569 lines
16 KiB
Text
569 lines
16 KiB
Text
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ignore,code_post_gfx
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ignore,common
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// Includes
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include,water
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include,common_banzai
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include,common_player_raider
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impactfx,mak
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// BSP
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col_map_sp,maps/mak.d3dbsp
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// Script
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rawfile,maps/mak.gsc
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rawfile,maps/mak_anim.gsc
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rawfile,maps/mak_amb.gsc
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rawfile,maps/mak_anim.gsc
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rawfile,maps/mak_fx.gsc
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rawfile,maps/mak_net.gsc
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rawfile,maps/mak_status.gsc
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rawfile,vision/mak.vision
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rawfile,animtrees/mak_models.atr
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rawfile,maps/_flare.gsc
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rawfile,maps/createfx/mak_fx.gsc
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rawfile,maps/createart/mak_art.gsc
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// Destructible
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include,destructible_type94truckcamo
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// Client Scripts
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rawfile,clientscripts/mak.csc
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rawfile,clientscripts/mak_amb.csc
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rawfile,clientscripts/mak_fx.csc
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rawfile,clientscripts/createfx/mak_fx.csc
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rawfile,clientscripts/mak_amb.csc
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// Rumble
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rawfile,rumble/explosion_generic
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rawfile,rumble/explosion_generic_l.rmb
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rawfile,rumble/explosion_generic_h.rmb
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// Shock
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rawfile,shock/mak_intro.shock
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rawfile,shock/mak_end.shock
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rawfile,shock/explosion.shock
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rawfile,shock/explosion_mak.shock
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// Strings
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localize,mak
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// Sound
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sound,common,mak,all_sp
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sound,generic,mak,all_sp
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sound,voiceovers,mak,all_sp
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sound,requests,mak,all_sp
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sound,character,mak,all_sp
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sound,weapons,mak,all_sp
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sound,projectiles,mak,all_sp
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sound,mak,mak,all_sp
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sound,us_battlechatter,mak,all_sp
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sound,ja_battlechatter,mak,all_sp
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sound,physics,mak,all_sp
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// Models
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xmodel,weapon_machinegun_tiger
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xmodel,weapon_jap_mg_type92_notripod
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xmodel,tag_origin
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xmodel,tag_origin_animate
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xmodel,anim_makin_radiotower_dest
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xmodel,anim_makin_ewok_tower
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xmodel,weapon_jap_katana_short
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xmodel,weapon_jap_katana_long
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xmodel,weapon_jap_beating_stick
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xmodel,static_makin_cigarette
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xmodel,viewmodel_usa_kbar_knife
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xmodel,viewmodel_usa_raider_player
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xmodel,viewmodel_hands_cloth_raider
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xmodel,clutter_makin_flashlight
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xmodel,clutter_peleliu_us_helmet
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xmodel,anim_makin_hutbeamcollapse
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xmodel,anim_peleliu_fly2shed
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xmodel,anim_intro_hut_explosion
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xmodel,exploding_barrel_test_d
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xmodel,weapon_satchel_charge
