cod5-sdk/raw/collmaps/prefab_berlin_asylum_dbldoo...

32 lines
1.3 KiB
Plaintext

iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 0 0 0 ) ( -2 0 0 ) ( -2 -4 0 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 98 ) ( -2 0 98 ) ( 0 0 98 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -52 98 ) ( -1 -52 98 ) ( -1 -52 0 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 -4 98 ) ( 0 0 98 ) ( 0 0 0 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 0 0 98 ) ( -2 0 98 ) ( -2 0 0 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -1.75 -43 98 ) ( -1.75 -47 98 ) ( -1.75 -47 0 ) clip_ai 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 0 0 0 ) ( -2 0 0 ) ( -2 -4 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -2 -4 98 ) ( -2 0 98 ) ( 0 0 98 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 -52 98 ) ( -1 -52 98 ) ( -1 -52 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1.25 0 98 ) ( 1.25 0 0 ) ( 3.25 -52 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 1.25 0 0 ) ( 1.25 0 98 ) ( -3 0 98 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 0 0 ) ( -3 0 98 ) ( -5 -52 98 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "prefab_berlin_asylum_dbldoor_dr"
"classname" "misc_model"
}