cod5-sdk/map_source/_prefabs/mp/twar_flag_f.map

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iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"ambient" ".5"
"sunlight" "2"
"sundirection" "-45 95 0"
"suncolor" "1.000000 1.000000 0.882353"
"classname" "worldspawn"
"sundiffusecolor" "0.909804 0.952941 1.000000"
"_color" "1 1 1"
// brush 0
{
( 32 4 136 ) ( -32 4 136 ) ( -32 -4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -4 144 ) ( -32 4 144 ) ( 32 4 144 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -32 -4 152 ) ( 32 -4 152 ) ( 32 -4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 16 -4 152 ) ( 16 4 152 ) ( 16 4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 48 4 152 ) ( -16 4 152 ) ( -16 4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -16 4 152 ) ( -16 -4 152 ) ( -16 -4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 1
{
( 0 4 104 ) ( -16 4 104 ) ( -16 -4 104 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -4 136 ) ( -8 4 136 ) ( 8 4 136 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -4 160 ) ( 8 -4 160 ) ( 8 -4 144 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 4 -4 160 ) ( 4 4 160 ) ( 4 4 144 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 4 160 ) ( -8 4 160 ) ( -8 4 144 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -4 4 160 ) ( -4 -4 160 ) ( -4 -4 144 ) nodraw_notsolid 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"classname" "trigger_radius"
"radius" "160"
"height" "128"
"targetname" "flag_primary_linked"
"origin" "0.0 0.0 0.0"
"script_gameobjectname" "twar"
"model" "prop_flag_neutral"
"script_label" "_f"
}