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xmodel,viewmodel_usa_raider_arms
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xmodel,viewmodel_usa_raider_player
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xmodel,lights_searchlight_guardtower_v2_off
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xmodel,static_type94_bed_door_obj
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xmodel,weapon_rus_zippo
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xmodel,radio_jap_bro
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// Weapons
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weapon,sp/thompson
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weapon,sp/type97_frag
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weapon,sp/m1garand
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weapon,sp/type99_lmg
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weapon,sp/type99_rifle_scoped
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weapon,sp/type100_smg
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weapon,sp/type99_lmg
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weapon,sp/m8_white_smoke
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weapon,sp/nambu
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weapon,sp/colt
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// FX Section
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// OLD FX
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fx,explosions/large_vehicle_explosion
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fx,env/electrical/fx_elec_short_oneshot
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// Event1 FX
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fx,maps/mak/fx_explosion_charge_med
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fx,maps/mak/fx_explosion_charge_large
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fx,maps/mak/fx_explosion_charge_xlarge
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fx,maps/mak/fx_explosion_charge_xlarge_main
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fx,maps/mak/fx_explosion_charge_med_corner
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fx,maps/mak/fx_cigarette_smoke
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fx,maps/mak/fx_cigarette_smoke_exhale_puff
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fx,maps/mak/fx_blood_spray
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fx,maps/mak/fx_blood_spurt
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fx,maps/mak/fx_blood_decal_floor
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fx,misc/fx_flashlight_beam
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fx,maps/mak/fx_spit_mist
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fx,maps/mak/fx_blood_spill_floor
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fx,maps/mak/fx_blood_spray_small
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fx,maps/mak/fx_cigarette_glow
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fx,maps/mak/fx_cigarette_glow_puff
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fx,maps/mak/fx_cigarette_glow_puff2
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fx,maps/mak/fx_cigarette_embers_puff
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fx,maps/mak/fx_collapse_dust_plume_4
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fx,maps/mak/fx_fire_hut_collapse_small
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fx,maps/mak/fx_water_wake_boat
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fx,maps/mak/fx_sys_element_smoke_tail_med_emitter
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fx,maps/mak/fx_blood_spray_explosion
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fx,maps/mak/fx_water_splash_falling_guy
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fx,maps/mak/fx_smoke_small
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fx,impacts/flesh_hit_head_fatal_exit
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fx,impacts/flesh_hit_splat
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// Event2 FX
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fx,maps/pel2/fx_birds_tree_panic
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// Event3 FX
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fx,misc/flare_start
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fx,misc/fx_flare_sky_white
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fx,misc/flare_end
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// Event4 FX
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fx,maps/mak/fx_fire_fuel_ground_emitter
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fx,maps/mak/fx_fire_fuel_spill
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// Event6 FX
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fx,maps/mak/fx_collapse_dust_plume_3
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fx,maps/mak/fx_explosion_charge_xlarge_2
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fx,maps/mak/fx_explosion_charge_xlarge_2_ending
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// Tower Collapse
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fx,maps/mak/fx_fire_ewok_collapse_group
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fx,maps/mak/fx_fire_ewok_splash_plume
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fx,maps/mak/fx_fire_ewok_smoke
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fx,maps/mak/fx_fire_ewok_medium
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fx,maps/mak/fx_fire_ewok_large
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fx,maps/mak/fx_fire_ewok_medium_pole
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fx,vehicle/treadfx/fx_treadfx_dust
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// Global FX
