227 lines
6.4 KiB
Text
227 lines
6.4 KiB
Text
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ignore,code_post_gfx
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ignore,common
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// for zombie specific assets
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include,zombiemode
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include,zombiemode_dogs
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// for coop players
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include,common_player_us
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// for puddle effects,,,
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include,water
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rawfile,clientscripts/nazi_zombie_asylum.csc
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rawfile,clientscripts/nazi_zombie_asylum_amb.csc
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rawfile,clientscripts/nazi_zombie_asylum_fx.csc
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rawfile,clientscripts/createfx/nazi_zombie_asylum_fx.csc
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rawfile,maps/nazi_zombie_asylum.gsc
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rawfile,maps/nazi_zombie_asylum_fx.gsc
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rawfile,maps/createfx/nazi_zombie_asylum_fx.gsc
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rawfile,maps/_destructible_opel_blitz.gsc
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rawfile,maps/_mgturret.gsc
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rawfile,vision/zombie_asylum.vision
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rawfile,shock/electrocution.shock
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material,watersheeting_color_distort_blur
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col_map_sp,maps/nazi_zombie_asylum.d3dbsp
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sound,common,nazi_zombie_asylum,all_sp
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sound,generic,nazi_zombie_asylum,all_sp
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sound,voiceovers,nazi_zombie_asylum,all_sp
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sound,requests,nazi_zombie_asylum,all_sp
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sound,character,nazi_zombie_asylum,all_sp
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sound,projectiles,nazi_zombie_asylum,all_sp
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sound,nazi_zombie_asylum,nazi_zombie_asylum,all_sp
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sound,physics,nazi_zombie_asylum,all_sp
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sound,destructibles,nazi_zombie_asylum,all_sp
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// for all weapon sounds
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sound,weapons,audio_test_tuey,all_sp
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// SCRIPTED FX
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fx,destructibles/fx_dest_fire_car_fade_40
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fx,destructibles/fx_dest_fire_car_fade_25
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fx,destructibles/fx_dest_fire_lg
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fx,destructibles/fx_dest_fire_med
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fx,destructibles/fx_dest_fire_sm
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fx,env/smoke/fx_smoke_sm_blk_20_fade
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fx,misc/fx_zombie_electric_trap
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fx,env/electrical/fx_elec_sparking_oneshot
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fx,misc/fx_zombie_elec_trail
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fx,misc/fx_zombie_cola_on
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fx,misc/fx_zombie_cola_dtap_on
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fx,misc/fx_zombie_cola_jugg_on
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fx,misc/fx_zombie_cola_revive_on
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fx,misc/fx_zombie_zapper_powerbox_on
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fx,misc/fx_zombie_zapper_wall_control_on
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fx,misc/fx_zombie_zapper_light_green
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fx,misc/fx_zombie_zapper_light_red
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fx,misc/fx_zombie_elec_trail_oneshot
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fx,env/electrical/fx_elec_wire_spark_dl_oneshot
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fx,env/electrical/fx_elec_player_md
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fx,env/electrical/fx_elec_player_sm
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fx,env/electrical/fx_elec_player_torso
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fx,explosions/fx_flamethrower_char_explosion
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fx,weapon/bouncing_betty/fx_explosion_betty_generic
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fx,weapon/bouncing_betty/fx_betty_trail
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fx,env/electrical/fx_elec_wire_spark_burst
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fx,misc/fx_zombie_elec_gen_on
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fx,misc/fx_zombie_elec_gen_idle
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fx,destructibles/fx_barrelexp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
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fx,misc/fx_zombie_couch_effect
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fx,misc/fx_zombie_light_elec_room_on
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fx,env/light/fx_glow_hanginglamp
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_water
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_mud
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xanim,ch_dazed_d_death
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xanim,ch_dazed_c_death
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xanim,ch_dazed_b_death
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xanim,ch_dazed_a_death
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xanim,ch_dazed_d
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xanim,ch_dazed_c
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xanim,ch_dazed_b
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xanim,ch_dazed_a
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xmodel,exploding_barrel_test
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xmodel,exploding_barrel_test_d
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xmodel,global_explosive_barrel_japanese
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xmodel,zombie_teddybear
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xmodel,zombie_vending_doubletap_on
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xmodel,zombie_vending_jugg_on
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xmodel,zombie_vending_revive_on
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xmodel,zombie_vending_sleight_on
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xmodel,zombie_zapper_power_box_on
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xmodel,zombie_zapper_power_box
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xmodel,zombie_zapper_cagelight_red
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xmodel,zombie_zapper_cagelight_green
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xmodel,lights_tinhatlamp_off
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xmodel,lights_tinhatlamp_on
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xmodel,lights_indlight_on
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xmodel,lights_indlight
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xmodel,skybox_zombie_asylum
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xmodel,viewmodel_usa_marine_arms
