cod5-sdk/map_source/_prefabs/scripter/explodable_barrel.map

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"targetname" "explodable_barrel"
"target" "auto2"
"model" "global_explosive_barrel_japanese"
"classname" "script_model"
}
// entity 2
{
"spawnflags" "1"
"targetname" "auto2"
"classname" "script_brushmodel"
// brush 0
{
( -6 -13 0 ) ( 6 -13 0 ) ( 14 -6 0 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -7 44 ) ( -13 5 44 ) ( -6 14 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 -13 0 ) ( -6 -13 44 ) ( 6 -13 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 7 0 ) ( 14 -6 0 ) ( 14 -6 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 14 44 ) ( -6 14 44 ) ( -6 14 0 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 5 44 ) ( -13 -7 44 ) ( -13 -7 0 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 -6 0 ) ( 6 -13 0 ) ( 6 -13 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -13 -7 0 ) ( -13 -7 44 ) ( -6 -13 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -6 14 0 ) ( -6 14 44 ) ( -13 5 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 14 7 0 ) ( 14 7 44 ) ( 5 14 44 ) clip_missile_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}