cod5-sdk/raw/collmaps/foliage_pacific_dest_hideou...

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( -2 -5 0 ) ( 20 -5 0 ) ( 20 16 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 1 190 ) ( 31 1 190 ) ( 31 -8 190 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 -5 0 ) ( -2 -5 0 ) ( 24 -8 190 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 20 88 0 ) ( 20 -91 0 ) ( 31 -91 190 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 31 1 190 ) ( 24 1 190 ) ( -2 16 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 24 88 190 ) ( 24 -91 190 ) ( -2 -91 0 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -3 6 190 ) ( 8 21 190 ) ( -3 6 222 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 -8 32.5 ) ( -4 7 32.5 ) ( 5 -8 64.5 ) clip_nosight_wood 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "foliage_pacific_dest_hideout_base"
"classname" "misc_model"
}