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fx,destructibles/fx_barrelExp
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fx,destructibles/fx_barrel_ignite
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fx,destructibles/fx_barrel_fire_top
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fx,destructibles/fx_dest_fire_trail_med
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// Footstep FX
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fx,bio/player/fx_footstep_dust
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fx,bio/player/fx_footstep_sand
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fx,bio/player/fx_footstep_mud
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fx,bio/player/fx_footstep_water
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// Ambient FX Section (Quinn)
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fx,bio/insects/fx_insects_lantern_1
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fx,bio/insects/fx_insects_lantern_2
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fx,maps/mak/fx_insects_swarm
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fx,env/fire/fx_fire_campfire_smolder
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fx,maps/mak/fx_smoke_chimney_med
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fx,env/smoke/fx_smoke_wood_chimney_lrg
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fx,misc/fx_spotlight_large // Do we need this still Quinn?
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fx,bio/animals/fx_bats_circling
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fx,bio/animals/fx_bats_circling_swarm
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fx,maps/mak/fx_ray_linear_large
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fx,maps/mak/fx_ray_linear_med
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fx,env/light/fx_glow_lampost_white_dim_static
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fx,env/light/fx_light_indoor_white_static
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fx,explosions/fx_dust_cloud_plume_1
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fx,maps/mak/fx_fog_rolling_thin
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fx,maps/mak/fx_fog_rolling_thin2
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fx,env/fire/fx_fire_barrel_med
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fx,env/fire/fx_fire_barrel_small
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fx,env/electrical/fx_elec_searchlight_burst
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fx,env/light/fx_glow_spotlight_white_dim_static
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fx,maps/mak/fx_fire_debris_small
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fx,maps/mak/fx_fire_debris_med
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fx,maps/mak/fx_fire_debris_large
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fx,maps/mak/fx_fire_debris_large_directional
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fx,maps/mak/fx_fire_debris_large_single
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fx,maps/mak/fx_light_glow_lantern_spot
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fx,maps/mak/fx_smoke_column
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fx,maps/mak/fx_fire_water_med
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fx,maps/mak/fx_fire_water_small
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fx,maps/mak/fx_fire_debris_med_line
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fx,maps/mak/fx_fire_debris_med_line2
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fx,maps/mak/fx_fire_debris_med_line3
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fx,maps/mak/fx_fire_debris_embers_patch
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fx,maps/mak/fx_fire_debris_embers_patch2
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fx,maps/mak/fx_fire_debris_ash_cloud
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fx,maps/mak/fx_smoke_column2
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fx,maps/mak/fx_explosion_barrel_small
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fx,maps/mak/fx_fire_hut_d_light
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fx,maps/mak/fx_ray_linear_large_moon
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fx,maps/mak/fx_ray_linear_large_moon2
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fx,maps/mak/fx_ray_linear_large_moon3
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fx,maps/mak/fx_ray_linear_large_moon4
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fx,maps/mak/fx_ray_linear_fire_small
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fx,maps/mak/fx_ray_linear_fire_medium
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fx,maps/mak/fx_smoke_ambiance_indoor
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fx,maps/mak/fx_water_splash_rocks
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fx,maps/mak/fx_water_wake_flow
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fx,maps/mak/fx_fire_camp_med
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fx,maps/mak/fx_water_wake_mist
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fx,maps/mak/fx_water_ripples_small
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fx,env/light/fx_lights_lantern_on
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fx,env/light/fx_dlight_candle_glow
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// Sumeet - new Truck effect
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fx,maps/mak/fx_truck_tower_collision
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// effects for headshot in outtro
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fx,impacts/flesh_head_impact03
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// Flame FX for AI
