSpawn;
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fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 75;
spawnLooping 200 0;
spawnOneShot 2 1;
spawnDelayMsec 0 0;
lifeSpanMsec 1200 0;
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spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 40;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 360;
gravity 90 10;
elasticity 0 0;
windinfluence 0;
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atlasFps 0;
atlasLoopCount 0;
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colorGraph 1
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lightingFrac 0;
collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 5;
efPriority 65;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 0;
trailScrollTime 0;
trailRepeatDist 0;
billboardSprite
{
"gfx_fxt_debris_clump"
};
}
{
name "bullet_dirt_sound";
editorFlags;
flags spawnOffsetNone runRelToSpawn;
spawnRange 0 0;
fadeInRange 0 0;
fadeOutRange 0 0;
spawnFrustumCullRadius 50;
spawnLooping 200 0;
spawnOneShot 1 0;
spawnDelayMsec 0 0;
lifeSpanMsec 1000 0;
spawnOrgX 0 0;
spawnOrgY 0 0;
spawnOrgZ 0 0;
spawnOffsetRadius 0 0;
spawnOffsetHeight 0 0;
spawnAnglePitch 0 0;
spawnAngleYaw 0 0;
spawnAngleRoll 0 0;
angleVelPitch 0 0;
angleVelYaw 0 0;
angleVelRoll 0 0;
initialRot 0 0;
gravity 0 0;
elasticity 0 0;
windinfluence 0;
atlasBehavior startFixed;
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atlasFps 0;
atlasLoopCount 0;
atlasColIndexBits 0;
atlasRowIndexBits 0;
atlasEntryCount 0;
velGraph0X 0
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colorGraph 1
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alphaGraph 1
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collOffset 0 0 0;
collRadius 0;
fxOnImpact "";
fxOnDeath "";
sortOrder 0;
efPriority 65;
emission "";
emitDist 0 0;
emitDistVariance 0 0;
trailSplitDist 100;
trailScrollTime 0;
trailRepeatDist 10;
sound
{
"bullet_large_dirt"
};
}