cod5-sdk/deffiles/physconstraints.gdf

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#name "physconstraints"
#dll "all" "configstringconvert"
#source_dir "physconstraints/"
#target_dir "physconstraints/"
#file_ext "*"
#version 1
// This tells the configstring converter what the file type identifier should be
string "PHYSCONSTRAINTS" configstringFileType
// only fake_shake is listed in c1 because it will not work with other constraints
enum { "none", "point", "hinge", "joint", "actuator", "fake_shake", "launch" } c1_type
string c1_bone1_name
string c1_bone2_name
int 0 0 1000 c1_timeout
float 0 -10000 10000 c1_offsetX
float 0 -10000 10000 c1_offsetY
float 0 -10000 10000 c1_offsetZ
int -10000 -10000 10000 c1_min_health
int 10000 -10000 10000 c1_max_health
float 2 0 10000 c1_damp
float 10 0 10000 c1_power
float 0.5 0 10000 c1_shakescalex
float 0.5 0 10000 c1_shakescaley
float 1 0 10000 c1_shakescalez
int 0 -180 180 c1_min_angle
int 0 -180 180 c1_max_angle
float 0 -360 360 c1_yaw
float 0 -360 360 c1_pitch
float 0 0 1000 c1_spin_scale
enum { "none", "point", "hinge", "joint", "actuator" } c2_type
string c2_bone1_name
string c2_bone2_name
int 0 0 1000 c2_timeout
float 0 -10000 10000 c2_offsetX
float 0 -10000 10000 c2_offsetY
float 0 -10000 10000 c2_offsetZ
int -10000 -10000 10000 c2_min_health
int 10000 -10000 10000 c2_max_health
float 0 0 10000 c2_damp
float 0 0 10000 c2_power
int 0 -180 180 c2_min_angle
int 0 -180 180 c2_max_angle
enum { "none", "point", "hinge", "joint", "actuator" } c3_type
string c3_bone1_name
string c3_bone2_name
int 0 0 1000 c3_timeout
float 0 -10000 10000 c3_offsetX
float 0 -10000 10000 c3_offsetY
float 0 -10000 10000 c3_offsetZ
int -10000 -10000 10000 c3_min_health
int 10000 -10000 10000 c3_max_health
float 0 0 10000 c3_damp
float 0 0 10000 c3_power
int 0 -180 180 c3_min_angle
int 0 -180 180 c3_max_angle
enum { "none", "point", "hinge", "joint", "actuator" } c4_type
string c4_bone1_name
string c4_bone2_name
int 0 0 1000 c4_timeout
float 0 -10000 10000 c4_offsetX
float 0 -10000 10000 c4_offsetY
float 0 -10000 10000 c4_offsetZ
int -10000 -10000 10000 c4_min_health
int 10000 -10000 10000 c4_max_health
float 0 0 10000 c4_damp
float 0 0 10000 c4_power
int 0 -180 180 c4_min_angle
int 0 -180 180 c4_max_angle
vcontainer
{
vcontainer
{
scrollbox(c1_type)
[
exec
{
label("Type")
width(200)
labelwidth(50)
}
]
edit(c1_bone1_name)
[
exec
{
label("Bone 1")
width(400)
visible( c1_type == "point" || c1_type == "hinge" || c1_type == "actuator" )
}
]
edit(c1_bone2_name)
[
exec
{
label("Bone 2")
width(400)
visible( c1_type == "point" || c1_type == "hinge" || c1_type == "actuator" )
}
]
hcontainer
{
floatedit(c1_offsetX, 0.5, 1.0)
[
exec
{
label("X")
width(200)
tooltip("Local X offset.")
}
]
floatedit(c1_offsetY, 0.5, 1.0)
[
exec
{
label("Y")
width(200)
tooltip("Local Y offset.")
}
]
floatedit(c1_offsetZ, 0.5, 1.0)
[
exec
{
label("Z")
width(200)
tooltip("Local Z offset.")
}
]
}
[
exec
{
visible( c1_type == "point" )
}
]
spinedit(c1_timeout, 1, 2)
[
exec
{
label("Timeout")
tooltip("Constraint timeout in seconds.")
visible( c1_type == "point" || c1_type == "hinge" || c1_type == "actuator" )
}
]
floatedit(c1_damp, 0.5, 1.0)
[
exec
{
label("Dampening")
width(200)
tooltip("Dampening.")
visible( c1_type == "hinge" || c1_type == "fake_shake" )
}
]
floatedit(c1_power, 0.5, 1.0)
[
exec
{
label("Power")
width(200)
tooltip("Actuator power.")