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fx,env/fire/fx_fire_player_sm
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fx,env/fire/fx_fire_player_md
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fx,env/fire/fx_fire_player_torso
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// Animations
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xanim,void_loop
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xanim,jump_across_100
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xanim,death_run_stumble
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xanim,v_type95_scoutcar_flatire_lb
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xanim,v_type95_scoutcar_flatire_lf
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xanim,v_type95_scoutcar_flatire_rb
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xanim,v_type95_scoutcar_flatire_rf
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// Patrol Anims
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xanim,patrol_bored_patrolwalk
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xanim,patrol_bored_patrolwalk_twitch
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xanim,patrol_bored_walk_2_bored
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xanim,patrol_bored_2_walk
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xanim,patrol_bored_2_walk_180turn
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xanim,patrol_bored_idle
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xanim,patrol_bored_idle_smoke
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xanim,patrol_bored_idle_cellphone
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xanim,patrol_bored_twitch_bug
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xanim,patrol_bored_twitch_checkphone
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xanim,patrol_bored_twitch_stretch
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xanim,patrol_bored_idle_smoke
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xanim,patrol_bored_twitch_checkphone
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xanim,patrol_bored_twitch_stretch
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xanim,patrol_bored_idle_cellphone
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// Intro Anims
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xanim,ch_makinraid_intro_interogator
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xanim,ch_makinraid_intro_interogator_dead
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xanim,ch_makinraid_intro_mitch
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xanim,ch_makinraid_intro_mitch_dead
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xanim,ch_makinraid_intro_officer_a
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xanim,ch_makinraid_intro_officer_b
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xanim,ch_makinraid_intro_officer_b_dead
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xanim,ch_makinraid_intro_roebuck
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xanim,ch_makinraid_intro_sullivan
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xanim,ch_makinraid_intro_pow1
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xanim,ch_makinraid_intro_pow2
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xanim,ch_makinraid_intro_pow3
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xanim,ch_makinraid_tied_pow1
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xanim,ch_makinraid_tied_pow2
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xanim,ch_makinraid_tied_pow3
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xanim,ch_makinraid_intro_japanese1
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xanim,ch_makinraid_intro_japanese2
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xanim,ch_makinraid_intro_redshirt1
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xanim,ch_makinraid_intro_redshirt2
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xanim,o_makin_animlight_introhut
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// Player Hands
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xanim,int_makinraid_intro
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xanim,int_makinraid_hatch
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xanim,int_makinraid_outro
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xanim,int_makinraid_outro_raft_jumpin
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// Event1 - Hut4 Pieces
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xanim,o_makin_mainhut_explosion
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// Event1 - Shed Grenader
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xanim,ch_makinraid_villageaction19_japanese
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xanim,ch_makinraid_villageaction19_american
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// Event1 - Pont Fight
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xanim,ch_makinraid_coy_pond_fight2_US
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xanim,ch_makinraid_coy_pond_fight2_Jap
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xanim,ch_makinraid_coy_pond_fight1_US_loop
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xanim,ch_makinraid_coy_pond_fight1_Jap_loop
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xanim,ch_makinraid_coy_pond_fight1_US_outro
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xanim,ch_makinraid_coy_pond_fight1_Jap_outro
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// Event1 - LMG Mowdown
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xanim,ch_makinraid_lmg_mowdown_guy1
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xanim,ch_makinraid_lmg_mowdown_guy2
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xanim,ch_makinraid_lmg_mowdown_guy3
