cod5-sdk/raw/phys_collmaps/char_ger_wermacht_helm_cloth1.map

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2008-11-20 00:00:00 +00:00
iwmap 4
"000_Global" flags active
"The Map" flags
// entity 0
{
"classname" "worldspawn"
// brush 0
{
( 8 8 -4 ) ( -8 8 -4 ) ( -8 -8 -4 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -8 4 ) ( -8 8 4 ) ( 8 8 4 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( -8 -5 8 ) ( 8 -5 8 ) ( 8 -5 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 5 8 ) ( 8 5 0 ) ( 8 -5 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 5 0 ) ( 8 5 8 ) ( 3 5 8 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 3 5 0 ) ( 3 5 8 ) ( 1 -5 8 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 5 8 ) ( 8 3 8 ) ( 5 5 40 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -2 4 ) ( 6 -5 4 ) ( 8 -2 36 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 5 2 ) ( 5 5 4 ) ( 5 37 4 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 5 5 -4 ) ( 8 5 -2 ) ( 8 37 -2 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -6 1 ) ( 8 -2 5 ) ( 40 -6 1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 -2 -5 ) ( 8 -6 -1 ) ( 40 -2 -5 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 2 5 ) ( 8 6 1 ) ( 40 2 5 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
( 8 6 -1 ) ( 8 2 -5 ) ( 40 6 -1 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"origin" "0.0 0.0 0.0"
"model" "char_ger_wermachtwet_helm_cloth1"
"classname" "misc_model"
}