visible( c1_type == "actuator" )
}
]
floatedit(c1_power, 0.5, 1.0)
[
exec
{
label("Spring Strength")
width(200)
visible( c1_type == "fake_shake" )
}
]
hcontainer
{
floatedit(c1_shakescalex, 0.5, 1.0)
[
exec
{
label("Force Scale x")
width(200)
tooltip("Spring force scale around the x-axis")
}
]
floatedit(c1_shakescaley, 0.5, 1.0)
[
exec
{
label("Force Scale y")
width(200)
tooltip("Spring force scale around the y-axis")
}
]
floatedit(c1_shakescalez, 0.5, 1.0)
[
exec
{
label("Force Scale z")
width(200)
tooltip("Spring force scale around the z-axis")
}
]
}
[
exec
{
visible( c1_type == "fake_shake" )
}
]
hcontainer
{
floatedit(c1_power, 0.5, 1.0)
[
exec
{
label("Launch Force")
width(200)
}
]
floatedit(c1_spin_scale, 0.5, 1.0)
[
exec
{
label("Spin Scale")
width(200)
}
]
}
[
exec
{
visible( c1_type == "launch" )
}
]
hcontainer
{
floatedit(c1_yaw, 2.0, 10.0)
[
exec
{
label("Launch Yaw")
width(200)
}
]
floatedit(c1_pitch, 2.0, 10.0)
[
exec
{
label("Launch Pitch")
width(200)
}
]
}
[
exec
{
visible( c1_type == "launch" )
}
]
hcontainer
{
spinedit(c1_min_angle, 1, 5)
[
exec
{
label("Min angle")
tooltip("Min angle for the hinge constraint.")
visible( c1_type == "hinge" )
}
]
spinedit(c1_max_angle, 1, 2)
[
exec
{
label("Max angle")
tooltip("Max angle for the hinge constraint.")
visible( c1_type == "hinge" )
}
]
}
hcontainer
{
spinedit(c1_min_health, 1, 10)
[
exec
{
label("Min health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
spinedit(c1_max_health, 1, 10)
[
exec
{
label("Max health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
}
[
exec
{
visible( c1_type == "point" || c1_type == "hinge" || c1_type == "actuator" )
}
]
}
[
exec
{
groupBox("constraint 1")
}
]
vcontainer
{
scrollbox(c2_type)
[
exec
{
label("Type")
width(200)
labelwidth(50)
}
]
edit(c2_bone1_name)
[
exec
{
label("Bone 1")
width(400)
visible( c2_type == "point" || c2_type == "hinge" || c2_type == "actuator" )
}
]
edit(c2_bone2_name)
[
exec
{
label("Bone 2")
width(400)
visible( c2_type == "point" || c2_type == "hinge" || c2_type == "actuator" )
}
]
hcontainer
{
floatedit(c2_offsetX, 0.5, 1.0)
[
exec
{
label("X")
width(200)
tooltip("Local X offset.")
}
]
floatedit(c2_offsetY, 0.5, 1.0)
[
exec
{
label("Y")
width(200)
tooltip("Local Y offset.")
}
]
floatedit(c2_offsetZ, 0.5, 1.0)
[
exec
{
label("Z")
width(200)
tooltip("Local Z offset.")
}
]
}
[
exec
{
visible( c2_type == "point" )
}
]
spinedit(c2_timeout, 1, 2)
[
exec
{
label("Timeout")
tooltip("Constraint timeout in seconds.")
visible( c2_type == "point" || c2_type == "hinge" || c2_type == "actuator" )
}
]
floatedit(c2_damp, 0.5, 1.0)
[
exec
{
label("Dampening")
width(200)
tooltip("Dampening.")
visible( c2_type == "hinge" )
}
]
floatedit(c2_power, 0.5, 1.0)
[
exec
{
label("Power")
width(200)
tooltip("Actuator power.")
visible( c2_type == "actuator" )
}
]
hcontainer
{
spinedit(c2_min_angle, 1, 5)
[
exec
{
label("Min angle")
tooltip("Min angle for the hinge constraint.")
visible( c2_type == "hinge" )
}
]
spinedit(c2_max_angle, 1, 2)
[
exec
{
label("Max angle")
tooltip("Max angle for the hinge constraint.")
visible( c2_type == "hinge" )
}
]
}
hcontainer
{
spinedit(c2_min_health, 1, 10)
[
exec
{
label("Min health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
spinedit(c2_max_health, 1, 10)
[
exec
{
label("Max health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
}
[
exec
{
visible( c2_type == "point" || c2_type == "hinge" || c2_type == "actuator" )
}
]
}
[
exec
{
groupBox("constraint 2")
}
]
vcontainer
{
scrollbox(c3_type)
[
exec
{
label("Type")
width(200)
labelwidth(50)
}
]
edit(c3_bone1_name)
[
exec
{
label("Bone 1")
width(400)
visible( c3_type == "point" || c3_type == "hinge" || c3_type == "actuator" )
}
]
edit(c3_bone2_name)
[
exec
{
label("Bone 2")
width(400)
visible( c3_type == "point" || c3_type == "hinge" || c3_type == "actuator" )
}
]
hcontainer
{
floatedit(c3_offsetX, 0.5, 1.0)
[
exec
{
label("X")
width(200)
tooltip("Local X offset.")