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xanim,ch_makinraid_lmg_mowdown_guy4
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// Event1 - Ewok tower
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xanim,o_makin_ewok_tower
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// Event1 - 2vs1 Action
|
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xanim,ch_makinraid_2vs1_US_guy1
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xanim,ch_makinraid_2vs1_US_guy2
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xanim,ch_makinraid_2vs1_Jap
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// Event1 - Show Down
|
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xanim,ch_makinraid_showdown_guy1
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xanim,ch_makinraid_showdown_guy2
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// Event1 - Hut collapse on guy
|
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xanim,ch_makinraid_fire_hut
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xanim,ch_makinraid_fire_hut_dead
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xanim,o_makin_mainhut_beamcollapse
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// Event1 - Blown into Shed
|
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xanim,ch_makinraid_blown_into_shed
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xanim,o_makinraid_shed_impact
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// Event1 - Held Down
|
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xanim,ch_makinraid_held_down_head_shot_guy1
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xanim,ch_makinraid_held_down_head_shot_guy2
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xanim,ch_makinraid_held_down_head_shot_guy3
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xanim,ch_makinraid_held_down_head_shot_guy3_death
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// Event1 - Fire BeatDown
|
||
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xanim,ch_makinraid_fire_beatdown1_US
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xanim,ch_makinraid_fire_beatdown1_JAP
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xanim,ch_makinraid_fire_beatdown2_US
|
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xanim,ch_makinraid_fire_beatdown2_JAP
|
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// Event1 - Katana Ramp
|
||
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xanim,ch_makinraid_sword_attack_intro
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xanim,ch_makinraid_sword_attack_loop
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xanim,ch_makinraid_sword_attack_death
|
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|
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// Event1 - Saving Private Ryan Door collapse
|
||
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xmodel,anim_makin_firehut_fall
|
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xanim,o_makin_firehut_fall
|
||
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// Sullivan Animations
|
||
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xanim,ch_makinraid_sullivan_3_route
|
||
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xanim,ai_sullivan_run
|
||
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|
||
|
// Roebuck Animations
|
||
|
xanim,ai_roebuck_run
|
||
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// Jogs
|
||
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xanim,ch_makinraid_creepy_run_guy1
|
||
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xanim,ch_makinraid_creepy_run_guy2
|
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xanim,ch_makinraid_creepy_run_guy3
|
||
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xanim,ch_makinraid_creepy_run_guy4
|
||
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// Sumeet - Jog sprint for goat path
|
||
|
xanim,ai_sprint_1cycle
|
||
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|
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// Sumeet - Collectible animation
|
||
|
xanim,death_pose_on_desk
|
||
|
|
||
|
// Rescuer/Pow Run cycle
|
||
|
xanim,ch_makinraid_rescue_medic1
|
||
|
xanim,ch_makinraid_rescue_pow1
|
||
|
xanim,ch_makinraid_rescue_medic2
|
||
|
xanim,ch_makinraid_rescue_pow2
|
||
|
xanim,ch_makinraid_rescue_medic1_castoff
|
||
|
xanim,ch_makinraid_rescue_pow1_castoff
|
||
|
xanim,ch_makinraid_rescue_medic2_castoff
|
||
|
xanim,ch_makinraid_rescue_pow2_castoff
|
||
|
xanim,ch_makinraid_rescue_medic1_castoff_idle
|
||
|
xanim,ch_makinraid_rescue_pow1_castoff_idle
|
||
|
xanim,ch_makinraid_rescue_medic2_castoff_idle
|
||
|
xanim,ch_makinraid_rescue_pow2_castoff_idle
|
||
|
|
||
|
// Using extra traverses
|
||
|
xanim,ai_traverse_wallhop_down
|
||
|
xanim,ai_traverse_wallhop_down_3
|
||
|
|
||
|
// Traverses
|
||
|
xanim,step_up_low_wall
|
||
|
xanim,trench_jump_out
|
||
|
xanim,ai_climb_platform_40
|
||
|
|
||
|
// LMG Tarp Animations
|
||
|
xanim,o_clothblinders_flap_intro
|
||
|
xanim,o_clothblinders_flap_loop
|
||
|
xanim,o_clothblinders_flap_outro
|
||
|
|
||
|
// LMG Net Animations
|
||
|
xanim,o_makin_LMG_canopy_intro
|
||
|
xanim,o_makin_LMG_canopy_loop
|
||
|
xanim,o_makin_LMG_canopy_outtro
|
||
|
|
||
|
// Event2 Regroup
|
||
|
xanim,ch_makinraid_beachregroup_guy1
|
||
|
|
||
|
// Event2 BoatSquad Animations
|
||
|
xanim,ch_makinraid_raft_combat_idle_guy1
|
||
|
xanim,ch_makinraid_raft_combat_idle_guy2
|
||
|
xanim,ch_makinraid_raft_combat_idle_guy3
|
||
|
xanim,ch_makinraid_raft_combat_idle_guy4
|
||
|
xanim,ch_makinraid_raft_combat_guy1
|
||
|
xanim,ch_makinraid_raft_combat_guy2
|
||
|
xanim,ch_makinraid_raft_combat_guy3
|
||
|
xanim,ch_makinraid_raft_combat_guy4
|
||
|
xanim,ch_makinraid_raft_exit_guy1
|
||
|
xanim,ch_makinraid_raft_exit_guy2
|
||
|
xanim,ch_makinraid_raft_exit_guy3
|
||
|
xanim,ch_makinraid_raft_exit_guy4
