cod5-sdk/raw/maps/nazi_zombie_sumpf_trap_electric.gsc

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2009-07-17 00:00:00 +00:00
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;
//#include maps\nazi_zombie_sumpf_trap_barrel;
///////////////////////////////////////////////////////////////////////
// Electric Trap
///////////////////////////////////////////////////////////////////////
initElectricTrap()
{
electricTrapBuyTrigger = getentarray("electric_trap_buy_trigger","targetname");
for(i = 0; i < electricTrapBuyTrigger.size; i++)
{
ent = getent(electricTrapBuyTrigger[i].target, "targetname");
if ( IsDefined ( ent.script_noteworthy ) && ent.script_noteworthy == "lever")
{
electricTrapBuyTrigger[i].lever = ent;
electricTrapBuyTrigger[i].electricDamageTrig = getent((electricTrapBuyTrigger[i].lever).target, "targetname");
}
else
{
electricTrapBuyTrigger[i].electricDamageTrig = getent(electricTrapBuyTrigger[i].target, "targetname");
}
electricTrapBuyTrigger[i] sethintstring( &"ZOMBIE_CLEAR_DEBRIS" );
electricTrapBuyTrigger[i] setCursorHint( "HINT_NOICON" );
}
}
moveElectricLeverDown()
{
self.lever rotatepitch(180,.5);
self.lever waittill ("rotatedone");
self notify ("electricLeverDown");
}
moveElectricLeverUp()
{
self.lever rotatepitch(-180,.5);
self.lever waittill ("rotatedone");
self notify ("electricLeverUp");
}
electricTrapThink()
{
self sethintstring( &"ZOMBIE_ACTIVATE_TRAP" );
level thread maps\nazi_zombie_sumpf::turnLightGreen("electric_light");
self.is_available = undefined;
self.zombie_cost = 1000;
self.in_use = 0;
while(1)
{
self waittill( "trigger", who );
self.used_by = who;
if( who in_revive_trigger() )
{
continue;
}
if( is_player_valid( who ) )
{
if( who.score >= self.zombie_cost )
{
if(!self.in_use)
{
self.in_use = 1;
electricTrapBuyTrigger = getentarray("electric_trap_buy_trigger","targetname");
array_thread (electricTrapBuyTrigger,::trigger_off);
level thread maps\nazi_zombie_sumpf::turnLightRed("electric_light");
play_sound_at_pos( "purchase", who.origin );
//set the score
who maps\_zombiemode_score::minus_to_player_score( self.zombie_cost );
if (IsDefined(self.lever))
{
self thread moveElectricLeverDown();
self waittill("electricLeverDown");
}
//adding a ramp up time, I'm sure this will be accompanied by audio
wait(0.5);
self.electricDamageTrig trigger_on();
self thread activateElectricTrap();
self waittill("shockEffectDone");
self.electricDamageTrig trigger_off();
if (IsDefined(self.lever))
{
self thread moveElectricLeverUp();
self waittill("electricLeverUp");
}
wait (20);
array_thread (electricTrapBuyTrigger,::trigger_on);
level thread maps\nazi_zombie_sumpf::turnLightGreen("electric_light");
self.in_use = 0;
}
}
}
}
}
activateElectricTrap()
{
electricTrapPoints = getentarray("electric_trap_origins","targetname");
for(i=0;i<electricTrapPoints.size;i++)
{
electricTrapPoints[i] thread electricTrapFx(self);
}
//do the damage
self.electricDamageTrig thread electricTrapDamage(self);
}
electricTrapFx(notify_ent)
{
//shockEffect = SpawnFx( level._effect["zapper"], self.origin, anglestoforward(self.angles), anglestoup(self.angles) );
shockEffect = SpawnFx( level._effect["zapper"], self.origin, anglestoforward(self.angles));
TriggerFX(shockEffect);
wait (30);
notify_ent notify ("shockEffectDone");
level notify ("arc_done");
shockEffect delete();
}
play_electrical_sound()
{
level endon ("arc_done");
while(1)
{
wait(randomfloatrange(0.1, 0.5));
playsoundatposition("elec_arc", self.origin);
}
}
electricTrapDamage(parent)
{
while(1)
{
self waittill("trigger",ent);
//player is standing flames, dumbass
if(isplayer(ent) )
{
ent thread playerElectricTrapDamage();
}
else
{
ent thread zombieElectricTrapDamage();
//add the round number when player made a kill with the trap.
parent.used_by.electric_killed = level.round_number;
}
}
}
playerElectricTrapDamage()
{
self endon("death");
self endon("disconnect");
players = get_players();
if (players.size == 1)
{
self thread maps\_zombiemode::player_damage_override( undefined, undefined, 100, undefined, "MOD_BURNED", undefined, self.origin, self.origin, undefined, undefined, undefined );
}
else
{
if(!self maps\_laststand::player_is_in_laststand() )
{
radiusdamage(self.origin,10,self.health + 100,self.health + 100);
}
}
}
zombieElectricTrapDamage()
{
self endon("death");
if(level.burning_zombies.size < 6)
{
level.burning_zombies[level.burning_zombies.size] = self;
self zombie_flame_watch();
self playloopsound("fire_manager_0");
self thread animscripts\death::flame_death_fx();
wait(randomfloat(1.25));
}
else
{
refs[0] = "guts";
refs[1] = "right_arm";
refs[2] = "left_arm";
refs[3] = "right_leg";
refs[4] = "left_leg";
refs[5] = "no_legs";
refs[6] = "head";
self.a.gib_ref = refs[randomint(refs.size)];
}
self dodamage(self.health + 600, self.origin);
}
zombie_flame_watch()
{
self waittill("death");
self stoploopsound();
level.burning_zombies = array_remove_nokeys(level.burning_zombies,self);
}