}
]
floatedit(c3_offsetY, 0.5, 1.0)
[
exec
{
label("Y")
width(200)
tooltip("Local Y offset.")
}
]
floatedit(c3_offsetZ, 0.5, 1.0)
[
exec
{
label("Z")
width(200)
tooltip("Local Z offset.")
}
]
}
[
exec
{
visible( c3_type == "point" )
}
]
spinedit(c3_timeout, 1, 2)
[
exec
{
label("Timeout")
tooltip("Constraint timeout in seconds.")
visible( c3_type == "point" || c3_type == "hinge" || c3_type == "actuator" )
}
]
floatedit(c3_damp, 0.5, 1.0)
[
exec
{
label("Dampening")
width(200)
tooltip("Dampening.")
visible( c3_type == "hinge" )
}
]
floatedit(c3_power, 0.5, 1.0)
[
exec
{
label("Power")
width(200)
tooltip("Actuator power.")
visible( c3_type == "actuator" )
}
]
hcontainer
{
spinedit(c3_min_angle, 1, 5)
[
exec
{
label("Min angle")
tooltip("Min angle for the hinge constraint.")
visible( c3_type == "hinge" )
}
]
spinedit(c3_max_angle, 1, 2)
[
exec
{
label("Max angle")
tooltip("Max angle for the hinge constraint.")
visible( c3_type == "hinge" )
}
]
}
hcontainer
{
spinedit(c3_min_health, 1, 10)
[
exec
{
label("Min health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
spinedit(c3_max_health, 1, 10)
[
exec
{
label("Max health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
}
[
exec
{
visible( c3_type == "point" || c3_type == "hinge" || c3_type == "actuator" )
}
]
}
[
exec
{
groupBox("constraint 3")
}
]
vcontainer
{
scrollbox(c4_type)
[
exec
{
label("Type")
width(200)
labelwidth(50)
}
]
edit(c4_bone1_name)
[
exec
{
label("Bone 1")
width(400)
visible( c4_type == "point" || c4_type == "hinge" || c4_type == "actuator" )
}
]
edit(c4_bone2_name)
[
exec
{
label("Bone 2")
width(400)
visible( c4_type == "point" || c4_type == "hinge" || c4_type == "actuator" )
}
]
hcontainer
{
floatedit(c4_offsetX, 0.5, 1.0)
[
exec
{
label("X")
width(200)
tooltip("Local X offset.")
}
]
floatedit(c4_offsetY, 0.5, 1.0)
[
exec
{
label("Y")
width(200)
tooltip("Local Y offset.")
}
]
floatedit(c4_offsetZ, 0.5, 1.0)
[
exec
{
label("Z")
width(200)
tooltip("Local Z offset.")
}
]
}
[
exec
{
visible( c4_type == "point" )
}
]
spinedit(c4_timeout, 1, 2)
[
exec
{
label("Timeout")
tooltip("Constraint timeout in seconds.")
visible( c4_type == "point" || c4_type == "hinge" || c4_type == "actuator" )
}
]
floatedit(c4_damp, 0.5, 1.0)
[
exec
{
label("Dampening")
width(200)
tooltip("Dampening.")
visible( c4_type == "hinge" )
}
]
floatedit(c4_power, 0.5, 1.0)
[
exec
{
label("Power")
width(200)
tooltip("Actuator power.")
visible( c4_type == "actuator" )
}
]
hcontainer
{
spinedit(c4_min_angle, 1, 5)
[
exec
{
label("Min angle")
tooltip("Min angle for the hinge constraint.")
visible( c4_type == "hinge" )
}
]
spinedit(c4_max_angle, 1, 2)
[
exec
{
label("Max angle")
tooltip("Max angle for the hinge constraint.")
visible( c4_type == "hinge" )
}
]
}
hcontainer
{
spinedit(c4_min_health, 1, 10)
[
exec
{
label("Min health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
spinedit(c4_max_health, 1, 10)
[
exec
{
label("Max health")
tooltip("The constraint is activated if the health falls between the min/max values. Greater than min, less or equal than max.")
}
]
}
[
exec
{
visible( c4_type == "point" || c4_type == "hinge" || c4_type == "actuator" )
}
]
}
[
exec
{
groupBox("constraint 4")
}
]
}