|
||
|
|
||
|
// Balcony deaths
|
||
|
xanim,ai_deathbalcony_b
|
||
|
xanim,ai_deathbalcony_c
|
||
|
|
||
|
// Event3 Feign Death Scene
|
||
|
// xanim,ch_makinraid_feigning_death_roebuck
|
||
|
xanim,ch_makinraid_feigning_death_roebuck_transition
|
||
|
xanim,ch_makinraid_feigning_death_roebuck_a
|
||
|
xanim,ch_makinraid_feigning_death_roebuck_b
|
||
|
// xanim,ch_makinraid_feigning_death_sullivan
|
||
|
xanim,ch_makinraid_feigning_death_sullivan_transition
|
||
|
xanim,ch_makinraid_feigning_death_sullivan_a
|
||
|
xanim,ch_makinraid_feigning_death_sullivan_b
|
||
|
// xanim,ch_makinraid_feigning_death_redshirt
|
||
|
xanim,ch_makinraid_feigning_death_redshirt_transition
|
||
|
xanim,ch_makinraid_feigning_death_redshirt_a
|
||
|
xanim,ch_makinraid_feigning_death_redshirt_b
|
||
|
xanim,ch_makinraid_feigning_death_redshirt_dead
|
||
|
// xanim,ch_makinraid_feigning_death_officer
|
||
|
xanim,ch_makinraid_feigning_death_officer_a
|
||
|
xanim,ch_makinraid_feigning_death_officer_b
|
||
|
xanim,ch_makinraid_feigning_death_officer_play_dead
|
||
|
xanim,ch_makinraid_feigning_death_officer_dead
|
||
|
xanim,ch_makinraid_feigning_death_jap01_die
|
||
|
xanim,ch_makinraid_feigning_death_jap02_die
|
||
|
xanim,ch_makinraid_feigning_death_jap03_die
|
||
|
xanim,ch_makinraid_feigning_death_jap04_die
|
||
|
xanim,ch_makinraid_feigning_death_jap01_dead
|
||
|
xanim,ch_makinraid_feigning_death_jap02_dead
|
||
|
xanim,ch_makinraid_feigning_death_jap03_dead
|
||
|
xanim,ch_makinraid_feigning_death_jap04_dead
|
||
|
xanim,ch_makinraid_feigning_death_jap01_getup
|
||
|
xanim,ch_makinraid_feigning_death_jap02_getup
|
||
|
xanim,ch_makinraid_feigning_death_jap03_getup
|
||
|
xanim,ch_makinraid_feigning_death_jap04_getup
|
||
|
|
||
|
// Event4 Scene
|
||
|
xanim,ch_makinraid_truck_tailgate_open_sullivan
|
||
|
xanim,ch_makinraid_truck_get_it_done_a
|
||
|
xanim,ch_makinraid_truck_get_it_done_b
|
||
|
xanim,ch_makinraid_truck_get_it_done_c
|
||
|
xanim,ch_makinraid_ignite_gas
|
||
|
|
||
|
// Sumeet - truck 3rd person player animation
|
||
|
xanim,p_makinraid_hatch
|
||
|
xanim,p_bomb_stand_loop
|
||
|
xanim,p_bomb_crouch_loop
|
||
|
xanim,p_bomb_prone_loop
|
||
|
|
||
|
// Event4 Tower
|
||
|
xanim,o_makin_radiotower_dest_intro
|
||
|
xanim,o_makin_radiotower_dest_loop
|
||
|
xanim,o_makin_radiotower_dest_outtro
|
||
|
|
||
|
// Event4 Truck Anims
|
||
|
xanim,ch_makinraid_truck_jumpin
|
||
|
xanim,ch_makinraid_truck_jumpout_a
|
||
|
xanim,ch_makinraid_truck_jumpout_b
|
||
|
xanim,ch_makinraid_truck_jumpin_idle
|
||
|
xanim,o_makin_gate_burstopen_left
|
||
|
xanim,o_makin_gate_burstopen_right
|
||
|
|
||
|
// For the Truck
|
||
|
xanim,v_makinraid_truck_jumpin
|
||
|
xanim,v_makinraid_truck_jumpout
|
||
|
xanim,v_makinraid_hatch
|
||
|
xanim,v_makinraid_hatch_loop_start
|
||
|
xanim,v_makinraid_hatch_loop
|
||
|
xanim,v_makinraid_hatch_barrel
|
||
|
|
||
|
// Event5 Compound Portion
|
||
|
xanim,ch_makinraid_inner_compound_sullivan_directions
|
||
|
|
||
|
// Event5 Bunker Door
|
||
|
xanim,ch_makinraid_bunkerdoor_japanese
|
||
|
xanim,ch_makinraid_bunkerdoor_redshirt
|
||
|
xanim,ch_makinraid_bunkerdoor_roebuck
|
||
|
xanim,o_makinraid_bunkerdoor_open
|
||
|
|
||
|
// Event5 Plant Charges
|
||
|
xanim,ch_makinraid_set_bunker_charges_intro
|
||
|
xanim,ch_makinraid_set_bunker_charges_loop
|
||
|
xanim,ch_makinraid_set_bunker_charges_lookup
|
||
|
xanim,ch_makinraid_set_bunker_charges_outro
|
||
|
|
||
|
// Event6
|
||
|
xanim,ch_makinraid_exit_bunker_sullivan
|
||
|
|
||
|
// Outtro
|
||
|
xanim,ch_makinraid_outro_sullivan_start
|
||
|
xanim,ch_makinraid_outro_sullivan_dragged
|
||
|
xanim,ch_makinraid_outro_japanese
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_sullivan
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_sullivan_underfire
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_sullivan_reaction
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_sullivan_calm
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy1
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy1_underfire
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy1_reaction
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy1_calm
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy2
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy2_underfire
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy2_reaction
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy2_calm
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy3
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy3_underfire
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy3_reaction
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy3_calm
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy4
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy4_underfire
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy4_reaction
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy4_calm
|
||
|
|
||
|
xanim,ch_makinraid_creepywalk_idle_center2
|
||
|
xanim,ch_makinraid_creepywalk_stop_center2
|
||
|
xanim,ch_makinraid_creepywalk_start_center2
|
||
|
|
||
|
// Event2 snare trap
|
||
|
xanim,ch_makinraid_strung_up
|
||
|
xanim,patrol_bored_react_look_v1
|
||
|
|
||
|
// xanim,ch_makinraid_outro_sullivan_stop
|
||
|
// xanim,ch_makinraid_outro_redshirt1
|
||
|
// xanim,ch_makinraid_outro_redshirt2
|
||
|
|
||
|
// TESTING
|
||
|
fx,env/light/fx_light_pby_exterior_dspot
|
||
|
|
||
|
// Sumeet - Spotlight death effect from PBY
|
||
|
fx,maps/mak/fx_light_searchlight_burst_md
|
||
|
|
||
|
// Sumeet - Some death anims for outtro
|
||
|
xanim,death_explosion_forward13
|
||
|
fx,weapon/mortar/fx_mortar_exp_dirt_medium
|
||
|
|
||
|
// Sumeet - New animations for sullivan and roebuck for outtro
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_sullivan_end
|
||
|
xanim,ch_makinraid_outro_raft_jumpin_guy1_end
|