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xmodel,viewmodel_usa_marine_player
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// Fog and vision,
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rawfile,maps/createart/nazi_zombie_asylum_art.gsc
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// WEAPONS
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// regular weapons
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weapon,sp/colt
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weapon,sp/colt_dirty_harry
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weapon,sp/m1garand
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weapon,sp/kar98k_scoped_zombie
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weapon,sp/kar98k
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weapon,sp/fraggrenade
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weapon,sp/m2_flamethrower_zombie
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weapon,sp/molotov
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weapon,sp/napalmblob
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weapon,sp/napalmbloblight
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weapon,sp/doublebarrel
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weapon,sp/m1carbine
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weapon,sp/fg42_bipod
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weapon,sp/doublebarrel_sawed_grip
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weapon,sp/gewehr43
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weapon,sp/ptrs41_zombie
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weapon,sp/shotgun
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weapon,sp/stg44
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weapon,sp/thompson
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weapon,sp/mp40
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weapon,sp/mg42_bipod
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weapon,sp/bar
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weapon,sp/bar_bipod
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weapon,sp/bar_bipod_stand
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weapon,sp/bar_bipod_crouch
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weapon,sp/bar_bipod_prone
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weapon,sp/springfield
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weapon,sp/m1garand_gl_zombie
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weapon,sp/panzerschrek_zombie
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weapon,sp/mk2_frag
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weapon,sp/m7_launcher_zombie
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weapon,sp/walther
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weapon,sp/sw_357
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weapon,sp/30cal_bipod
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weapon,sp/zombie_colt
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weapon,sp/stielhandgranate
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weapon,sp/ray_gun
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weapon,sp/fg42_bipod_crouch
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weapon,sp/fg42_bipod_stand
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weapon,sp/fg42_bipod_prone
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weapon,sp/mg42_bipod_crouch
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weapon,sp/mg42_bipod_stand
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weapon,sp/mg42_bipod_prone
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weapon,sp/ppsh
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// FX
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fx,env/light/fx_light_god_ray_sm_single
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fx,env/light/fx_light_god_rays_dust_motes
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fx,env/light/fx_ray_ceiling_amber_dim_sm
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fx,env/light/fx_dlight_fire_glow
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fx,maps/mp_maps/fx_mp_ray_fire_ribbon
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fx,maps/mp_maps/fx_mp_ray_fire_thin
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fx,env/fire/fx_fire_debris_xsmall
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fx,env/fire/fx_static_fire_sm_ndlight
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fx,env/fire/fx_static_fire_md_ndlight
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fx,env/fire/fx_fire_column_creep_xsm
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fx,env/fire/fx_fire_column_creep_sm
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fx,env/fire/fx_fire_150x600_tall_distant
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fx,env/fire/fx_fire_win_nsmk_0x35y50z
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fx,maps/mp_maps/fx_mp_fire_tree_trunk
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fx,maps/mp_maps/fx_mp_fire_rubble_small_column
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fx,maps/mp_maps/fx_mp_fire_rubble_small_column_smldr
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fx,maps/mp_maps/fx_mp_fire_rubble_detail_grp
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fx,maps/mp_maps/fx_mp_fire_large
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fx,maps/mp_maps/fx_mp_fire_medium
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fx,env/fire/fx_ash_embers_light
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fx,maps/ber2/fx_smoke_fill_indoor
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fx,env/smoke/fx_smoke_door_top_exit_drk
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fx,maps/ber2/fx_smk_plume_xlg_slow_blk_w
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fx,env/smoke/fx_smoke_hallway_faint_dark
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fx,env/smoke/fx_smoke_brush_smolder_md
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fx,maps/mp_maps/fx_mp_smoke_fire_column_short
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fx,env/smoke/fx_smoke_crater_w
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fx,maps/mp_maps/fx_mp_smoke_column_tall
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fx,env/smoke/fx_fog_rolling_thick_zombie
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fx,env/smoke/fx_fog_low_floor_sm
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fx,env/smoke/fx_fog_low_thick_sm
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fx,system_elements/fx_blood_drips_looped_decal
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fx,maps/mp_maps/fx_mp_insects_lantern
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fx,maps/mp_maps/fx_mp_insect_swarm
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fx,maps/mp_maps/fx_mp_flies_carcass
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fx,maps/mp_maps/fx_mp_water_spill
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fx,env/water/fx_water_leak_runner_100
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fx,maps/mp_maps/fx_mp_water_spill_splash
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fx,env/water/fx_water_drips_hvy
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fx,maps/mp_maps/fx_mp_water_drip
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fx,maps/mp_maps/fx_mp_water_spill_long
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fx,maps/mp_maps/fx_mp_water_drips_hvy_long
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fx,maps/mp_maps/fx_mp_water_spill_splatter
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fx,maps/mp_maps/fx_mp_water_splash_small
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fx,env/electrical/fx_elec_wire_spark_burst_blue
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weapon,sp/30cal_bipod_crouch
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weapon,sp/30cal_bipod_stand
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weapon,sp/30cal_bipod_prone
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